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authorBrian Paul <[email protected]>2008-12-17 14:54:46 -0700
committerBrian Paul <[email protected]>2008-12-18 14:17:06 -0700
commit9585f8daef6681bf1ad62ff4ad9a4102cf5d1abd (patch)
tree6f16c458be3bd1ad3a8483d160c555f1529f072c
parentbde3b3a16487a3939b732e9fd53b6e347fa2f94b (diff)
mesa: updated comments
-rw-r--r--src/mesa/main/mtypes.h22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 556b4ed0164..2a48b7c5179 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -7,7 +7,7 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -1958,14 +1958,15 @@ struct gl_program_state
*/
struct gl_vertex_program_state
{
- GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */
- GLboolean _Enabled; /**< Enabled and valid program? */
+ GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
+ GLboolean _Enabled; /**< Enabled and _valid_ user program? */
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
- struct gl_vertex_program *Current; /**< user-bound vertex program */
+ struct gl_vertex_program *Current; /**< User-bound vertex program */
- /** Currently enabled and valid program (including internal programs
- * and compiled shader programs).
+ /** Currently enabled and valid vertex program (including internal programs,
+ * user-defined vertex programs and GLSL vertex shaders).
+ * This is the program we must use when rendering.
*/
struct gl_vertex_program *_Current;
@@ -2001,12 +2002,12 @@ struct gl_vertex_program_state
struct gl_fragment_program_state
{
GLboolean Enabled; /**< User-set fragment program enable flag */
- GLboolean _Enabled; /**< Fragment program enabled and valid? */
- GLboolean _Active;
+ GLboolean _Enabled; /**< Enabled and _valid_ user program? */
struct gl_fragment_program *Current; /**< User-bound fragment program */
- /** Currently enabled and valid program (including internal programs
- * and compiled shader programs).
+ /** Currently enabled and valid fragment program (including internal programs,
+ * user-defined fragment programs and GLSL fragment shaders).
+ * This is the program we must use when rendering.
*/
struct gl_fragment_program *_Current;
@@ -2015,6 +2016,7 @@ struct gl_fragment_program_state
/** Should fixed-function texturing be implemented with a fragment prog? */
GLboolean _MaintainTexEnvProgram;
GLboolean _UseTexEnvProgram;
+ GLboolean _Active; /**< Use internal texenv program? */
/** Program to emulate fixed-function texture env/combine (see above) */
struct gl_fragment_program *_TexEnvProgram;