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authorBrian Paul <[email protected]>2009-01-01 14:04:57 -0700
committerBrian Paul <[email protected]>2009-01-01 14:05:30 -0700
commit4a6ad999ea312f0af85de621c8b6a15a3d3b7ffd (patch)
tree95c1e3d41bab7679062de730af05ffc3685eed30
parent3b891a502b030f2ce8cd7a1aba93df11595f5c95 (diff)
i965: increase number of texture samplers to 16
This lets GLSL shaders use up to 16 samplers. Fixed function is still limited to 8 textures. Tested with progs/glsl/samplers.c
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h2
2 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 1d6ac2cea68..a415e378fff 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -32,6 +32,7 @@
#include "main/imports.h"
#include "main/api_noop.h"
+#include "main/macros.h"
#include "main/vtxfmt.h"
#include "main/simple_list.h"
#include "shader/shader_api.h"
@@ -128,9 +129,10 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
- ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
- ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT;
+ ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
+ ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
+ ctx->Const.MaxTextureImageUnits);
ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
/* Advertise the full hardware capabilities. The new memory
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 77980109cdf..5d3f99e025e 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -238,7 +238,7 @@ struct brw_vs_ouput_sizes {
};
-#define BRW_MAX_TEX_UNIT 8
+#define BRW_MAX_TEX_UNIT 16
#define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + MAX_DRAW_BUFFERS
enum brw_cache_id {