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authorJordan Justen <[email protected]>2013-04-18 10:05:51 -0700
committerJordan Justen <[email protected]>2013-05-01 15:30:48 -0700
commita05e201d4a142d0f5730cf63621f1999bff45e72 (patch)
treef42412d079cb4e41fd218a22ff208213c5049aef
parentb8e41db053a7cceba81650b4a94fff65c06ef86e (diff)
mesa: add renderbuffer Depth field
With glFramebufferTexture, a renderbuffer may support all layers of the texture, so we need the depth of the renderbuffer to check for consistency which is required for framebuffer completeness. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/mtypes.h1
-rw-r--r--src/mesa/main/renderbuffer.c1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 139c6afb706..130c7b7c03a 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2566,6 +2566,7 @@ struct gl_renderbuffer
GLuint Name;
GLint RefCount;
GLuint Width, Height;
+ GLuint Depth;
GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
GLubyte NumSamples;
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index e657d217235..c82b5cd8591 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -53,6 +53,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
rb->Width = 0;
rb->Height = 0;
+ rb->Depth = 0;
rb->InternalFormat = GL_RGBA;
rb->Format = MESA_FORMAT_NONE;
}