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authorIan Romanick <[email protected]>2013-03-15 16:47:46 -0700
committerIan Romanick <[email protected]>2013-03-29 12:01:01 -0700
commitc770faea0a308ffb858c0125c9e680c6e477efee (patch)
tree6551062c6a2d18ce9b698a2a6239ce95f691f9dd
parent57a502518e79d42b014517bf36b297cc68947389 (diff)
glsl: Add missing bool case in glsl_type::get_scalar_type
Since the case was missing bec4->get_scalar_type() would return bvec4, but vec4->get_scalar_type() would return float. NOTE: This is a candidate for stable branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r--src/glsl/glsl_types.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 8b0a2480585..419761a7d3b 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -476,6 +476,8 @@ const glsl_type *glsl_type::get_scalar_type() const
return int_type;
case GLSL_TYPE_FLOAT:
return float_type;
+ case GLSL_TYPE_BOOL:
+ return bool_type;
default:
/* Handle everything else */
return type;