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authorEric Anholt <[email protected]>2012-11-21 14:33:52 -0800
committerEric Anholt <[email protected]>2012-12-28 10:53:54 -0800
commit12751ef2a70f2e8ce06b116d69e475dfa5dc6f38 (patch)
tree04578f420d2b48366f15f3265be4138fdbb4a8eb
parent7e28d6c1ab101894c3a3c90bef929c34e9da6148 (diff)
i965: Stop making a copy of non-builtin uniforms in ParameterValues[].
We don't need them now that our set of parameter pointers points at the GL core storage for them. This should save memory/bandwidth/overhead in uniform updates. Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 951b5f4fedb..1e8d57485ad 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -100,9 +100,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
return false;
prog->Parameters = _mesa_new_parameter_list();
- _mesa_generate_parameters_list_for_uniforms(shProg, &shader->base,
- prog->Parameters);
-
if (stage == 0) {
struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
vp->UsesClipDistance = shProg->Vert.UsesClipDistance;