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author | michal <michal@michal-laptop.(none)> | 2007-10-27 18:42:20 +0100 |
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committer | michal <michal@michal-laptop.(none)> | 2007-10-27 19:04:19 +0100 |
commit | a1b4285c5cb03e52850751c2f74d131e2b7a00c8 (patch) | |
tree | 9341116f4e44b436c841600cc194a1ab2418adea | |
parent | 9c22f910304de88ea5b0ff9bf0608abf44e86806 (diff) |
Fix fragment shader.
-rw-r--r-- | progs/demos/arbfslight.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/progs/demos/arbfslight.c b/progs/demos/arbfslight.c index d6363eafeb2..a84491d34fe 100644 --- a/progs/demos/arbfslight.c +++ b/progs/demos/arbfslight.c @@ -208,7 +208,7 @@ static void Init (void) " // Compute dot product of light direction and normal vector\n" " float dotProd = max (dot (lightPos, normalize (normal)), 0.0);\n" " // Compute diffuse and specular contributions\n" -#if 0 +#if 1 " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n" #elif 1 /* test IF/ELSE/ENDIF */ " if (normal.y > 0.0) { \n" |