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author | Marek Olšák <[email protected]> | 2013-10-30 00:11:57 +0100 |
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committer | Marek Olšák <[email protected]> | 2013-10-30 00:14:35 +0100 |
commit | e929e2773736cdb05c8cbd2188360c58e5802978 (patch) | |
tree | 0ac99a2b74255379efb2e6e993cdb831303e9627 | |
parent | 7e414b58640aee6e243d337e72cea290c354f632 (diff) |
glsl: fix crash introduced by the previous commit
-rw-r--r-- | src/glsl/opt_dead_builtin_varyings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/opt_dead_builtin_varyings.cpp b/src/glsl/opt_dead_builtin_varyings.cpp index 7099b9ff8e1..b336bc0a8a0 100644 --- a/src/glsl/opt_dead_builtin_varyings.cpp +++ b/src/glsl/opt_dead_builtin_varyings.cpp @@ -512,7 +512,7 @@ do_dead_builtin_varyings(struct gl_context *ctx, tfeedback_decl *tfeedback_decls) { /* Lower the gl_FragData array to separate variables. */ - if (consumer->Type == GL_FRAGMENT_SHADER) { + if (consumer && consumer->Type == GL_FRAGMENT_SHADER) { lower_fragdata_array(consumer->ir); } |