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authorVinson Lee <[email protected]>2013-01-15 18:03:25 -0800
committerVinson Lee <[email protected]>2013-01-15 18:03:25 -0800
commit780c2cb42bc7bff9f89a998effb732bdcd72630b (patch)
tree4740892fad68ce759cf6a2978ec2e32636b1c024
parent7ecbbc338668d745daae7b3a6d17f3af0adf12d7 (diff)
meta: Move loop variable declaration outside for loop.
Fixes build with MSVC. Signed-off-by: Vinson Lee <[email protected]>
-rw-r--r--src/mesa/drivers/common/meta.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 5cbb7da31da..e25481e1a85 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1623,9 +1623,10 @@ blitframebuffer_texture(struct gl_context *ctx,
GLuint sampler, samplerSave =
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
+ int i;
/* Iterate through all draw buffers */
- for (int i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
if (idx == -1)
continue;