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authorBrian Paul <[email protected]>2009-04-22 18:16:03 +0100
committerJosé Fonseca <[email protected]>2009-04-22 18:18:29 +0100
commitfa92756400ccfbb3f0201df634feb45ab4f98352 (patch)
tree76d6a1b1b85ca2798acc58ed4b75bf51e080809f
parent50853be894aa3edd1e9271f7d625f319209e340f (diff)
mesa: Fix buffer overflow when parsing generic vertex attributes.
-rw-r--r--src/mesa/shader/arbprogparse.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index b47bf360cf5..c7a031067ef 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -1513,10 +1513,16 @@ generic_attrib_check(struct var_cache *vc_head)
curr = vc_head;
while (curr) {
if (curr->type == vt_attrib) {
- if (curr->attrib_is_generic)
- genericAttrib[ curr->attrib_binding ] = GL_TRUE;
- else
+ if (curr->attrib_is_generic) {
+ GLuint attr = (curr->attrib_binding == 0)
+ ? 0 : (curr->attrib_binding - VERT_ATTRIB_GENERIC0);
+ assert(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+ genericAttrib[attr] = GL_TRUE;
+ }
+ else {
+ assert(curr->attrib_binding < MAX_VERTEX_PROGRAM_ATTRIBS);
explicitAttrib[ curr->attrib_binding ] = GL_TRUE;
+ }
}
curr = curr->next;