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authorSamuel Iglesias Gonsálvez <[email protected]>2015-11-16 11:43:20 +0100
committerSamuel Iglesias Gonsálvez <[email protected]>2015-11-17 10:36:42 +0100
commit58954e4daa5e874771e1a33320a4009249f2429a (patch)
tree06b0df65957f7d626d6ea9bc5e3dd52a15315a69
parenta96afaced8d4498e3f24ff1e201b4569fd03d55d (diff)
glsl/nir: initialize precision field in glsl_struct_field constructor
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
-rw-r--r--src/glsl/nir/glsl_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/nir/glsl_types.h b/src/glsl/nir/glsl_types.h
index 2d44059cca5..d8a999ad44e 100644
--- a/src/glsl/nir/glsl_types.h
+++ b/src/glsl/nir/glsl_types.h
@@ -851,7 +851,8 @@ struct glsl_struct_field {
glsl_struct_field(const struct glsl_type *_type, const char *_name)
: type(_type), name(_name), location(-1), interpolation(0), centroid(0),
- sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0)
+ sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
+ precision(GLSL_PRECISION_NONE)
{
/* empty */
}