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authorRoland Scheidegger <[email protected]>2012-02-06 01:04:28 +0100
committerRoland Scheidegger <[email protected]>2012-02-06 01:04:28 +0100
commit1f4a853b1e4691400ab832c589b044b659c20c06 (patch)
tree0d515889011b4110db0f1b962c3cad706ca9fed2
parentb3c84a80cd7f6d7d6796cb196422c7be44ea47aa (diff)
mesa: check_index_bounds off-by-one fix
in check_index_bounds the comparison needs to be "greater equal" since contrary to the name _MaxElement is the count of the array (this matches similar code in vbo_exec_DrawRangeElementsBaseVertex). Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/main/api_validate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index b6871d0dbd1..1ae491f25b5 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -187,7 +187,7 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
if ((int)(min + basevertex) < 0 ||
- max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
+ max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
_mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
max, ctx->Array.ArrayObj->_MaxElement);