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authorChia-I Wu <[email protected]>2010-11-29 11:49:18 +0800
committerChia-I Wu <[email protected]>2010-12-01 11:23:52 +0800
commite360f91f152615b35857a4d008d0439a3c3285a8 (patch)
tree0567639af63cafa34dcb26adbb6928432ff1870a
parent213e288e78bf5b0fb0a996cc17dfd959756c2c53 (diff)
st/vega: Add color transformation support.
Per OpenVG 1.1. A new shader stage is added. It uses the first two constants of the fragment shader for color transformation parameters.
-rw-r--r--src/gallium/state_trackers/vega/asm_fill.h94
-rw-r--r--src/gallium/state_trackers/vega/mask.c10
-rw-r--r--src/gallium/state_trackers/vega/shader.c29
-rw-r--r--src/gallium/state_trackers/vega/shader.h2
-rw-r--r--src/gallium/state_trackers/vega/shaders_cache.c30
-rw-r--r--src/gallium/state_trackers/vega/shaders_cache.h7
-rw-r--r--src/gallium/state_trackers/vega/vg_context.c1
7 files changed, 123 insertions, 50 deletions
diff --git a/src/gallium/state_trackers/vega/asm_fill.h b/src/gallium/state_trackers/vega/asm_fill.h
index 3f09e73f194..0e29aab88a6 100644
--- a/src/gallium/state_trackers/vega/asm_fill.h
+++ b/src/gallium/state_trackers/vega/asm_fill.h
@@ -44,7 +44,7 @@ solid_fill( struct ureg_program *ureg,
struct ureg_dst *temp,
struct ureg_src *constant)
{
- ureg_MOV(ureg, *out, constant[0]);
+ ureg_MOV(ureg, *out, constant[2]);
}
static INLINE void
@@ -61,24 +61,24 @@ linear_grad( struct ureg_program *ureg,
in[0]);
ureg_MOV(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
- ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
- ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
- ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
- ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
+ ureg_DP3(ureg, temp[1], constant[4], ureg_src(temp[0]));
+ ureg_DP3(ureg, temp[2], constant[5], ureg_src(temp[0]));
+ ureg_DP3(ureg, temp[3], constant[6], ureg_src(temp[0]));
ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_X), ureg_src(temp[1]));
ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
ureg_MUL(ureg, temp[0],
- ureg_scalar(constant[0], TGSI_SWIZZLE_Y),
+ ureg_scalar(constant[2], TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_Y));
ureg_MAD(ureg, temp[1],
- ureg_scalar(constant[0], TGSI_SWIZZLE_X),
+ ureg_scalar(constant[2], TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_X),
ureg_src(temp[0]));
ureg_MUL(ureg, temp[2], ureg_src(temp[1]),
- ureg_scalar(constant[0], TGSI_SWIZZLE_Z));
+ ureg_scalar(constant[2], TGSI_SWIZZLE_Z));
ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
}
@@ -94,19 +94,19 @@ radial_grad( struct ureg_program *ureg,
ureg_MOV(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_XY), in[0]);
ureg_MOV(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
- ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
- ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
- ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
- ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
+ ureg_DP3(ureg, temp[1], constant[4], ureg_src(temp[0]));
+ ureg_DP3(ureg, temp[2], constant[5], ureg_src(temp[0]));
+ ureg_DP3(ureg, temp[3], constant[6], ureg_src(temp[0]));
ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
ureg_MOV(ureg, ureg_writemask(temp[5], TGSI_WRITEMASK_X), ureg_src(temp[1]));
ureg_MOV(ureg, ureg_writemask(temp[5], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
- ureg_MUL(ureg, temp[0], ureg_scalar(constant[0], TGSI_SWIZZLE_Y),
+ ureg_MUL(ureg, temp[0], ureg_scalar(constant[2], TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_Y));
ureg_MAD(ureg, temp[1],
- ureg_scalar(constant[0], TGSI_SWIZZLE_X),
+ ureg_scalar(constant[2], TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_X), ureg_src(temp[0]));
ureg_ADD(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[1]));
ureg_MUL(ureg, temp[3],
@@ -118,10 +118,10 @@ radial_grad( struct ureg_program *ureg,
ureg_src(temp[3]));
ureg_MOV(ureg, temp[4], ureg_negate(ureg_src(temp[4])));
ureg_MUL(ureg, temp[2],
- ureg_scalar(constant[0], TGSI_SWIZZLE_Z),
+ ureg_scalar(constant[2], TGSI_SWIZZLE_Z),
ureg_src(temp[4]));
ureg_MUL(ureg, temp[0],
- ureg_scalar(constant[1], TGSI_SWIZZLE_W),
+ ureg_scalar(constant[3], TGSI_SWIZZLE_W),
ureg_src(temp[2]));
ureg_MUL(ureg, temp[3], ureg_src(temp[1]), ureg_src(temp[1]));
@@ -130,8 +130,8 @@ radial_grad( struct ureg_program *ureg,
ureg_RCP(ureg, temp[2], ureg_src(temp[2]));
ureg_SUB(ureg, temp[1], ureg_src(temp[2]), ureg_src(temp[1]));
ureg_ADD(ureg, temp[0],
- ureg_scalar(constant[0], TGSI_SWIZZLE_Z),
- ureg_scalar(constant[0], TGSI_SWIZZLE_Z));
+ ureg_scalar(constant[2], TGSI_SWIZZLE_Z),
+ ureg_scalar(constant[2], TGSI_SWIZZLE_Z));
ureg_RCP(ureg, temp[0], ureg_src(temp[0]));
ureg_MUL(ureg, temp[2], ureg_src(temp[1]), ureg_src(temp[0]));
ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
@@ -152,17 +152,17 @@ pattern( struct ureg_program *ureg,
in[0]);
ureg_MOV(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
- ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
- ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
- ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
- ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
+ ureg_DP3(ureg, temp[1], constant[4], ureg_src(temp[0]));
+ ureg_DP3(ureg, temp[2], constant[5], ureg_src(temp[0]));
+ ureg_DP3(ureg, temp[3], constant[6], ureg_src(temp[0]));
ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_X), ureg_src(temp[1]));
ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
ureg_RCP(ureg, temp[0],
- ureg_swizzle(constant[1],
+ ureg_swizzle(constant[3],
TGSI_SWIZZLE_Z,
TGSI_SWIZZLE_W,
TGSI_SWIZZLE_Z,
@@ -180,6 +180,23 @@ pattern( struct ureg_program *ureg,
}
static INLINE void
+color_transform( struct ureg_program *ureg,
+ struct ureg_dst *out,
+ struct ureg_src *in,
+ struct ureg_src *sampler,
+ struct ureg_dst *temp,
+ struct ureg_src *constant)
+{
+ ureg_MUL(ureg, temp[1], ureg_src(temp[0]), constant[0]);
+ ureg_ADD(ureg, temp[1], ureg_src(temp[1]), constant[1]);
+ ureg_CLAMP(ureg, temp[1],
+ ureg_src(temp[1]),
+ ureg_scalar(constant[3], TGSI_SWIZZLE_X),
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
+ ureg_MOV(ureg, *out, ureg_src(temp[1]));
+}
+
+static INLINE void
mask( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
@@ -233,10 +250,10 @@ image_stencil( struct ureg_program *ureg,
#define EXTENDED_BLENDER_OVER_FUNC \
ureg_SUB(ureg, temp[3], \
- ureg_scalar(constant[1], TGSI_SWIZZLE_Y), \
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y), \
ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); \
ureg_SUB(ureg, temp[4], \
- ureg_scalar(constant[1], TGSI_SWIZZLE_Y), \
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y), \
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W)); \
ureg_MUL(ureg, temp[3], ureg_src(temp[0]), ureg_src(temp[3])); \
ureg_MUL(ureg, temp[4], ureg_src(temp[1]), ureg_src(temp[4])); \
@@ -369,11 +386,11 @@ color_bw( struct ureg_program *ureg,
struct ureg_src *constant)
{
ureg_ADD(ureg, temp[1],
- ureg_scalar(constant[1], TGSI_SWIZZLE_Y),
- ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
ureg_RCP(ureg, temp[2], ureg_src(temp[1]));
ureg_ADD(ureg, temp[1],
- ureg_scalar(constant[1], TGSI_SWIZZLE_Y),
+ ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
ureg_src(temp[2]));
ureg_ADD(ureg, ureg_writemask(temp[2], TGSI_WRITEMASK_X),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_X),
@@ -413,13 +430,13 @@ struct shader_asm_info {
/* paint types */
static const struct shader_asm_info shaders_paint_asm[] = {
{VEGA_SOLID_FILL_SHADER, solid_fill,
- VG_FALSE, 0, 1, 0, 0, 0, 0},
+ VG_FALSE, 2, 1, 0, 0, 0, 0},
{VEGA_LINEAR_GRADIENT_SHADER, linear_grad,
- VG_TRUE, 0, 5, 0, 1, 0, 5},
+ VG_TRUE, 2, 5, 0, 1, 0, 5},
{VEGA_RADIAL_GRADIENT_SHADER, radial_grad,
- VG_TRUE, 0, 5, 0, 1, 0, 6},
+ VG_TRUE, 2, 5, 0, 1, 0, 6},
{VEGA_PATTERN_SHADER, pattern,
- VG_TRUE, 1, 4, 0, 1, 0, 5}
+ VG_TRUE, 3, 4, 0, 1, 0, 5}
};
/* image draw modes */
@@ -432,6 +449,11 @@ static const struct shader_asm_info shaders_image_asm[] = {
VG_TRUE, 0, 0, 3, 1, 0, 2}
};
+static const struct shader_asm_info shaders_color_transform_asm[] = {
+ {VEGA_COLOR_TRANSFORM_SHADER, color_transform,
+ VG_FALSE, 0, 4, 0, 0, 0, 2}
+};
+
static const struct shader_asm_info shaders_mask_asm[] = {
{VEGA_MASK_SHADER, mask,
VG_TRUE, 0, 0, 1, 1, 0, 2}
@@ -440,13 +462,13 @@ static const struct shader_asm_info shaders_mask_asm[] = {
/* extra blend modes */
static const struct shader_asm_info shaders_blend_asm[] = {
{VEGA_BLEND_MULTIPLY_SHADER, blend_multiply,
- VG_TRUE, 1, 1, 2, 1, 0, 5},
+ VG_TRUE, 3, 1, 2, 1, 0, 5},
{VEGA_BLEND_SCREEN_SHADER, blend_screen,
VG_TRUE, 0, 0, 2, 1, 0, 4},
{VEGA_BLEND_DARKEN_SHADER, blend_darken,
- VG_TRUE, 1, 1, 2, 1, 0, 6},
+ VG_TRUE, 3, 1, 2, 1, 0, 6},
{VEGA_BLEND_LIGHTEN_SHADER, blend_lighten,
- VG_TRUE, 1, 1, 2, 1, 0, 6},
+ VG_TRUE, 3, 1, 2, 1, 0, 6},
};
/* premultiply */
@@ -460,7 +482,7 @@ static const struct shader_asm_info shaders_premultiply_asm[] = {
/* color transform to black and white */
static const struct shader_asm_info shaders_bw_asm[] = {
{VEGA_BW_SHADER, color_bw,
- VG_FALSE, 1, 1, 0, 0, 0, 3},
+ VG_FALSE, 3, 1, 0, 0, 0, 3},
};
#endif
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c
index 0e25833cda3..670790c0238 100644
--- a/src/gallium/state_trackers/vega/mask.c
+++ b/src/gallium/state_trackers/vega/mask.c
@@ -253,7 +253,11 @@ static void mask_resource_fill(struct pipe_resource *dst,
VGfloat coverage)
{
struct vg_context *ctx = vg_current_context();
- VGfloat color[4] = { 0.0f, 0.0f, 0.0f, coverage };
+ VGfloat fs_consts[12] = {
+ 0.0f, 0.0f, 0.0f, 0.0f, /* not used */
+ 0.0f, 0.0f, 0.0f, 0.0f, /* not used */
+ 0.0f, 0.0f, 0.0f, coverage /* color */
+ };
void *fs;
if (x < 0) {
@@ -267,8 +271,8 @@ static void mask_resource_fill(struct pipe_resource *dst,
fs = shaders_cache_fill(ctx->sc, VEGA_SOLID_FILL_SHADER);
- if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE,
- ~0, NULL, NULL, 0, fs, (const void *) color, sizeof(color))) {
+ if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, ~0,
+ NULL, NULL, 0, fs, (const void *) fs_consts, sizeof(fs_consts))) {
renderer_filter(ctx->renderer, x, y, width, height, 0, 0, 0, 0);
renderer_filter_end(ctx->renderer);
}
diff --git a/src/gallium/state_trackers/vega/shader.c b/src/gallium/state_trackers/vega/shader.c
index 080b37c586e..39c4bb0dfd6 100644
--- a/src/gallium/state_trackers/vega/shader.c
+++ b/src/gallium/state_trackers/vega/shader.c
@@ -38,12 +38,14 @@
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
+#include "util/u_math.h"
-#define MAX_CONSTANTS 20
+#define MAX_CONSTANTS 28
struct shader {
struct vg_context *context;
+ VGboolean color_transform;
VGboolean masking;
struct vg_paint *paint;
struct vg_image *image;
@@ -72,6 +74,11 @@ void shader_destroy(struct shader *shader)
FREE(shader);
}
+void shader_set_color_transform(struct shader *shader, VGboolean set)
+{
+ shader->color_transform = set;
+}
+
void shader_set_masking(struct shader *shader, VGboolean set)
{
shader->masking = set;
@@ -94,10 +101,25 @@ struct vg_paint * shader_paint(struct shader *shader)
static VGint setup_constant_buffer(struct shader *shader)
{
+ const struct vg_state *state = &shader->context->state.vg;
VGint param_bytes = paint_constant_buffer_size(shader->paint);
+ VGint i;
+ param_bytes += sizeof(VGfloat) * 8;
assert(param_bytes <= sizeof(shader->constants));
- paint_fill_constant_buffer(shader->paint, shader->constants);
+
+ if (state->color_transform) {
+ for (i = 0; i < 8; i++) {
+ VGfloat val = (i < 4) ? 127.0f : 1.0f;
+ shader->constants[i] =
+ CLAMP(state->color_transform_values[i], -val, val);
+ }
+ }
+ else {
+ memset(shader->constants, 0, sizeof(VGfloat) * 8);
+ }
+
+ paint_fill_constant_buffer(shader->paint, shader->constants + 8);
return param_bytes;
}
@@ -227,6 +249,9 @@ static void setup_shader_program(struct shader *shader)
}
}
+ if (shader->color_transform)
+ shader_id |= VEGA_COLOR_TRANSFORM_SHADER;
+
if (shader->masking)
shader_id |= VEGA_MASK_SHADER;
diff --git a/src/gallium/state_trackers/vega/shader.h b/src/gallium/state_trackers/vega/shader.h
index 847eee6a310..f906631b50e 100644
--- a/src/gallium/state_trackers/vega/shader.h
+++ b/src/gallium/state_trackers/vega/shader.h
@@ -37,6 +37,8 @@ struct vg_image;
struct shader *shader_create(struct vg_context *context);
void shader_destroy(struct shader *shader);
+void shader_set_color_transform(struct shader *shader, VGboolean set);
+
void shader_set_masking(struct shader *shader, VGboolean set);
VGboolean shader_is_masking(struct shader *shader);
diff --git a/src/gallium/state_trackers/vega/shaders_cache.c b/src/gallium/state_trackers/vega/shaders_cache.c
index 49b451c1179..732d57de9a0 100644
--- a/src/gallium/state_trackers/vega/shaders_cache.c
+++ b/src/gallium/state_trackers/vega/shaders_cache.c
@@ -52,12 +52,13 @@
* of the pipeline. The stages are:
* 1) Paint generation (color/gradient/pattern)
* 2) Image composition (normal/multiply/stencil)
- * 3) Mask
- * 4) Extended blend (multiply/screen/darken/lighten)
- * 5) Premultiply/Unpremultiply
- * 6) Color transform (to black and white)
+ * 3) Color transform
+ * 4) Mask
+ * 5) Extended blend (multiply/screen/darken/lighten)
+ * 6) Premultiply/Unpremultiply
+ * 7) Color transform (to black and white)
*/
-#define SHADER_STAGES 6
+#define SHADER_STAGES 7
struct cached_shader {
void *driver_shader;
@@ -286,6 +287,19 @@ create_shader(struct pipe_context *pipe,
assert(idx == ((!sh || sh == VEGA_IMAGE_NORMAL_SHADER) ? 1 : 2));
/* third stage */
+ sh = SHADERS_GET_COLOR_TRANSFORM_SHADER(id);
+ switch (sh) {
+ case VEGA_COLOR_TRANSFORM_SHADER:
+ shaders[idx] = &shaders_color_transform_asm[
+ (sh >> SHADERS_COLOR_TRANSFORM_SHIFT) - 1];
+ assert(shaders[idx]->id == sh);
+ idx++;
+ break;
+ default:
+ break;
+ }
+
+ /* fourth stage */
sh = SHADERS_GET_MASK_SHADER(id);
switch (sh) {
case VEGA_MASK_SHADER:
@@ -297,7 +311,7 @@ create_shader(struct pipe_context *pipe,
break;
}
- /* fourth stage */
+ /* fifth stage */
sh = SHADERS_GET_BLEND_SHADER(id);
switch (sh) {
case VEGA_BLEND_MULTIPLY_SHADER:
@@ -312,7 +326,7 @@ create_shader(struct pipe_context *pipe,
break;
}
- /* fifth stage */
+ /* sixth stage */
sh = SHADERS_GET_PREMULTIPLY_SHADER(id);
switch (sh) {
case VEGA_PREMULTIPLY_SHADER:
@@ -326,7 +340,7 @@ create_shader(struct pipe_context *pipe,
break;
}
- /* sixth stage */
+ /* seventh stage */
sh = SHADERS_GET_BW_SHADER(id);
switch (sh) {
case VEGA_BW_SHADER:
diff --git a/src/gallium/state_trackers/vega/shaders_cache.h b/src/gallium/state_trackers/vega/shaders_cache.h
index 2d0c2da30ec..9c5ede6a244 100644
--- a/src/gallium/state_trackers/vega/shaders_cache.h
+++ b/src/gallium/state_trackers/vega/shaders_cache.h
@@ -35,6 +35,7 @@ struct shaders_cache;
#define _SHADERS_PAINT_BITS 3
#define _SHADERS_IMAGE_BITS 2
+#define _SHADERS_COLOR_TRANSFORM_BITS 1
#define _SHADERS_MASK_BITS 1
#define _SHADERS_BLEND_BITS 3
#define _SHADERS_PREMULTIPLY_BITS 2
@@ -42,7 +43,8 @@ struct shaders_cache;
#define SHADERS_PAINT_SHIFT (0)
#define SHADERS_IMAGE_SHIFT (SHADERS_PAINT_SHIFT + _SHADERS_PAINT_BITS)
-#define SHADERS_MASK_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
+#define SHADERS_COLOR_TRANSFORM_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
+#define SHADERS_MASK_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS)
#define SHADERS_BLEND_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
#define SHADERS_PREMULTIPLY_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
#define SHADERS_BW_SHIFT (SHADERS_PREMULTIPLY_SHIFT + _SHADERS_PREMULTIPLY_BITS)
@@ -52,6 +54,7 @@ struct shaders_cache;
#define SHADERS_GET_PAINT_SHADER(id) _SHADERS_GET_STAGE(PAINT, id)
#define SHADERS_GET_IMAGE_SHADER(id) _SHADERS_GET_STAGE(IMAGE, id)
+#define SHADERS_GET_COLOR_TRANSFORM_SHADER(id) _SHADERS_GET_STAGE(COLOR_TRANSFORM, id)
#define SHADERS_GET_MASK_SHADER(id) _SHADERS_GET_STAGE(MASK, id)
#define SHADERS_GET_BLEND_SHADER(id) _SHADERS_GET_STAGE(BLEND, id)
#define SHADERS_GET_PREMULTIPLY_SHADER(id) _SHADERS_GET_STAGE(PREMULTIPLY, id)
@@ -67,6 +70,8 @@ enum VegaShaderType {
VEGA_IMAGE_MULTIPLY_SHADER = 2 << SHADERS_IMAGE_SHIFT,
VEGA_IMAGE_STENCIL_SHADER = 3 << SHADERS_IMAGE_SHIFT,
+ VEGA_COLOR_TRANSFORM_SHADER = 1 << SHADERS_COLOR_TRANSFORM_SHIFT,
+
VEGA_MASK_SHADER = 1 << SHADERS_MASK_SHIFT,
VEGA_BLEND_MULTIPLY_SHADER = 1 << SHADERS_BLEND_SHIFT,
diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c
index 19f4e71e0d9..4d088b965df 100644
--- a/src/gallium/state_trackers/vega/vg_context.c
+++ b/src/gallium/state_trackers/vega/vg_context.c
@@ -416,6 +416,7 @@ void vg_validate_state(struct vg_context *ctx)
shader_set_masking(ctx->shader, ctx->state.vg.masking);
shader_set_image_mode(ctx->shader, ctx->state.vg.image_mode);
+ shader_set_color_transform(ctx->shader, ctx->state.vg.color_transform);
}
VGboolean vg_object_is_valid(void *ptr, enum vg_object_type type)