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authorJuha-Pekka Heikkila <[email protected]>2013-12-16 07:04:00 -0700
committerBrian Paul <[email protected]>2013-12-18 09:06:52 -0700
commitd08ac826c517f2a0a96c5e00d5c9bc4c223e6564 (patch)
treeca324674a5999e744e9274984e921601f73cd405
parentaa4001b6075a5ca0c695f196e912f09ea12aed44 (diff)
mesa: Change save_attrib_data() to return boolean
Change save_attrib_data() to return true/false depending on success. Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/attrib.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 8a2a268b4dc..3ecf5339437 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -182,7 +182,7 @@ struct texture_state
* Allocate new attribute node of given type/kind. Attach payload data.
* Insert it into the linked list named by 'head'.
*/
-static void
+static bool
save_attrib_data(struct gl_attrib_node **head,
GLbitfield kind, void *payload)
{
@@ -196,7 +196,9 @@ save_attrib_data(struct gl_attrib_node **head,
}
else {
/* out of memory! */
+ return false;
}
+ return true;
}