diff options
author | José Fonseca <[email protected]> | 2010-03-28 17:00:46 +0100 |
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committer | José Fonseca <[email protected]> | 2010-03-28 17:16:34 +0100 |
commit | c42fe8cd278fdff831f557bbfcbfde16bd38a65d (patch) | |
tree | 9cc7db599310d888df0ce0e065e1f737532dca45 | |
parent | add226ea44d26db80fc8868ac422a2daf782003c (diff) |
util: Update MSDN links.
-rw-r--r-- | src/gallium/auxiliary/util/u_format.csv | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/util/u_format.csv b/src/gallium/auxiliary/util/u_format.csv index 11243e73492..d2a925141b1 100644 --- a/src/gallium/auxiliary/util/u_format.csv +++ b/src/gallium/auxiliary/util/u_format.csv @@ -47,9 +47,9 @@ # - color space: rgb, yub, sz # # See also: -# - http://msdn.microsoft.com/en-us/library/ee416489.aspx (D3D9) -# - http://msdn.microsoft.com/en-us/library/ee415668.aspx (D3D9 -> D3D10) -# - http://msdn.microsoft.com/en-us/library/ee418116.aspx (D3D10) +# - http://msdn.microsoft.com/en-us/library/bb172558.aspx (D3D9) +# - http://msdn.microsoft.com/en-us/library/bb205073.aspx#mapping_texture_formats (D3D9 -> D3D10) +# - http://msdn.microsoft.com/en-us/library/bb173059.aspx (D3D10) # # Note that GL doesn't really specify the layout of internal formats. See # OpenGL 2.1 specification, Table 3.16, on the "Correspondence of sized |