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authorBrian Paul <[email protected]>2002-09-19 16:34:55 +0000
committerBrian Paul <[email protected]>2002-09-19 16:34:55 +0000
commit5b18bb6a6018701f540d9c9b66b9dc8ca2cc9e0e (patch)
tree0debfaa0fb718a96864b902fb934b48951f4947d
parentca6647b307951740c28f6c7d1edeada5c634d92f (diff)
stencil two-side and 3dfx fix
-rw-r--r--docs/VERSIONS4
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 6b730d9249b..f495ba85b0b 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.95 2002/08/17 00:23:19 brianp Exp $
+$Id: VERSIONS,v 1.96 2002/09/19 16:34:55 brianp Exp $
Mesa Version History
@@ -997,6 +997,7 @@ Mesa Version History
- GL_NV_point_sprite extension
- GL_NV_texture_rectangle extension
- GL_EXT_multi_draw_arrays extension
+ - GL_EXT_stencil_two_side extension
- massive overhaul/simplification of software rasterizer module,
many contributions from Klaus Niederkrueger
- faster software texturing in some cases (i.e. trilinear filtering)
@@ -1014,5 +1015,6 @@ Mesa Version History
- fixed divide by zero error in NURBS tessellator (Jon Perry)
- fixed GL_LINEAR fog bug by adding clamping
- fixed FP exceptions found using Alpha CPU
+ - 3dfx/glide driver render-to-window feature was broken
Changes:
- New spec file and Python code to generate some GL dispatch files