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authorDave Airlie <[email protected]>2017-07-27 04:51:48 +0100
committerEmil Velikov <[email protected]>2017-07-31 10:24:42 +0100
commit6d07e58afb6bcbeec601391d936ddbd46a8c0622 (patch)
tree854abe0a2921fcc5e85c8bee643033c57e972786
parentf9e563597d670083145359f393d31ce69a19ab9b (diff)
radv: for stencil only set Z tile mode index to same value
On SI this was causing a hang in dEQP-VK.pipeline.render_to_image.core.2d_array.mipmap.r16g16_sint_s8_uint This was due to not handling the tile mode index for depth like I fixed previously for new GPUs. Fixes: 01d0c5a9 (radv: fix stencil regression since new addrlib import) Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]> (cherry picked from commit 800d1622096ca52b955bdfc20eb770b80ef15221)
-rw-r--r--src/amd/vulkan/radv_device.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 5244c157c35..0de7b8b845f 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -3246,6 +3246,8 @@ radv_initialise_ds_surface(struct radv_device *device,
ds->db_z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
tile_mode_index = si_tile_mode_index(iview->image, level, true);
ds->db_stencil_info |= S_028044_TILE_MODE_INDEX(tile_mode_index);
+ if (stencil_only)
+ ds->db_z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
}
ds->db_depth_size = S_028058_PITCH_TILE_MAX((level_info->nblk_x / 8) - 1) |