diff options
author | Chris Forbes <[email protected]> | 2013-07-24 07:21:22 +1200 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2013-07-27 06:34:29 +1200 |
commit | 124f567f1d575eaea98a6ae1d0a4687b8fb5bba2 (patch) | |
tree | 3aefea5238d53081d9b2fcfd834720177f7bb643 | |
parent | 81a156d099b5c224d4a528b66a80e25626ed65bc (diff) |
i965/vs: Fix flaky texture swizzling
If any component used the ZERO or ONE swizzle, its corresponding member
in the `swizzle` array would never be initialized. We *mostly* got away
with this, except when that memory happened to contain a value that
clobbered another channel when combined using BRW_SWIZZLE4().
NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index 3eb43a87750..1d86b33e8e8 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -2506,7 +2506,7 @@ vec4_visitor::swizzle_result(ir_texture *ir, src_reg orig_val, int sampler) } int zero_mask = 0, one_mask = 0, copy_mask = 0; - int swizzle[4]; + int swizzle[4] = {0}; for (int i = 0; i < 4; i++) { switch (GET_SWZ(s, i)) { |