diff options
author | Samuel Pitoiset <[email protected]> | 2016-09-14 23:02:38 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2016-09-29 21:20:50 +0200 |
commit | 3abe68b8282496688186157b51da5600ac540906 (patch) | |
tree | c2878ded35434e911322838d0340cf76cc4d6a7e | |
parent | 115c79be10bf3712a1e1bc25a563c90388c1bcaa (diff) |
nv50/ir: teach insnCanLoad() about SHLADD
Commutativity is not allowed with SHLADD, but src2 can accept
loads. To allow the load propagation pass to do its job, add a
special case like for SUCLAMP because src1 is always an immediate.
This IMAD to SHLADD optimization helps a bunch of shaders from Tomb
Raider, Victor Vran, UE4 demos (+15% perf with Elemental) and Shadow
Warrior.
GF100/GK104:
total instructions in shared programs :2838045 -> 2834712 (-0.12%)
total gprs used in shared programs :396684 -> 396386 (-0.08%)
total local used in shared programs :34416 -> 34416 (0.00%)
local gpr inst bytes
helped 0 326 1105 1105
hurt 0 55 3 3
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
-rw-r--r-- | src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp index 86060653993..2d1f1b45247 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp @@ -334,6 +334,8 @@ TargetNVC0::insnCanLoad(const Instruction *i, int s, if (i->src(k).getFile() == FILE_IMMEDIATE) { if (k == 2 && i->op == OP_SUCLAMP) // special case continue; + if (k == 1 && i->op == OP_SHLADD) // special case + continue; if (i->getSrc(k)->reg.data.u64 != 0) return false; } else |