diff options
author | Christian König <[email protected]> | 2010-12-08 18:26:58 +0100 |
---|---|---|
committer | Christian König <[email protected]> | 2010-12-08 18:26:58 +0100 |
commit | 081b01fd604f4ab7a33804b7deabe3304631fa59 (patch) | |
tree | 4cfabe1aa2df3b566718cc16406385dd248c1180 | |
parent | b680476b522b538f4de0b81785fa1f113fa0c507 (diff) |
[g3dvl] start moving macroblock type handling into shaders
-rw-r--r-- | src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c | 92 |
1 files changed, 67 insertions, 25 deletions
diff --git a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c index 260d49a3a3b..77cb3e06287 100644 --- a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c +++ b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c @@ -52,6 +52,9 @@ struct vertex_stream_0 float cb; } eb[2][2]; float interlaced; + float frame_pred; + float ref_frames; + float bkwd_pred; }; enum VS_INPUT @@ -63,6 +66,9 @@ enum VS_INPUT VS_I_EB_1_0, VS_I_EB_1_1, VS_I_INTERLACED, + VS_I_FRAME_PRED, + VS_I_REF_FRAMES, + VS_I_BKWD_PRED, VS_I_MV0, VS_I_MV1, VS_I_MV2, @@ -80,6 +86,9 @@ enum VS_OUTPUT VS_O_TEX2, VS_O_EB_0, VS_O_EB_1, + VS_O_FRAME_PRED, + VS_O_REF_FRAMES, + VS_O_BKWD_PRED, VS_O_MV0, VS_O_MV1, VS_O_MV2, @@ -101,9 +110,11 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r) { struct ureg_program *shader; struct ureg_src scale; - struct ureg_src vrect, vpos, eb[2][2], interlaced, vmv[4]; - struct ureg_dst t_vpos, t_vtex; + struct ureg_src vrect, vpos, eb[2][2], vmv[4]; + struct ureg_src interlaced, frame_pred, ref_frames, bkwd_pred; + struct ureg_dst t_vpos, t_vtex, t_vmv; struct ureg_dst o_vpos, o_line, o_vtex[3], o_eb[2], o_vmv[4]; + struct ureg_dst o_frame_pred, o_ref_frames, o_bkwd_pred; unsigned i, label; shader = ureg_create(TGSI_PROCESSOR_VERTEX); @@ -112,6 +123,7 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r) t_vpos = ureg_DECL_temporary(shader); t_vtex = ureg_DECL_temporary(shader); + t_vmv = ureg_DECL_temporary(shader); vrect = ureg_DECL_vs_input(shader, VS_I_RECT); vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); @@ -120,6 +132,9 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r) eb[0][1] = ureg_DECL_vs_input(shader, VS_I_EB_0_1); eb[1][1] = ureg_DECL_vs_input(shader, VS_I_EB_1_1); interlaced = ureg_DECL_vs_input(shader, VS_I_INTERLACED); + frame_pred = ureg_DECL_vs_input(shader, VS_I_FRAME_PRED); + ref_frames = ureg_DECL_vs_input(shader, VS_I_REF_FRAMES); + bkwd_pred = ureg_DECL_vs_input(shader, VS_I_BKWD_PRED); o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); o_line = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_LINE); @@ -128,6 +143,9 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r) o_vtex[2] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2); o_eb[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0); o_eb[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1); + o_frame_pred = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_FRAME_PRED); + o_ref_frames = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_REF_FRAMES); + o_bkwd_pred = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BKWD_PRED); for (i = 0; i < 4; ++i) { vmv[i] = ureg_DECL_vs_input(shader, VS_I_MV0 + i); @@ -160,6 +178,10 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r) * * o_eb[0..1] = vrect.x ? eb[0..1][1] : eb[0..1][0] * + * o_frame_pred = frame_pred + * o_ref_frames = ref_frames + * o_bkwd_pred = bkwd_pred + * * // Apply motion vectors * scale = 0.5 / (dst.width, dst.height); * o_vmv[0..count] = t_vpos + vmv[0..count] * scale @@ -203,15 +225,20 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r) ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_X)), eb[1][1], eb[1][0]); + ureg_MOV(shader, ureg_writemask(o_frame_pred, TGSI_WRITEMASK_X), frame_pred); + ureg_MOV(shader, ureg_writemask(o_ref_frames, TGSI_WRITEMASK_X), ref_frames); + ureg_MOV(shader, ureg_writemask(o_bkwd_pred, TGSI_WRITEMASK_X), bkwd_pred); + scale = ureg_imm2f(shader, 0.5f / r->buffer_width, 0.5f / r->buffer_height); - for (i = 0; i < 4; ++i) + for (i = 0; i < 4; i++) ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), scale, vmv[i], ureg_src(t_vpos)); ureg_release_temporary(shader, t_vtex); ureg_release_temporary(shader, t_vpos); + ureg_release_temporary(shader, t_vmv); ureg_END(shader); @@ -312,29 +339,36 @@ fetch_ycbcr(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader, struct } static struct ureg_dst -fetch_ref(struct ureg_program *shader, struct ureg_dst field, unsigned ref_frames, unsigned mv_per_frame) +fetch_ref(struct ureg_program *shader, struct ureg_dst field, unsigned ref_frames) { - struct ureg_src tc[ref_frames * mv_per_frame], sampler[ref_frames]; + struct ureg_src frame_pred; //, ref_frames, bkwd_pred; + struct ureg_src tc[4], sampler[ref_frames]; struct ureg_dst ref[ref_frames], t_tc, result; - unsigned i; + unsigned i, label; - for (i = 0; i < ref_frames * mv_per_frame; ++i) + frame_pred = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FRAME_PRED, TGSI_INTERPOLATE_CONSTANT); + //ref_frames = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_REF_FRAMES, TGSI_INTERPOLATE_CONSTANT); + //bkwd_pred = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BKWD_PRED, TGSI_INTERPOLATE_CONSTANT); + + for (i = 0; i < 4; ++i) tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_MV0 + i, TGSI_INTERPOLATE_LINEAR); - for (i = 0; i < ref_frames; ++i) { + for (i = 0; i < 2; ++i) { sampler[i] = ureg_DECL_sampler(shader, i + 3); ref[i] = ureg_DECL_temporary(shader); } result = ureg_DECL_temporary(shader); - if (ref_frames == 1) { - if(mv_per_frame == 1) + if (ref_frames == 0) + ureg_MOV(shader, result, ureg_imm1f(shader, 0.5f)); + else if (ref_frames == 1) { + ureg_IF(shader, frame_pred, &label); /* * result = tex(tc[0], sampler[0]) */ ureg_TEX(shader, result, TGSI_TEXTURE_2D, tc[0], sampler[0]); - else { + ureg_ELSE(shader, &label); t_tc = ureg_DECL_temporary(shader); /* * result = tex(field.y ? tc[1] : tc[0], sampler[0]) @@ -345,16 +379,16 @@ fetch_ref(struct ureg_program *shader, struct ureg_dst field, unsigned ref_frame ureg_TEX(shader, result, TGSI_TEXTURE_2D, ureg_src(t_tc), sampler[0]); ureg_release_temporary(shader, t_tc); - } + ureg_ENDIF(shader); } else if (ref_frames == 2) { - if(mv_per_frame == 1) { + ureg_IF(shader, frame_pred, &label); /* * ref[0..1] = tex(tc[0..1], sampler[0..1]) */ ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[0], sampler[0]); ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[1], sampler[1]); - } else { + ureg_ELSE(shader, &label); t_tc = ureg_DECL_temporary(shader); /* @@ -374,7 +408,7 @@ fetch_ref(struct ureg_program *shader, struct ureg_dst field, unsigned ref_frame ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler[1]); ureg_release_temporary(shader, t_tc); - } + ureg_ENDIF(shader); ureg_LRP(shader, result, ureg_scalar(ureg_imm1f(shader, 0.5f), TGSI_SWIZZLE_X), ureg_src(ref[0]), ureg_src(ref[1])); } @@ -386,10 +420,10 @@ fetch_ref(struct ureg_program *shader, struct ureg_dst field, unsigned ref_frame } static void * -create_frag_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigned mv_per_frame) +create_frag_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames) { struct ureg_program *shader; - struct ureg_src result; + struct ureg_dst result; struct ureg_dst field, texel; struct ureg_dst fragment; @@ -402,15 +436,13 @@ create_frag_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne field = calc_field(shader); texel = fetch_ycbcr(r, shader, field); - if (ref_frames == 0) - result = ureg_imm1f(shader, 0.5f); - else - result = ureg_src(fetch_ref(shader, field, ref_frames, mv_per_frame)); + result = fetch_ref(shader, field, ref_frames); - ureg_ADD(shader, fragment, ureg_src(texel), result); + ureg_ADD(shader, fragment, ureg_src(texel), ureg_src(result)); ureg_release_temporary(shader, field); ureg_release_temporary(shader, texel); + ureg_release_temporary(shader, result); ureg_END(shader); return ureg_create_shader_and_destroy(shader, r->pipe); @@ -431,7 +463,7 @@ init_mbtype_handler(struct vl_mpeg12_mc_renderer *r, enum VL_MACROBLOCK_TYPE typ handler = &r->mbtype_handlers[type]; handler->vs = create_vert_shader(r); - handler->fs = create_frag_shader(r, ref_frames, mv_per_frame); + handler->fs = create_frag_shader(r, ref_frames); if (handler->vs == NULL || handler->fs == NULL) return false; @@ -658,7 +690,16 @@ init_buffers(struct vl_mpeg12_mc_renderer *r) /* progressive=0.0f interlaced=1.0f */ vertex_elems[VS_I_INTERLACED].src_format = PIPE_FORMAT_R32_FLOAT; - stride = vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 6, 1); + /* frame=0.0f field=1.0f */ + vertex_elems[VS_I_FRAME_PRED].src_format = PIPE_FORMAT_R32_FLOAT; + + /* intra=0.0f forward/backward=1.0f bi=-1.0f */ + vertex_elems[VS_I_REF_FRAMES].src_format = PIPE_FORMAT_R32_FLOAT; + + /* forward=0.0f backward=1.0f */ + vertex_elems[VS_I_BKWD_PRED].src_format = PIPE_FORMAT_R32_FLOAT; + + stride = vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 9, 1); r->vertex_bufs.individual.pos = vl_vb_create_buffer( r->pipe, r->macroblocks_per_batch, stride); @@ -672,7 +713,7 @@ init_buffers(struct vl_mpeg12_mc_renderer *r) } r->vertex_elems_state = r->pipe->create_vertex_elements_state( - r->pipe, 11, vertex_elems); + r->pipe, NUM_VS_INPUTS, vertex_elems); if (r->vertex_elems_state == NULL) return false; @@ -980,6 +1021,7 @@ grab_vectors(struct vl_mpeg12_mc_renderer *r, } } info.interlaced = mb->dct_type == PIPE_MPEG12_DCT_TYPE_FIELD ? 1.0f : 0.0f; + info.frame_pred = mb->mo_type == PIPE_MPEG12_MOTION_TYPE_FRAME ? 1.0f : 0.0f; vl_vb_add_block(&handler->pos, (float*)&info); get_motion_vectors(mb, mv); |