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authorAapo Tahkola <[email protected]>2005-02-08 04:46:39 +0000
committerAapo Tahkola <[email protected]>2005-02-08 04:46:39 +0000
commit1764b78ee9ebb7c0d9740f275b97f3354fc32aa9 (patch)
treea87393dba93571f30ad3ba430139ad87a272bca1
parent315afce941a7247ecf79da520d974a59534e8779 (diff)
fog + immediate mode = bad things
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 9a79b97cc04..51d721cdb79 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -657,6 +657,11 @@ static GLboolean r300_run_render(GLcontext *ctx,
#if 1
#if 1
+ /* I dont recall fog locking up before polygon offset modifications.
+ Or then having fog on only locks up if immediate mode is on... */
+ if(ctx->Fog.Enabled)
+ return GL_FALSE;
+
return r300_run_immediate_render(ctx, stage);
#else
return r300_run_vb_render(ctx, stage);