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authorEric Anholt <[email protected]>2009-05-13 19:08:17 -0700
committerEric Anholt <[email protected]>2009-06-17 10:52:56 -0700
commit320a303be0805b5746f357653cf09ad9d7f0e8bc (patch)
treedd054df172e6db0501f3473ec82065e596f84997
parentd9e35d51fd9bb5d67865a451d16cf61c66f16a11 (diff)
intel: Use FRONT_AND_BACK for StencilOp as well.
(cherry picked from commit 64980125c76b05501a6fe7fe20fe52438f459129)
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index 488db2cf452..4dfaee8a4a3 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -255,7 +255,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
/* Control writing of the stencil clear value to stencil. */
if (this_mask & BUFFER_BIT_STENCIL) {
_mesa_Enable(GL_STENCIL_TEST);
- _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
+ GL_REPLACE, GL_REPLACE, GL_REPLACE);
_mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
ctx->Stencil.Clear,
ctx->Stencil.WriteMask[0]);