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authorJosé Fonseca <[email protected]>2010-03-28 17:00:46 +0100
committerJosé Fonseca <[email protected]>2010-03-28 17:16:34 +0100
commitc42fe8cd278fdff831f557bbfcbfde16bd38a65d (patch)
tree9cc7db599310d888df0ce0e065e1f737532dca45
parentadd226ea44d26db80fc8868ac422a2daf782003c (diff)
util: Update MSDN links.
-rw-r--r--src/gallium/auxiliary/util/u_format.csv6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/util/u_format.csv b/src/gallium/auxiliary/util/u_format.csv
index 11243e73492..d2a925141b1 100644
--- a/src/gallium/auxiliary/util/u_format.csv
+++ b/src/gallium/auxiliary/util/u_format.csv
@@ -47,9 +47,9 @@
# - color space: rgb, yub, sz
#
# See also:
-# - http://msdn.microsoft.com/en-us/library/ee416489.aspx (D3D9)
-# - http://msdn.microsoft.com/en-us/library/ee415668.aspx (D3D9 -> D3D10)
-# - http://msdn.microsoft.com/en-us/library/ee418116.aspx (D3D10)
+# - http://msdn.microsoft.com/en-us/library/bb172558.aspx (D3D9)
+# - http://msdn.microsoft.com/en-us/library/bb205073.aspx#mapping_texture_formats (D3D9 -> D3D10)
+# - http://msdn.microsoft.com/en-us/library/bb173059.aspx (D3D10)
#
# Note that GL doesn't really specify the layout of internal formats. See
# OpenGL 2.1 specification, Table 3.16, on the "Correspondence of sized