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authorMarek Olšák <maraeo@gmail.com>2011-05-02 17:45:48 +0200
committerMarek Olšák <maraeo@gmail.com>2011-05-06 20:14:28 +0200
commit483d2ea5e35ca0d1aa97f0f6601c46195cd0c3e8 (patch)
treeaa621237f143480dd7c2815307fb67617179c5e5
parentd931b0d8b360fc0222d295eca38aaee3e4e5d0be (diff)
docs: update GL3 status
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index bd7833c956a..d86c4b0bf60 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -65,7 +65,7 @@ BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
Provoking vertex (GL_ARB_provoking_vertex) DONE
-Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
+Seamless cubemaps (GL_ARB_seamless_cube_map) DONE
Multisample textures (GL_ARB_texture_multisample) not started
Frag depth clamp (GL_ARB_depth_clamp) DONE
Fence objects (GL_ARB_sync) DONE