diff options
author | Eric Anholt <[email protected]> | 2009-08-10 15:50:22 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2009-08-10 15:53:47 -0700 |
commit | 74504c48ade0fdf2b2c6a932f2608bb51f88a29a (patch) | |
tree | 54f385ddeb29a723a2ead3da0250e5b810ef7e47 | |
parent | 16a1f68c391688a631d1d8d47cd1ac78800bcffc (diff) |
demos: Fix the VBO usage in glsl/multitex.
The fix for 965 to be noisy when apps sent pointers instead of VBO offsets
caught this app in the act of doing exactly that.
Bug #23203
-rw-r--r-- | progs/glsl/multitex.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c index 5e971716add..a4a8bbe38fa 100644 --- a/progs/glsl/multitex.c +++ b/progs/glsl/multitex.c @@ -134,7 +134,7 @@ DrawPolygonArray(void) if (VertCoord_attr >= 0) { glVertexAttribPointer(VertCoord_attr, 2, GL_FLOAT, GL_FALSE, - 0, VertCoords); + 0, vertPtr); glEnableVertexAttribArray(VertCoord_attr); } else { @@ -143,11 +143,11 @@ DrawPolygonArray(void) } glVertexAttribPointer(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE, - 0, Tex0Coords); + 0, tex0Ptr); glEnableVertexAttribArray(TexCoord0_attr); glVertexAttribPointer(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE, - 0, Tex1Coords); + 0, tex1Ptr); glEnableVertexAttribArray(TexCoord1_attr); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |