diff options
author | Jordan Justen <[email protected]> | 2013-04-18 10:05:51 -0700 |
---|---|---|
committer | Jordan Justen <[email protected]> | 2013-05-01 15:30:48 -0700 |
commit | a05e201d4a142d0f5730cf63621f1999bff45e72 (patch) | |
tree | f42412d079cb4e41fd218a22ff208213c5049aef | |
parent | b8e41db053a7cceba81650b4a94fff65c06ef86e (diff) |
mesa: add renderbuffer Depth field
With glFramebufferTexture, a renderbuffer may support
all layers of the texture, so we need the depth of the
renderbuffer to check for consistency which is required
for framebuffer completeness.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/main/mtypes.h | 1 | ||||
-rw-r--r-- | src/mesa/main/renderbuffer.c | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 139c6afb706..130c7b7c03a 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2566,6 +2566,7 @@ struct gl_renderbuffer GLuint Name; GLint RefCount; GLuint Width, Height; + GLuint Depth; GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */ GLubyte NumSamples; diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index e657d217235..c82b5cd8591 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -53,6 +53,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) rb->Width = 0; rb->Height = 0; + rb->Depth = 0; rb->InternalFormat = GL_RGBA; rb->Format = MESA_FORMAT_NONE; } |