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authorKeith Whitwell <[email protected]>2005-04-23 11:55:18 +0000
committerKeith Whitwell <[email protected]>2005-04-23 11:55:18 +0000
commitdf943a40411d2b71381e5053d7c59e8cd2400fff (patch)
treee10d686768dc55bd5b60cfbac2e79fa5380bc9a3
parent0d4af83f252d51f504b7df59a9fab7f83672b9ba (diff)
Fix the worst problems with dangling edgeflag references in
display lists. These mainly arise from edgeflag being the only attribute no longer stored internally as a float and requiring various special case paths to accomodate it.
-rw-r--r--src/mesa/tnl/t_context.h3
-rw-r--r--src/mesa/tnl/t_save_api.c23
-rw-r--r--src/mesa/tnl/t_vtx_api.c25
3 files changed, 30 insertions, 21 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index 905933a0d9b..e8a3c259822 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -282,6 +282,7 @@ struct tnl_vtx {
GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */
GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */
GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */
+ GLfloat CurrentFloatEdgeFlag;
GLuint counter, initial_counter;
struct tnl_copied_vtx copied;
@@ -379,6 +380,8 @@ struct tnl_save {
GLuint opcode_vertex_list;
struct tnl_copied_vtx copied;
+
+ GLfloat CurrentFloatEdgeFlag;
GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */
GLubyte *currentsz[_TNL_ATTRIB_MAX];
diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c
index 28bd376fc08..67fee8e29a9 100644
--- a/src/mesa/tnl/t_save_api.c
+++ b/src/mesa/tnl/t_save_api.c
@@ -377,12 +377,16 @@ static void _save_copy_to_current( GLcontext *ctx )
}
}
- /* Edgeflag requires special treatment:
+ /* Edgeflag requires special treatment:
+ *
+ * TODO: change edgeflag to GLfloat in Mesa.
*/
if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
ctx->ListState.ActiveEdgeFlag = 1;
+ tnl->save.CurrentFloatEdgeFlag =
+ tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0];
ctx->ListState.CurrentEdgeFlag =
- (tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] == 1.0);
+ (tnl->save.CurrentFloatEdgeFlag == 1.0);
}
}
@@ -403,9 +407,10 @@ static void _save_copy_from_current( GLcontext *ctx )
/* Edgeflag requires special treatment:
*/
- if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG])
- tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] =
- (GLfloat)ctx->ListState.CurrentEdgeFlag;
+ if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
+ tnl->save.CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag;
+ tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] = tnl->save.CurrentFloatEdgeFlag;
+ }
}
@@ -480,8 +485,9 @@ static void _save_upgrade_vertex( GLcontext *ctx,
if (tnl->save.currentsz[attr][0] == 0) {
assert(oldsz == 0);
tnl->save.dangling_attr_ref = GL_TRUE;
- _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n",
- attr);
+
+/* _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n", */
+/* attr); */
#if 0
/* The current strategy is to punt these degenerate cases
@@ -1653,7 +1659,8 @@ static void _save_current_init( GLcontext *ctx )
tnl->save.currentsz[_TNL_ATTRIB_INDEX] = &ctx->ListState.ActiveIndex;
tnl->save.current[_TNL_ATTRIB_INDEX] = &ctx->ListState.CurrentIndex;
- /* Current edgeflag is handled individually */
+ tnl->save.currentsz[_TNL_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag;
+ tnl->save.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->save.CurrentFloatEdgeFlag;
}
/**
diff --git a/src/mesa/tnl/t_vtx_api.c b/src/mesa/tnl/t_vtx_api.c
index fabd99e5d09..b9ad28e67db 100644
--- a/src/mesa/tnl/t_vtx_api.c
+++ b/src/mesa/tnl/t_vtx_api.c
@@ -142,7 +142,7 @@ static void _tnl_copy_to_current( GLcontext *ctx )
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint i;
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++)
+ for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++)
if (tnl->vtx.attrsz[i]) {
/* Note: the tnl->vtx.current[i] pointers points to
* the ctx->Current fields. The first 16 or so, anyway.
@@ -152,12 +152,12 @@ static void _tnl_copy_to_current( GLcontext *ctx )
tnl->vtx.attrptr[i]);
}
- /* Edgeflag requires special treatment:
+ /* Edgeflag requires additional treatment:
*/
- if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG])
+ if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
ctx->Current.EdgeFlag =
- (tnl->vtx.attrptr[_TNL_ATTRIB_EDGEFLAG][0] == 1.0);
-
+ (tnl->vtx.CurrentFloatEdgeFlag == 1.0);
+ }
/* Colormaterial -- this kindof sucks.
*/
@@ -179,7 +179,12 @@ static void _tnl_copy_from_current( GLcontext *ctx )
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLint i;
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++)
+ /* Edgeflag requires additional treatment:
+ */
+ tnl->vtx.CurrentFloatEdgeFlag =
+ (GLfloat)ctx->Current.EdgeFlag;
+
+ for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_MAX ; i++)
switch (tnl->vtx.attrsz[i]) {
case 4: tnl->vtx.attrptr[i][3] = tnl->vtx.current[i][3];
case 3: tnl->vtx.attrptr[i][2] = tnl->vtx.current[i][2];
@@ -188,13 +193,6 @@ static void _tnl_copy_from_current( GLcontext *ctx )
break;
}
- /* Edgeflag requires special treatment:
- */
- if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG])
- tnl->vtx.attrptr[_TNL_ATTRIB_EDGEFLAG][0] =
- (GLfloat)ctx->Current.EdgeFlag;
-
-
ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
}
@@ -860,6 +858,7 @@ static void _tnl_current_init( GLcontext *ctx )
ctx->Light.Material.Attrib[i];
tnl->vtx.current[_TNL_ATTRIB_INDEX] = &ctx->Current.Index;
+ tnl->vtx.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->vtx.CurrentFloatEdgeFlag;
}
static struct _tnl_dynfn *no_codegen( GLcontext *ctx, int key )