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authorBrian Paul <[email protected]>2004-10-02 16:39:09 +0000
committerBrian Paul <[email protected]>2004-10-02 16:39:09 +0000
commit53f82c5aadbb15585754bfacf3237093eccdb2ce (patch)
tree93c013f62d99caf8581c774f768cb7f365350095
parent289ffee2a017308a9a97689662293613dc62d9e9 (diff)
added support for GL_ARB_draw_buffers
-rw-r--r--src/mesa/drivers/common/driverfuncs.c1
-rw-r--r--src/mesa/drivers/dri/i810/i810context.c4
-rw-r--r--src/mesa/drivers/dri/i810/i810ioctl.c2
-rw-r--r--src/mesa/drivers/dri/i810/i810state.c2
-rw-r--r--src/mesa/drivers/dri/i830/i830_context.c2
-rw-r--r--src/mesa/drivers/dri/i830/i830_state.c2
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.c4
-rw-r--r--src/mesa/drivers/dri/i915/intel_state.c2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_lock.c2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_state.c2
-rw-r--r--src/mesa/drivers/dri/mga/mgastate.c2
-rw-r--r--src/mesa/drivers/dri/r128/r128_lock.c2
-rw-r--r--src/mesa/drivers/dri/r128/r128_state.c2
-rw-r--r--src/mesa/drivers/dri/r200/r200_lock.c4
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_lock.c4
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state.c2
-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c2
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c4
-rw-r--r--src/mesa/drivers/dri/sis/sis_lock.c2
-rw-r--r--src/mesa/drivers/dri/sis/sis_state.c2
-rw-r--r--src/mesa/drivers/dri/sis/sis_tris.c2
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_pixels.c12
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_render.c4
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_span.c2
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_state.c2
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.c2
-rw-r--r--src/mesa/drivers/dri/unichrome/via_ioctl.c22
-rw-r--r--src/mesa/drivers/dri/unichrome/via_span.c4
-rw-r--r--src/mesa/drivers/dri/unichrome/via_state.c4
-rw-r--r--src/mesa/drivers/glide/fxdd.c4
-rw-r--r--src/mesa/drivers/x11/xm_api.c3
-rw-r--r--src/mesa/drivers/x11/xm_dd.c6
-rw-r--r--src/mesa/drivers/x11/xm_line.c7
-rw-r--r--src/mesa/drivers/x11/xm_tri.c7
-rw-r--r--src/mesa/glapi/gl_API.xml33
-rw-r--r--src/mesa/glapi/glapioffsets.h2
-rw-r--r--src/mesa/glapi/glapitable.h2
-rw-r--r--src/mesa/glapi/glapitemp.h12
-rw-r--r--src/mesa/glapi/glprocs.h2848
-rw-r--r--src/mesa/main/attrib.c11
-rw-r--r--src/mesa/main/blend.c9
-rw-r--r--src/mesa/main/buffers.c393
-rw-r--r--src/mesa/main/buffers.h3
-rw-r--r--src/mesa/main/config.h15
-rw-r--r--src/mesa/main/context.c9
-rw-r--r--src/mesa/main/dd.h2
-rw-r--r--src/mesa/main/dlist.c34
-rw-r--r--src/mesa/main/extensions.c20
-rw-r--r--src/mesa/main/extensions.h6
-rw-r--r--src/mesa/main/get.c149
-rw-r--r--src/mesa/main/glheader.h12
-rw-r--r--src/mesa/main/mtypes.h220
-rw-r--r--src/mesa/main/state.c4
-rw-r--r--src/mesa/swrast/s_alphabuf.c2
-rw-r--r--src/mesa/swrast/s_buffers.c32
-rw-r--r--src/mesa/swrast/s_context.c4
-rw-r--r--src/mesa/swrast/s_copypix.c6
-rw-r--r--src/mesa/swrast/s_span.c4
-rw-r--r--src/mesa/swrast/swrast.h6
60 files changed, 2153 insertions, 1817 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index a51f6505f39..643a8c1b017 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -126,6 +126,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->ColorMaterial = NULL;
driver->CullFace = NULL;
driver->DrawBuffer = _swrast_DrawBuffer;
+ driver->DrawBuffers = _swrast_DrawBuffers;
driver->FrontFace = NULL;
driver->DepthFunc = NULL;
driver->DepthMask = NULL;
diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c
index 0822b6b8b14..7db354d193f 100644
--- a/src/mesa/drivers/dri/i810/i810context.c
+++ b/src/mesa/drivers/dri/i810/i810context.c
@@ -384,7 +384,7 @@ void i810XMesaSetBackClipRects( i810ContextPtr imesa )
static void i810XMesaWindowMoved( i810ContextPtr imesa )
{
- switch (imesa->glCtx->Color._DrawDestMask) {
+ switch (imesa->glCtx->Color._DrawDestMask[0]) {
case DD_FRONT_LEFT_BIT:
i810XMesaSetFrontClipRects( imesa );
break;
@@ -448,7 +448,7 @@ i810UpdatePageFlipping( i810ContextPtr imesa )
GLcontext *ctx = imesa->glCtx;
int front = 0;
- switch (ctx->Color._DrawDestMask) {
+ switch (ctx->Color._DrawDestMask[0]) {
case DD_FRONT_LEFT_BIT:
front = 1;
break;
diff --git a/src/mesa/drivers/dri/i810/i810ioctl.c b/src/mesa/drivers/dri/i810/i810ioctl.c
index 1e49d1782e4..c62e5817899 100644
--- a/src/mesa/drivers/dri/i810/i810ioctl.c
+++ b/src/mesa/drivers/dri/i810/i810ioctl.c
@@ -225,7 +225,7 @@ void i810PageFlip( const __DRIdrawablePrivate *dPriv )
}
/* i810SetDrawBuffer( imesa->glCtx, imesa->glCtx->Color.DriverDrawBuffer );*/
- i810DrawBuffer( imesa->glCtx, imesa->glCtx->Color.DrawBuffer );
+ i810DrawBuffer( imesa->glCtx, imesa->glCtx->Color.DrawBuffer[0] );
imesa->upload_cliprects = GL_TRUE;
imesa->lastSwap = tmp;
return;
diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c
index 4a1c15f8afc..35fad6529c9 100644
--- a/src/mesa/drivers/dri/i810/i810state.c
+++ b/src/mesa/drivers/dri/i810/i810state.c
@@ -284,7 +284,7 @@ void i810DrawBuffer(GLcontext *ctx, GLenum mode )
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask ) {
+ switch ( ctx->Color._DrawDestMask[0] ) {
case DD_FRONT_LEFT_BIT:
front = 1;
break;
diff --git a/src/mesa/drivers/dri/i830/i830_context.c b/src/mesa/drivers/dri/i830/i830_context.c
index d5d8e0a9d43..b69f11a0c0d 100644
--- a/src/mesa/drivers/dri/i830/i830_context.c
+++ b/src/mesa/drivers/dri/i830/i830_context.c
@@ -468,7 +468,7 @@ void i830XMesaSetBackClipRects( i830ContextPtr imesa )
static void i830XMesaWindowMoved( i830ContextPtr imesa )
{
- switch (imesa->glCtx->Color._DrawDestMask) {
+ switch (imesa->glCtx->Color._DrawDestMask[0]) {
case DD_FRONT_LEFT_BIT:
i830XMesaSetFrontClipRects( imesa );
break;
diff --git a/src/mesa/drivers/dri/i830/i830_state.c b/src/mesa/drivers/dri/i830/i830_state.c
index 3fe645aa8fd..12cec35c3da 100644
--- a/src/mesa/drivers/dri/i830/i830_state.c
+++ b/src/mesa/drivers/dri/i830/i830_state.c
@@ -803,7 +803,7 @@ static void i830DrawBuffer(GLcontext *ctx, GLenum mode )
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask ) {
+ switch ( ctx->Color._DrawDestMask[0] ) {
case DD_FRONT_LEFT_BIT:
I830_FIREVERTICES(imesa);
I830_STATECHANGE(imesa, I830_UPLOAD_BUFFERS);
diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
index e637d38a11c..c1559e9567e 100644
--- a/src/mesa/drivers/dri/i915/intel_context.c
+++ b/src/mesa/drivers/dri/i915/intel_context.c
@@ -491,7 +491,7 @@ void intelSetBackClipRects( intelContextPtr intel )
void intelWindowMoved( intelContextPtr intel )
{
- switch (intel->ctx.Color._DrawDestMask) {
+ switch (intel->ctx.Color._DrawDestMask[0]) {
case DD_FRONT_LEFT_BIT:
intelSetFrontClipRects( intel );
break;
@@ -683,5 +683,5 @@ void intelInitState( GLcontext *ctx )
ctx->Stencil.ZPassFunc[0]);
- ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer );
+ ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
}
diff --git a/src/mesa/drivers/dri/i915/intel_state.c b/src/mesa/drivers/dri/i915/intel_state.c
index 46633c553e3..44ef775465a 100644
--- a/src/mesa/drivers/dri/i915/intel_state.c
+++ b/src/mesa/drivers/dri/i915/intel_state.c
@@ -43,7 +43,7 @@ static void intelDrawBuffer(GLcontext *ctx, GLenum mode )
intelScreenPrivate *screen = intel->intelScreen;
int front = 0;
- switch ( ctx->Color._DrawDestMask ) {
+ switch ( ctx->Color._DrawDestMask[0] ) {
case DD_FRONT_LEFT_BIT:
front = 1;
FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE );
diff --git a/src/mesa/drivers/dri/mach64/mach64_lock.c b/src/mesa/drivers/dri/mach64/mach64_lock.c
index 0b4f61abc27..ea926944ed4 100644
--- a/src/mesa/drivers/dri/mach64/mach64_lock.c
+++ b/src/mesa/drivers/dri/mach64/mach64_lock.c
@@ -69,7 +69,7 @@ void mach64GetLock( mach64ContextPtr mmesa, GLuint flags )
if ( mmesa->lastStamp != dPriv->lastStamp ) {
mmesa->lastStamp = dPriv->lastStamp;
- if (mmesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT)
+ if (mmesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT)
mach64SetCliprects( mmesa->glCtx, GL_BACK_LEFT );
else
mach64SetCliprects( mmesa->glCtx, GL_FRONT_LEFT );
diff --git a/src/mesa/drivers/dri/mach64/mach64_state.c b/src/mesa/drivers/dri/mach64/mach64_state.c
index 99c8bad6c1d..91f588bb788 100644
--- a/src/mesa/drivers/dri/mach64/mach64_state.c
+++ b/src/mesa/drivers/dri/mach64/mach64_state.c
@@ -729,7 +729,7 @@ static void mach64DDDrawBuffer( GLcontext *ctx, GLenum mode )
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask ) {
+ switch ( ctx->Color._DrawDestMask[0] ) {
case DD_FRONT_LEFT_BIT:
FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_FALSE );
mach64SetCliprects( ctx, GL_FRONT_LEFT );
diff --git a/src/mesa/drivers/dri/mga/mgastate.c b/src/mesa/drivers/dri/mga/mgastate.c
index fd00de43c21..6e63294f65e 100644
--- a/src/mesa/drivers/dri/mga/mgastate.c
+++ b/src/mesa/drivers/dri/mga/mgastate.c
@@ -822,7 +822,7 @@ static void mgaDDDrawBuffer(GLcontext *ctx, GLenum mode )
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask ) {
+ switch ( ctx->Color._DrawDestMask[0] ) {
case DD_FRONT_LEFT_BIT:
mmesa->setup.dstorg = mmesa->mgaScreen->frontOffset;
mmesa->dirty |= MGA_UPLOAD_CONTEXT;
diff --git a/src/mesa/drivers/dri/r128/r128_lock.c b/src/mesa/drivers/dri/r128/r128_lock.c
index 876db765755..f4b43d56c10 100644
--- a/src/mesa/drivers/dri/r128/r128_lock.c
+++ b/src/mesa/drivers/dri/r128/r128_lock.c
@@ -52,7 +52,7 @@ r128UpdatePageFlipping( r128ContextPtr rmesa )
rmesa->doPageFlip = rmesa->sarea->pfAllowPageFlip;
- use_back = (rmesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT);
+ use_back = (rmesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT);
use_back ^= (rmesa->sarea->pfCurrentPage == 1);
if ( R128_DEBUG & DEBUG_VERBOSE_API )
diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c
index cd3e4181b33..4e43629f49b 100644
--- a/src/mesa/drivers/dri/r128/r128_state.c
+++ b/src/mesa/drivers/dri/r128/r128_state.c
@@ -713,7 +713,7 @@ static void r128DDDrawBuffer( GLcontext *ctx, GLenum mode )
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask ) {
+ switch ( ctx->Color._DrawDestMask[0] ) {
case DD_FRONT_LEFT_BIT:
FALLBACK( rmesa, R128_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
diff --git a/src/mesa/drivers/dri/r200/r200_lock.c b/src/mesa/drivers/dri/r200/r200_lock.c
index 539a4be619b..ef4fed52714 100644
--- a/src/mesa/drivers/dri/r200/r200_lock.c
+++ b/src/mesa/drivers/dri/r200/r200_lock.c
@@ -53,7 +53,7 @@ r200UpdatePageFlipping( r200ContextPtr rmesa )
int use_back;
rmesa->doPageFlip = rmesa->sarea->pfState;
- use_back = (rmesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT);
+ use_back = (rmesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT);
use_back ^= (rmesa->sarea->pfCurrentPage == 1);
if (use_back) {
@@ -101,7 +101,7 @@ void r200GetLock( r200ContextPtr rmesa, GLuint flags )
if ( rmesa->lastStamp != dPriv->lastStamp ) {
r200UpdatePageFlipping( rmesa );
- if (rmesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT)
+ if (rmesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT)
r200SetCliprects( rmesa, GL_BACK_LEFT );
else
r200SetCliprects( rmesa, GL_FRONT_LEFT );
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index c6c436743f5..dd547f9957a 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -1751,7 +1751,7 @@ static void r200DrawBuffer( GLcontext *ctx, GLenum mode )
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask ) {
+ switch ( ctx->Color._DrawDestMask[0] ) {
case DD_FRONT_LEFT_BIT:
FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_FALSE );
r200SetCliprects( rmesa, GL_FRONT_LEFT );
diff --git a/src/mesa/drivers/dri/radeon/radeon_lock.c b/src/mesa/drivers/dri/radeon/radeon_lock.c
index 3bcd68d3e42..937a284e104 100644
--- a/src/mesa/drivers/dri/radeon/radeon_lock.c
+++ b/src/mesa/drivers/dri/radeon/radeon_lock.c
@@ -56,7 +56,7 @@ radeonUpdatePageFlipping( radeonContextPtr rmesa )
rmesa->doPageFlip = rmesa->sarea->pfState;
- use_back = (rmesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT);
+ use_back = (rmesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT);
use_back ^= (rmesa->sarea->pfCurrentPage == 1);
if ( RADEON_DEBUG & DEBUG_VERBOSE )
@@ -108,7 +108,7 @@ void radeonGetLock( radeonContextPtr rmesa, GLuint flags )
if ( rmesa->lastStamp != dPriv->lastStamp ) {
radeonUpdatePageFlipping( rmesa );
- if (rmesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT)
+ if (rmesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT)
radeonSetCliprects( rmesa, GL_BACK_LEFT );
else
radeonSetCliprects( rmesa, GL_FRONT_LEFT );
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index 3bd2a88d420..bc94882a660 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -1612,7 +1612,7 @@ static void radeonDrawBuffer( GLcontext *ctx, GLenum mode )
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask ) {
+ switch ( ctx->Color._DrawDestMask[0] ) {
case DD_FRONT_LEFT_BIT:
FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE );
radeonSetCliprects( rmesa, GL_FRONT_LEFT );
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index f1fd5eacf0b..a6ef167a7d6 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -598,7 +598,7 @@ static void savageXMesaWindowMoved( savageContextPtr imesa )
if (0)
fprintf(stderr, "savageXMesaWindowMoved\n\n");
- switch (imesa->glCtx->Color._DrawDestMask) {
+ switch (imesa->glCtx->Color._DrawDestMask[0]) {
case DD_FRONT_LEFT_BIT:
savageXMesaSetFrontClipRects( imesa );
break;
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index e5c8b96eec3..e03c2e340cc 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -638,7 +638,7 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask ) {
+ switch ( ctx->Color._DrawDestMask[0] ) {
case DD_FRONT_LEFT_BIT:
imesa->IsDouble = GL_FALSE;
@@ -1768,7 +1768,7 @@ void savageDDInitState( savageContextPtr imesa ) {
imesa->regs.s4.zBufOffset.ni.zDepthSelect = 1;
}
- if (imesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT) {
+ if (imesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT) {
if(imesa->IsFullScreen)
{
imesa->toggle = TARGET_BACK;
diff --git a/src/mesa/drivers/dri/sis/sis_lock.c b/src/mesa/drivers/dri/sis/sis_lock.c
index 5e6a0d468d8..f598e52d921 100644
--- a/src/mesa/drivers/dri/sis/sis_lock.c
+++ b/src/mesa/drivers/dri/sis/sis_lock.c
@@ -65,7 +65,7 @@ sisGetLock( sisContextPtr smesa, GLuint flags )
if ( smesa->lastStamp != dPriv->lastStamp ) {
sisUpdateBufferSize( smesa );
sisUpdateClipping( smesa->glCtx );
- sisDDDrawBuffer( smesa->glCtx, smesa->glCtx->Color.DrawBuffer );
+ sisDDDrawBuffer( smesa->glCtx, smesa->glCtx->Color.DrawBuffer[0] );
smesa->lastStamp = dPriv->lastStamp;
}
diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c
index 4b1d2b00178..422059b86b1 100644
--- a/src/mesa/drivers/dri/sis/sis_state.c
+++ b/src/mesa/drivers/dri/sis/sis_state.c
@@ -510,7 +510,7 @@ void sisDDDrawBuffer( GLcontext *ctx, GLenum mode )
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask ) {
+ switch ( ctx->Color._DrawDestMask[0] ) {
case DD_FRONT_LEFT_BIT:
case DD_BACK_LEFT_BIT:
FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE );
diff --git a/src/mesa/drivers/dri/sis/sis_tris.c b/src/mesa/drivers/dri/sis/sis_tris.c
index 04c750e5509..45a92e5e92b 100644
--- a/src/mesa/drivers/dri/sis/sis_tris.c
+++ b/src/mesa/drivers/dri/sis/sis_tris.c
@@ -805,7 +805,7 @@ static void sisRenderStart( GLcontext *ctx )
GLuint AGPParseSet = smesa->AGPParseSet;
GLboolean tex_fallback = GL_FALSE;
- if (ctx->Color._DrawDestMask == DD_FRONT_LEFT_BIT &&
+ if (ctx->Color._DrawDestMask[0] == DD_FRONT_LEFT_BIT &&
smesa->driDrawable->numClipRects != 0)
{
multipass_cliprect(ctx, 0);
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c
index 803c8c5c1cc..aaee401d7ab 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c
@@ -255,7 +255,7 @@ tdfx_bitmap_R5G6B5(GLcontext * ctx, GLint px, GLint py,
* to the front or back buffer. This compile-time test seems to do
* the job for now.
*/
- const GLint dstStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ const GLint dstStride = (fxMesa->glCtx->Color.DrawBuffer[0] == GL_FRONT)
? (fxMesa->screen_width) : (info.strideInBytes / 2);
GLint row;
/* compute dest address of bottom-left pixel in bitmap */
@@ -407,7 +407,7 @@ tdfx_bitmap_R8G8B8A8(GLcontext * ctx, GLint px, GLint py,
GLuint *dst;
GLint row;
- if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ if (fxMesa->glCtx->Color.DrawBuffer[0] == GL_FRONT) {
dstStride = fxMesa->screen_width;
dst =
(GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX +
@@ -508,7 +508,7 @@ tdfx_readpixels_R5G6B5(GLcontext * ctx, GLint x, GLint y,
fxMesa->ReadBuffer,
GR_LFBWRITEMODE_ANY,
GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
- const GLint srcStride = (fxMesa->glCtx->Color.DrawBuffer ==
+ const GLint srcStride = (fxMesa->glCtx->Color.DrawBuffer[0] ==
GL_FRONT) ? (fxMesa->screen_width) : (info.strideInBytes / 2);
const GLushort *src = (const GLushort *) info.lfbPtr
+ scrY * srcStride + scrX;
@@ -567,7 +567,7 @@ tdfx_readpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
GR_LFBWRITEMODE_ANY,
GR_ORIGIN_UPPER_LEFT, FXFALSE, &info))
{
- const GLint srcStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ const GLint srcStride = (fxMesa->glCtx->Color.DrawBuffer[0] == GL_FRONT)
? (fxMesa->screen_width) : (info.strideInBytes / 4);
const GLuint *src = (const GLuint *) info.lfbPtr
+ scrY * srcStride + scrX;
@@ -646,7 +646,7 @@ tdfx_drawpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
}
/* look for clipmasks, giveup if region obscured */
- if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ if (fxMesa->glCtx->Color.DrawBuffer[0] == GL_FRONT) {
if (!inClipRects_Region(fxMesa, scrX, scrY, width, height)) {
UNLOCK_HARDWARE(fxMesa);
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
@@ -661,7 +661,7 @@ tdfx_drawpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y,
GR_LFBWRITEMODE_8888,
GR_ORIGIN_UPPER_LEFT, FXTRUE, &info))
{
- const GLint dstStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ const GLint dstStride = (fxMesa->glCtx->Color.DrawBuffer[0] == GL_FRONT)
? (fxMesa->screen_width * 4) : (info.strideInBytes);
GLubyte *dst = (GLubyte *) info.lfbPtr
+ scrY * dstStride + scrX * 4;
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.c b/src/mesa/drivers/dri/tdfx/tdfx_render.c
index 1c552894699..3ce91b9257b 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_render.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_render.c
@@ -278,7 +278,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear);
FX_grColorMaskv_NoLock(ctx, true4);
- if (ctx->Color._DrawDestMask & DD_FRONT_LEFT_BIT)
+ if (ctx->Color._DrawDestMask[0] & DD_FRONT_LEFT_BIT)
fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER);
if (!ctx->Depth.Test || !ctx->Depth.Mask)
fxMesa->Glide.grDepthMask(FXFALSE);
@@ -298,7 +298,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grDepthMask(FXTRUE);
}
FX_grColorMaskv_NoLock(ctx, true4);
- if (ctx->Color._DrawDestMask & DD_FRONT_LEFT_BIT)
+ if (ctx->Color._DrawDestMask[0] & DD_FRONT_LEFT_BIT)
fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER);
}
}
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.c b/src/mesa/drivers/dri/tdfx/tdfx_span.c
index 0d2bc811e04..1bcec634131 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_span.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_span.c
@@ -49,7 +49,7 @@
#define LOCAL_VARS \
__DRIdrawablePrivate *dPriv = fxMesa->driDrawable; \
tdfxScreenPrivate *fxPriv = fxMesa->fxScreen; \
- GLuint pitch = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) \
+ GLuint pitch = (fxMesa->glCtx->Color.DrawBuffer[0] == GL_FRONT) \
? (fxMesa->screen_width * BYTESPERPIXEL) : \
(info.strideInBytes); \
GLuint height = fxMesa->height; \
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c
index 7f1ce3c004d..818a9bc23f4 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_state.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c
@@ -1033,7 +1033,7 @@ static void tdfxDDDrawBuffer( GLcontext *ctx, GLenum mode )
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask ) {
+ switch ( ctx->Color._DrawDestMask[0] ) {
case DD_FRONT_LEFT_BIT:
fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_FRONTBUFFER;
fxMesa->new_state |= TDFX_NEW_RENDER;
diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c
index 4ebf393ac87..13648854f33 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.c
+++ b/src/mesa/drivers/dri/unichrome/via_context.c
@@ -719,7 +719,7 @@ void viaXMesaWindowMoved(viaContextPtr vmesa)
GLuint side = 0;
__DRIdrawablePrivate *dPriv = vmesa->driDrawable;
- switch (vmesa->glCtx->Color._DrawDestMask) {
+ switch (vmesa->glCtx->Color._DrawDestMask[0]) {
case __GL_FRONT_BUFFER_MASK:
viaXMesaSetFrontClipRects(vmesa);
break;
diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.c b/src/mesa/drivers/dri/unichrome/via_ioctl.c
index eaa5a726e53..6021efefedf 100644
--- a/src/mesa/drivers/dri/unichrome/via_ioctl.c
+++ b/src/mesa/drivers/dri/unichrome/via_ioctl.c
@@ -463,7 +463,7 @@ void viaPageFlip(const __DRIdrawablePrivate *dPriv)
if(vmesa->currentPage) {
vmesa->currentPage = 0;
- if (vmesa->glCtx->Color._DrawDestMask == __GL_BACK_BUFFER_MASK) {
+ if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
ctx->Driver.DrawBuffer(ctx, GL_BACK);
}
else {
@@ -472,7 +472,7 @@ void viaPageFlip(const __DRIdrawablePrivate *dPriv)
}
else {
vmesa->currentPage = 1;
- if (vmesa->glCtx->Color._DrawDestMask == __GL_BACK_BUFFER_MASK) {
+ if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
ctx->Driver.DrawBuffer(ctx, GL_BACK);
}
else {
@@ -1112,7 +1112,7 @@ void viaFillStencilDepthBuffer(viaContextPtr vmesa, GLuint pixel)
}
}
- if (vmesa->glCtx->Color._DrawDestMask == __GL_BACK_BUFFER_MASK) {
+ if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
viaFlushPrimsLocked(vmesa);
}
}
@@ -1180,7 +1180,7 @@ void viaFillStencilBuffer(viaContextPtr vmesa, GLuint pixel)
}
}
- if (vmesa->glCtx->Color._DrawDestMask == __GL_BACK_BUFFER_MASK) {
+ if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
viaFlushPrimsLocked(vmesa);
}
}
@@ -1265,7 +1265,7 @@ void viaFillDepthBuffer(viaContextPtr vmesa, GLuint pixel)
}
}
- if (vmesa->glCtx->Color._DrawDestMask == __GL_BACK_BUFFER_MASK) {
+ if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
viaFlushPrimsLocked(vmesa);
}
}
@@ -1556,9 +1556,9 @@ int flush_agp(viaContextPtr vmesa, drm_via_flush_agp_t* agpCmd)
/*=* [DBG] make draw to front buffer *=*/
if(DRAW_FRONT)
- vmesa->glCtx->Color._DrawDestMask = __GL_FRONT_BUFFER_MASK;
+ vmesa->glCtx->Color._DrawDestMask[0] = __GL_FRONT_BUFFER_MASK;
- if (vmesa->glCtx->Color._DrawDestMask == __GL_BACK_BUFFER_MASK) {
+ if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
*vb++ = HC_HEADER2;
*vb++ = (HC_ParaType_NotTex << 16);
@@ -1807,9 +1807,9 @@ int flush_agp_saam(viaContextPtr vmesa, drm_via_flush_agp_t* agpCmd)
/*=* [DBG] make draw to front buffer *=*/
if(DRAW_FRONT)
- vmesa->glCtx->Color._DrawDestMask = __GL_FRONT_BUFFER_MASK;
+ vmesa->glCtx->Color._DrawDestMask[0] = __GL_FRONT_BUFFER_MASK;
- if (vmesa->glCtx->Color._DrawDestMask == __GL_BACK_BUFFER_MASK) {
+ if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
*vb++ = HC_HEADER2;
*vb++ = (HC_ParaType_NotTex << 16);
@@ -2035,7 +2035,7 @@ int flush_sys(viaContextPtr vmesa, drm_via_flush_sys_t* buf)
/*=* [DBG] make draw to front buffer *=*/
if(DRAW_FRONT)
- vmesa->glCtx->Color._DrawDestMask = __GL_FRONT_BUFFER_MASK;
+ vmesa->glCtx->Color._DrawDestMask[0] = __GL_FRONT_BUFFER_MASK;
/*=* John Sheng [2003.6.20] fix pci *=*/
@@ -2064,7 +2064,7 @@ int flush_sys(viaContextPtr vmesa, drm_via_flush_sys_t* buf)
*vmesa->regTranSpace = 0x46800408;
vmesa->VQEnable = 0;
}
- if (vmesa->glCtx->Color._DrawDestMask == __GL_BACK_BUFFER_MASK) {
+ if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
*vb++ = HC_HEADER2;
*vb++ = (HC_ParaType_NotTex << 16);
diff --git a/src/mesa/drivers/dri/unichrome/via_span.c b/src/mesa/drivers/dri/unichrome/via_span.c
index fcb97718758..4fdb1aa9663 100644
--- a/src/mesa/drivers/dri/unichrome/via_span.c
+++ b/src/mesa/drivers/dri/unichrome/via_span.c
@@ -163,7 +163,7 @@
GLushort p; \
char *buf, *read_buf; \
p = 0; \
- if (vmesa->glCtx->Color._DrawDestMask == __GL_BACK_BUFFER_MASK) { \
+ if (vmesa->glCtx->Color._DrawDestMask[0][0] == __GL_BACK_BUFFER_MASK) { \
buf = (char *)(vmesa->drawMap); \
read_buf = (char *)(vmesa->readMap); \
} \
@@ -224,7 +224,7 @@
GLuint p; \
char *buf, *read_buf; \
p = 0; \
- if (vmesa->glCtx->Color._DrawDestMask == __GL_BACK_BUFFER_MASK) { \
+ if (vmesa->glCtx->Color._DrawDestMask[0][0] == __GL_BACK_BUFFER_MASK) { \
buf = (char *)(vmesa->drawMap); \
read_buf = (char *)(vmesa->readMap); \
} \
diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c
index f5b97de52c7..79ce4cbe88d 100644
--- a/src/mesa/drivers/dri/unichrome/via_state.c
+++ b/src/mesa/drivers/dri/unichrome/via_state.c
@@ -336,7 +336,7 @@ static void viaBitmap( GLcontext *ctx, GLint px, GLint py,
/*=* John Sheng [2003.7.18] texenv *=*/
/*if (!vmesa->drawMap && !vmesa->readMap) {*/
if (1) {
- if (vmesa->glCtx->Color._DrawDestMask == __GL_BACK_BUFFER_MASK) {
+ if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
viaDrawBuffer(ctx, GL_BACK);
}
else {
@@ -497,7 +497,7 @@ void viaInitState(GLcontext *ctx)
vmesa->regCmdB = HC_ACMD_HCmdB | HC_HVPMSK_X | HC_HVPMSK_Y | HC_HVPMSK_Z;
vmesa->regEnable = HC_HenCW_MASK;
- if (vmesa->glCtx->Color._DrawDestMask == __GL_BACK_BUFFER_MASK) {
+ if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) {
vmesa->drawMap = vmesa->back.map;
vmesa->readMap = vmesa->back.map;
}
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index 3af3b7cd3df..74d0dc008ca 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -1944,8 +1944,8 @@ fx_check_IsInHardware(GLcontext * ctx)
return FX_FALLBACK_STENCIL;
}
- if (ctx->Color._DrawDestMask != DD_FRONT_LEFT_BIT &&
- ctx->Color._DrawDestMask != DD_BACK_LEFT_BIT) {
+ if (ctx->Color._DrawDestMask[0] != DD_FRONT_LEFT_BIT &&
+ ctx->Color._DrawDestMask[0] != DD_BACK_LEFT_BIT) {
return FX_FALLBACK_DRAW_BUFFER;
}
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index eada4740956..4a8a92a0c8e 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -1667,6 +1667,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
_mesa_enable_1_3_extensions(mesaCtx);
_mesa_enable_1_4_extensions(mesaCtx);
_mesa_enable_1_5_extensions(mesaCtx);
+ _mesa_enable_2_0_extensions(mesaCtx);
/* finish up xmesa context initializations */
c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index ebd75cd3bc9..4a290c84db7 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -986,7 +986,7 @@ xmesa_CopyPixels( GLcontext *ctx,
if (swrast->NewState)
_swrast_validate_derived( ctx );
- if (ctx->Color.DrawBuffer == GL_FRONT &&
+ if (ctx->Color.DrawBuffer[0] == GL_FRONT &&
ctx->Pixel.ReadBuffer == GL_FRONT &&
drawBuffer && /* buffer != 0 means it's a Window or Pixmap */
readBuffer &&
@@ -1104,7 +1104,7 @@ void xmesa_update_state( GLcontext *ctx, GLuint new_state )
break;
}
- if (ctx->Color._DrawDestMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
+ if (ctx->Color._DrawDestMask[0] & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
xmesa_update_span_funcs(ctx);
}
}
diff --git a/src/mesa/drivers/x11/xm_line.c b/src/mesa/drivers/x11/xm_line.c
index a5352d61474..ccb54a391cb 100644
--- a/src/mesa/drivers/x11/xm_line.c
+++ b/src/mesa/drivers/x11/xm_line.c
@@ -1,9 +1,8 @@
-
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -492,7 +491,7 @@ static swrast_line_func get_line_func( GLcontext *ctx )
SWcontext *swrast = SWRAST_CONTEXT(ctx);
int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
- if ((ctx->Color._DrawDestMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) ==0)
+ if ((ctx->Color._DrawDestMask[0] & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) ==0)
return (swrast_line_func) NULL;
if (ctx->RenderMode != GL_RENDER) return (swrast_line_func) NULL;
if (ctx->Line.SmoothFlag) return (swrast_line_func) NULL;
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index f018a6acacb..01585b05b4d 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -1,9 +1,8 @@
-
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1313,7 +1312,7 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
triFuncName = NULL;
#endif
- if ((ctx->Color._DrawDestMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) ==0)
+ if ((ctx->Color._DrawDestMask[0] & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) ==0)
return (swrast_tri_func) NULL;
if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml
index cc58b394f08..5dc7cf91d06 100644
--- a/src/mesa/glapi/gl_API.xml
+++ b/src/mesa/glapi/gl_API.xml
@@ -5560,6 +5560,31 @@
<!-- No new functions, types, enums. -->
</category>
+<category name="GL_ARB_draw_buffers" number="37">
+ <enum name="MAX_DRAW_BUFFERS_ARB" value="0x8824"/>
+ <enum name="DRAW_BUFFER0_ARB" value="0x8825"/>
+ <enum name="DRAW_BUFFER1_ARB" value="0x8826"/>
+ <enum name="DRAW_BUFFER2_ARB" value="0x8827"/>
+ <enum name="DRAW_BUFFER3_ARB" value="0x8828"/>
+ <enum name="DRAW_BUFFER4_ARB" value="0x8829"/>
+ <enum name="DRAW_BUFFER5_ARB" value="0x882A"/>
+ <enum name="DRAW_BUFFER6_ARB" value="0x882B"/>
+ <enum name="DRAW_BUFFER7_ARB" value="0x882C"/>
+ <enum name="DRAW_BUFFER8_ARB" value="0x882D"/>
+ <enum name="DRAW_BUFFER9_ARB" value="0x882E"/>
+ <enum name="DRAW_BUFFER10_ARB" value="0x882F"/>
+ <enum name="DRAW_BUFFER11_ARB" value="0x8830"/>
+ <enum name="DRAW_BUFFER12_ARB" value="0x8831"/>
+ <enum name="DRAW_BUFFER13_ARB" value="0x8832"/>
+ <enum name="DRAW_BUFFER14_ARB" value="0x8833"/>
+ <enum name="DRAW_BUFFER15_ARB" value="0x8834"/>
+
+ <function name="DrawBuffersARB" offset="413">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="bufs" type="const GLenum *" count="n"/>
+ <!-- no GLX yet -->
+ </function>
+</category>
<!-- Non-ARB extensions sorted by extension number. -->
@@ -8601,7 +8626,7 @@
</category>
<category name="GL_ATI_draw_buffers" number="277">
- <function name="DrawBuffersATI" offset="?">
+ <function name="DrawBuffersATI" alias="DrawBuffersARB">
<param name="n" type="GLsizei" counter="true"/>
<param name="bufs" type="const GLenum *" count="n"/>
<!-- GLX protocol is not fully defined for this extension. -->
@@ -8763,10 +8788,4 @@
</function>
</category>
-<category name="unused">
- <function name="__unused413" offset="413">
- <glx ignore="true"/>
- </function>
-</category>
-
</OpenGLAPI>
diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h
index b5e8fd5af91..2b2888b6b1f 100644
--- a/src/mesa/glapi/glapioffsets.h
+++ b/src/mesa/glapi/glapioffsets.h
@@ -442,7 +442,7 @@
#define _gloffset_MultTransposeMatrixfARB 410
#define _gloffset_MultTransposeMatrixdARB 411
#define _gloffset_SampleCoverageARB 412
-#define _gloffset___unused413 413
+#define _gloffset_DrawBuffersARB 413
#define _gloffset_PolygonOffsetEXT 414
#define _gloffset_GetTexFilterFuncSGIS 415
#define _gloffset_TexFilterFuncSGIS 416
diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h
index b4d54761598..68f4ff6ecca 100644
--- a/src/mesa/glapi/glapitable.h
+++ b/src/mesa/glapi/glapitable.h
@@ -448,7 +448,7 @@ struct _glapi_table
void (GLAPIENTRYP MultTransposeMatrixfARB)(const GLfloat * m); /* 410 */
void (GLAPIENTRYP MultTransposeMatrixdARB)(const GLdouble * m); /* 411 */
void (GLAPIENTRYP SampleCoverageARB)(GLclampf value, GLboolean invert); /* 412 */
- void (GLAPIENTRYP __unused413)(void); /* 413 */
+ void (GLAPIENTRYP DrawBuffersARB)(GLsizei n, const GLenum * bufs); /* 413 */
void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 414 */
void (GLAPIENTRYP GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights); /* 415 */
void (GLAPIENTRYP TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); /* 416 */
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index 579494ce817..da1a59789b9 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -2136,9 +2136,9 @@ KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert));
}
-KEYWORD1 void KEYWORD2 NAME(__unused413)(void)
+KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs)
{
- DISPATCH(__unused413, (), (F, "gl__unused413();\n"));
+ DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs));
}
KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
@@ -4636,6 +4636,11 @@ KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);\n", pattern));
}
+KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs)
+{
+ DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs));
+}
+
KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateATI)(GLenum modeRGB, GLenum modeA)
{
DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateATI(0x%x, 0x%x);\n", modeRGB, modeA));
@@ -5083,7 +5088,7 @@ static void * DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(MultTransposeMatrixfARB),
TABLE_ENTRY(MultTransposeMatrixdARB),
TABLE_ENTRY(SampleCoverageARB),
- TABLE_ENTRY(__unused413),
+ TABLE_ENTRY(DrawBuffersARB),
TABLE_ENTRY(PolygonOffsetEXT),
TABLE_ENTRY(GetTexFilterFuncSGIS),
TABLE_ENTRY(TexFilterFuncSGIS),
@@ -5696,6 +5701,7 @@ static const void * const UNUSED_TABLE_NAME[] = {
TABLE_ENTRY(DrawRangeElementsEXT),
TABLE_ENTRY(SampleMaskEXT),
TABLE_ENTRY(SamplePatternEXT),
+ TABLE_ENTRY(DrawBuffersATI),
TABLE_ENTRY(BlendEquationSeparateATI),
TABLE_ENTRY(BlendFuncSeparateINGR),
TABLE_ENTRY(PointParameterfSGIS),
diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h
index 3c12bd4b10d..d953f604d96 100644
--- a/src/mesa/glapi/glprocs.h
+++ b/src/mesa/glapi/glprocs.h
@@ -45,925 +45,926 @@ typedef struct {
#endif
-static const char gl_string_table[] = {
- 'g','l', 'N', 'e', 'w', 'L', 'i', 's', 't', '\0',
- 'g','l', 'E', 'n', 'd', 'L', 'i', 's', 't', '\0',
- 'g','l', 'C', 'a', 'l', 'l', 'L', 'i', 's', 't', '\0',
- 'g','l', 'C', 'a', 'l', 'l', 'L', 'i', 's', 't', 's', '\0',
- 'g','l', 'D', 'e', 'l', 'e', 't', 'e', 'L', 'i', 's', 't', 's', '\0',
- 'g','l', 'G', 'e', 'n', 'L', 'i', 's', 't', 's', '\0',
- 'g','l', 'L', 'i', 's', 't', 'B', 'a', 's', 'e', '\0',
- 'g','l', 'B', 'e', 'g', 'i', 'n', '\0',
- 'g','l', 'B', 'i', 't', 'm', 'a', 'p', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'b', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'b', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'd', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'd', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'f', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'f', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'i', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'i', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 's', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 's', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'u', 'b', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'u', 'b', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'u', 'i', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'u', 'i', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'u', 's', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '3', 'u', 's', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'b', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'b', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'd', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'd', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'f', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'f', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'i', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'i', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 's', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 's', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'u', 'b', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'u', 'b', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'u', 'i', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'u', 'i', 'v', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'u', 's', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', '4', 'u', 's', 'v', '\0',
- 'g','l', 'E', 'd', 'g', 'e', 'F', 'l', 'a', 'g', '\0',
- 'g','l', 'E', 'd', 'g', 'e', 'F', 'l', 'a', 'g', 'v', '\0',
- 'g','l', 'E', 'n', 'd', '\0',
- 'g','l', 'I', 'n', 'd', 'e', 'x', 'd', '\0',
- 'g','l', 'I', 'n', 'd', 'e', 'x', 'd', 'v', '\0',
- 'g','l', 'I', 'n', 'd', 'e', 'x', 'f', '\0',
- 'g','l', 'I', 'n', 'd', 'e', 'x', 'f', 'v', '\0',
- 'g','l', 'I', 'n', 'd', 'e', 'x', 'i', '\0',
- 'g','l', 'I', 'n', 'd', 'e', 'x', 'i', 'v', '\0',
- 'g','l', 'I', 'n', 'd', 'e', 'x', 's', '\0',
- 'g','l', 'I', 'n', 'd', 'e', 'x', 's', 'v', '\0',
- 'g','l', 'N', 'o', 'r', 'm', 'a', 'l', '3', 'b', '\0',
- 'g','l', 'N', 'o', 'r', 'm', 'a', 'l', '3', 'b', 'v', '\0',
- 'g','l', 'N', 'o', 'r', 'm', 'a', 'l', '3', 'd', '\0',
- 'g','l', 'N', 'o', 'r', 'm', 'a', 'l', '3', 'd', 'v', '\0',
- 'g','l', 'N', 'o', 'r', 'm', 'a', 'l', '3', 'f', '\0',
- 'g','l', 'N', 'o', 'r', 'm', 'a', 'l', '3', 'f', 'v', '\0',
- 'g','l', 'N', 'o', 'r', 'm', 'a', 'l', '3', 'i', '\0',
- 'g','l', 'N', 'o', 'r', 'm', 'a', 'l', '3', 'i', 'v', '\0',
- 'g','l', 'N', 'o', 'r', 'm', 'a', 'l', '3', 's', '\0',
- 'g','l', 'N', 'o', 'r', 'm', 'a', 'l', '3', 's', 'v', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '2', 'd', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '2', 'd', 'v', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '2', 'f', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '2', 'f', 'v', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '2', 'i', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '2', 'i', 'v', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '2', 's', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '2', 's', 'v', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '3', 'd', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '3', 'd', 'v', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '3', 'f', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '3', 'f', 'v', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '3', 'i', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '3', 'i', 'v', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '3', 's', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '3', 's', 'v', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '4', 'd', '\0',
- 'g','l', 'R', 'a', 's', 't', 'e', 'r', 'P', 'o', 's', '4', 'd', 'v', '\0',
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- 'g','l', 'R', 'e', 'c', 't', 'd', '\0',
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- 'g','l', 'T', 'e', 'x', 'C', 'o', 'o', 'r', 'd', '1', 'f', 'v', '\0',
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- 'g','l', 'G', 'e', 't', 'V', 'e', 'r', 't', 'e', 'x', 'A', 't', 't', 'r', 'i', 'b', 'f', 'v', 'A', 'R', 'B', '\0',
- 'g','l', 'G', 'e', 't', 'V', 'e', 'r', 't', 'e', 'x', 'A', 't', 't', 'r', 'i', 'b', 'i', 'v', 'A', 'R', 'B', '\0',
- 'g','l', 'G', 'e', 't', 'V', 'e', 'r', 't', 'e', 'x', 'A', 't', 't', 'r', 'i', 'b', 'P', 'o', 'i', 'n', 't', 'e', 'r', 'v', 'A', 'R', 'B', '\0',
- 'g','l', 'B', 'l', 'e', 'n', 'd', 'C', 'o', 'l', 'o', 'r', 'E', 'X', 'T', '\0',
- 'g','l', 'T', 'e', 'x', 'I', 'm', 'a', 'g', 'e', '3', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'T', 'e', 'x', 'S', 'u', 'b', 'I', 'm', 'a', 'g', 'e', '3', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'T', 'e', 'x', 'S', 'u', 'b', 'I', 'm', 'a', 'g', 'e', '1', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'T', 'e', 'x', 'S', 'u', 'b', 'I', 'm', 'a', 'g', 'e', '2', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'p', 'y', 'T', 'e', 'x', 'I', 'm', 'a', 'g', 'e', '1', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'p', 'y', 'T', 'e', 'x', 'I', 'm', 'a', 'g', 'e', '2', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'p', 'y', 'T', 'e', 'x', 'S', 'u', 'b', 'I', 'm', 'a', 'g', 'e', '1', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'p', 'y', 'T', 'e', 'x', 'S', 'u', 'b', 'I', 'm', 'a', 'g', 'e', '2', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'p', 'y', 'T', 'e', 'x', 'S', 'u', 'b', 'I', 'm', 'a', 'g', 'e', '3', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'H', 'i', 's', 't', 'o', 'g', 'r', 'a', 'm', 'E', 'X', 'T', '\0',
- 'g','l', 'M', 'i', 'n', 'm', 'a', 'x', 'E', 'X', 'T', '\0',
- 'g','l', 'R', 'e', 's', 'e', 't', 'H', 'i', 's', 't', 'o', 'g', 'r', 'a', 'm', 'E', 'X', 'T', '\0',
- 'g','l', 'R', 'e', 's', 'e', 't', 'M', 'i', 'n', 'm', 'a', 'x', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'n', 'v', 'o', 'l', 'u', 't', 'i', 'o', 'n', 'F', 'i', 'l', 't', 'e', 'r', '1', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'n', 'v', 'o', 'l', 'u', 't', 'i', 'o', 'n', 'F', 'i', 'l', 't', 'e', 'r', '2', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'n', 'v', 'o', 'l', 'u', 't', 'i', 'o', 'n', 'P', 'a', 'r', 'a', 'm', 'e', 't', 'e', 'r', 'f', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'n', 'v', 'o', 'l', 'u', 't', 'i', 'o', 'n', 'P', 'a', 'r', 'a', 'm', 'e', 't', 'e', 'r', 'f', 'v', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'n', 'v', 'o', 'l', 'u', 't', 'i', 'o', 'n', 'P', 'a', 'r', 'a', 'm', 'e', 't', 'e', 'r', 'i', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'n', 'v', 'o', 'l', 'u', 't', 'i', 'o', 'n', 'P', 'a', 'r', 'a', 'm', 'e', 't', 'e', 'r', 'i', 'v', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'p', 'y', 'C', 'o', 'n', 'v', 'o', 'l', 'u', 't', 'i', 'o', 'n', 'F', 'i', 'l', 't', 'e', 'r', '1', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'p', 'y', 'C', 'o', 'n', 'v', 'o', 'l', 'u', 't', 'i', 'o', 'n', 'F', 'i', 'l', 't', 'e', 'r', '2', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'S', 'e', 'p', 'a', 'r', 'a', 'b', 'l', 'e', 'F', 'i', 'l', 't', 'e', 'r', '2', 'D', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', 'T', 'a', 'b', 'l', 'e', 'S', 'G', 'I', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', 'T', 'a', 'b', 'l', 'e', 'P', 'a', 'r', 'a', 'm', 'e', 't', 'e', 'r', 'f', 'v', 'S', 'G', 'I', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', 'T', 'a', 'b', 'l', 'e', 'P', 'a', 'r', 'a', 'm', 'e', 't', 'e', 'r', 'i', 'v', 'S', 'G', 'I', '\0',
- 'g','l', 'C', 'o', 'p', 'y', 'C', 'o', 'l', 'o', 'r', 'T', 'a', 'b', 'l', 'e', 'S', 'G', 'I', '\0',
- 'g','l', 'B', 'i', 'n', 'd', 'T', 'e', 'x', 't', 'u', 'r', 'e', 'E', 'X', 'T', '\0',
- 'g','l', 'D', 'e', 'l', 'e', 't', 'e', 'T', 'e', 'x', 't', 'u', 'r', 'e', 's', 'E', 'X', 'T', '\0',
- 'g','l', 'P', 'r', 'i', 'o', 'r', 'i', 't', 'i', 'z', 'e', 'T', 'e', 'x', 't', 'u', 'r', 'e', 's', 'E', 'X', 'T', '\0',
- 'g','l', 'A', 'r', 'r', 'a', 'y', 'E', 'l', 'e', 'm', 'e', 'n', 't', 'E', 'X', 'T', '\0',
- 'g','l', 'D', 'r', 'a', 'w', 'A', 'r', 'r', 'a', 'y', 's', 'E', 'X', 'T', '\0',
- 'g','l', 'G', 'e', 't', 'P', 'o', 'i', 'n', 't', 'e', 'r', 'v', 'E', 'X', 'T', '\0',
- 'g','l', 'B', 'l', 'e', 'n', 'd', 'E', 'q', 'u', 'a', 't', 'i', 'o', 'n', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', 'S', 'u', 'b', 'T', 'a', 'b', 'l', 'e', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'p', 'y', 'C', 'o', 'l', 'o', 'r', 'S', 'u', 'b', 'T', 'a', 'b', 'l', 'e', 'E', 'X', 'T', '\0',
- 'g','l', 'C', 'o', 'l', 'o', 'r', 'T', 'a', 'b', 'l', 'e', 'E', 'X', 'T', '\0',
- 'g','l', 'D', 'r', 'a', 'w', 'R', 'a', 'n', 'g', 'e', 'E', 'l', 'e', 'm', 'e', 'n', 't', 's', 'E', 'X', 'T', '\0',
- 'g','l', 'S', 'a', 'm', 'p', 'l', 'e', 'M', 'a', 's', 'k', 'E', 'X', 'T', '\0',
- 'g','l', 'S', 'a', 'm', 'p', 'l', 'e', 'P', 'a', 't', 't', 'e', 'r', 'n', 'E', 'X', 'T', '\0',
- 'g','l', 'B', 'l', 'e', 'n', 'd', 'E', 'q', 'u', 'a', 't', 'i', 'o', 'n', 'S', 'e', 'p', 'a', 'r', 'a', 't', 'e', 'A', 'T', 'I', '\0',
- 'g','l', 'B', 'l', 'e', 'n', 'd', 'F', 'u', 'n', 'c', 'S', 'e', 'p', 'a', 'r', 'a', 't', 'e', 'I', 'N', 'G', 'R', '\0',
- 'g','l', 'P', 'o', 'i', 'n', 't', 'P', 'a', 'r', 'a', 'm', 'e', 't', 'e', 'r', 'f', 'S', 'G', 'I', 'S', '\0',
- 'g','l', 'P', 'o', 'i', 'n', 't', 'P', 'a', 'r', 'a', 'm', 'e', 't', 'e', 'r', 'f', 'v', 'S', 'G', 'I', 'S', '\0',
-};
+static const char gl_string_table[] =
+ "glNewList\0"
+ "glEndList\0"
+ "glCallList\0"
+ "glCallLists\0"
+ "glDeleteLists\0"
+ "glGenLists\0"
+ "glListBase\0"
+ "glBegin\0"
+ "glBitmap\0"
+ "glColor3b\0"
+ "glColor3bv\0"
+ "glColor3d\0"
+ "glColor3dv\0"
+ "glColor3f\0"
+ "glColor3fv\0"
+ "glColor3i\0"
+ "glColor3iv\0"
+ "glColor3s\0"
+ "glColor3sv\0"
+ "glColor3ub\0"
+ "glColor3ubv\0"
+ "glColor3ui\0"
+ "glColor3uiv\0"
+ "glColor3us\0"
+ "glColor3usv\0"
+ "glColor4b\0"
+ "glColor4bv\0"
+ "glColor4d\0"
+ "glColor4dv\0"
+ "glColor4f\0"
+ "glColor4fv\0"
+ "glColor4i\0"
+ "glColor4iv\0"
+ "glColor4s\0"
+ "glColor4sv\0"
+ "glColor4ub\0"
+ "glColor4ubv\0"
+ "glColor4ui\0"
+ "glColor4uiv\0"
+ "glColor4us\0"
+ "glColor4usv\0"
+ "glEdgeFlag\0"
+ "glEdgeFlagv\0"
+ "glEnd\0"
+ "glIndexd\0"
+ "glIndexdv\0"
+ "glIndexf\0"
+ "glIndexfv\0"
+ "glIndexi\0"
+ "glIndexiv\0"
+ "glIndexs\0"
+ "glIndexsv\0"
+ "glNormal3b\0"
+ "glNormal3bv\0"
+ "glNormal3d\0"
+ "glNormal3dv\0"
+ "glNormal3f\0"
+ "glNormal3fv\0"
+ "glNormal3i\0"
+ "glNormal3iv\0"
+ "glNormal3s\0"
+ "glNormal3sv\0"
+ "glRasterPos2d\0"
+ "glRasterPos2dv\0"
+ "glRasterPos2f\0"
+ "glRasterPos2fv\0"
+ "glRasterPos2i\0"
+ "glRasterPos2iv\0"
+ "glRasterPos2s\0"
+ "glRasterPos2sv\0"
+ "glRasterPos3d\0"
+ "glRasterPos3dv\0"
+ "glRasterPos3f\0"
+ "glRasterPos3fv\0"
+ "glRasterPos3i\0"
+ "glRasterPos3iv\0"
+ "glRasterPos3s\0"
+ "glRasterPos3sv\0"
+ "glRasterPos4d\0"
+ "glRasterPos4dv\0"
+ "glRasterPos4f\0"
+ "glRasterPos4fv\0"
+ "glRasterPos4i\0"
+ "glRasterPos4iv\0"
+ "glRasterPos4s\0"
+ "glRasterPos4sv\0"
+ "glRectd\0"
+ "glRectdv\0"
+ "glRectf\0"
+ "glRectfv\0"
+ "glRecti\0"
+ "glRectiv\0"
+ "glRects\0"
+ "glRectsv\0"
+ "glTexCoord1d\0"
+ "glTexCoord1dv\0"
+ "glTexCoord1f\0"
+ "glTexCoord1fv\0"
+ "glTexCoord1i\0"
+ "glTexCoord1iv\0"
+ "glTexCoord1s\0"
+ "glTexCoord1sv\0"
+ "glTexCoord2d\0"
+ "glTexCoord2dv\0"
+ "glTexCoord2f\0"
+ "glTexCoord2fv\0"
+ "glTexCoord2i\0"
+ "glTexCoord2iv\0"
+ "glTexCoord2s\0"
+ "glTexCoord2sv\0"
+ "glTexCoord3d\0"
+ "glTexCoord3dv\0"
+ "glTexCoord3f\0"
+ "glTexCoord3fv\0"
+ "glTexCoord3i\0"
+ "glTexCoord3iv\0"
+ "glTexCoord3s\0"
+ "glTexCoord3sv\0"
+ "glTexCoord4d\0"
+ "glTexCoord4dv\0"
+ "glTexCoord4f\0"
+ "glTexCoord4fv\0"
+ "glTexCoord4i\0"
+ "glTexCoord4iv\0"
+ "glTexCoord4s\0"
+ "glTexCoord4sv\0"
+ "glVertex2d\0"
+ "glVertex2dv\0"
+ "glVertex2f\0"
+ "glVertex2fv\0"
+ "glVertex2i\0"
+ "glVertex2iv\0"
+ "glVertex2s\0"
+ "glVertex2sv\0"
+ "glVertex3d\0"
+ "glVertex3dv\0"
+ "glVertex3f\0"
+ "glVertex3fv\0"
+ "glVertex3i\0"
+ "glVertex3iv\0"
+ "glVertex3s\0"
+ "glVertex3sv\0"
+ "glVertex4d\0"
+ "glVertex4dv\0"
+ "glVertex4f\0"
+ "glVertex4fv\0"
+ "glVertex4i\0"
+ "glVertex4iv\0"
+ "glVertex4s\0"
+ "glVertex4sv\0"
+ "glClipPlane\0"
+ "glColorMaterial\0"
+ "glCullFace\0"
+ "glFogf\0"
+ "glFogfv\0"
+ "glFogi\0"
+ "glFogiv\0"
+ "glFrontFace\0"
+ "glHint\0"
+ "glLightf\0"
+ "glLightfv\0"
+ "glLighti\0"
+ "glLightiv\0"
+ "glLightModelf\0"
+ "glLightModelfv\0"
+ "glLightModeli\0"
+ "glLightModeliv\0"
+ "glLineStipple\0"
+ "glLineWidth\0"
+ "glMaterialf\0"
+ "glMaterialfv\0"
+ "glMateriali\0"
+ "glMaterialiv\0"
+ "glPointSize\0"
+ "glPolygonMode\0"
+ "glPolygonStipple\0"
+ "glScissor\0"
+ "glShadeModel\0"
+ "glTexParameterf\0"
+ "glTexParameterfv\0"
+ "glTexParameteri\0"
+ "glTexParameteriv\0"
+ "glTexImage1D\0"
+ "glTexImage2D\0"
+ "glTexEnvf\0"
+ "glTexEnvfv\0"
+ "glTexEnvi\0"
+ "glTexEnviv\0"
+ "glTexGend\0"
+ "glTexGendv\0"
+ "glTexGenf\0"
+ "glTexGenfv\0"
+ "glTexGeni\0"
+ "glTexGeniv\0"
+ "glFeedbackBuffer\0"
+ "glSelectBuffer\0"
+ "glRenderMode\0"
+ "glInitNames\0"
+ "glLoadName\0"
+ "glPassThrough\0"
+ "glPopName\0"
+ "glPushName\0"
+ "glDrawBuffer\0"
+ "glClear\0"
+ "glClearAccum\0"
+ "glClearIndex\0"
+ "glClearColor\0"
+ "glClearStencil\0"
+ "glClearDepth\0"
+ "glStencilMask\0"
+ "glColorMask\0"
+ "glDepthMask\0"
+ "glIndexMask\0"
+ "glAccum\0"
+ "glDisable\0"
+ "glEnable\0"
+ "glFinish\0"
+ "glFlush\0"
+ "glPopAttrib\0"
+ "glPushAttrib\0"
+ "glMap1d\0"
+ "glMap1f\0"
+ "glMap2d\0"
+ "glMap2f\0"
+ "glMapGrid1d\0"
+ "glMapGrid1f\0"
+ "glMapGrid2d\0"
+ "glMapGrid2f\0"
+ "glEvalCoord1d\0"
+ "glEvalCoord1dv\0"
+ "glEvalCoord1f\0"
+ "glEvalCoord1fv\0"
+ "glEvalCoord2d\0"
+ "glEvalCoord2dv\0"
+ "glEvalCoord2f\0"
+ "glEvalCoord2fv\0"
+ "glEvalMesh1\0"
+ "glEvalPoint1\0"
+ "glEvalMesh2\0"
+ "glEvalPoint2\0"
+ "glAlphaFunc\0"
+ "glBlendFunc\0"
+ "glLogicOp\0"
+ "glStencilFunc\0"
+ "glStencilOp\0"
+ "glDepthFunc\0"
+ "glPixelZoom\0"
+ "glPixelTransferf\0"
+ "glPixelTransferi\0"
+ "glPixelStoref\0"
+ "glPixelStorei\0"
+ "glPixelMapfv\0"
+ "glPixelMapuiv\0"
+ "glPixelMapusv\0"
+ "glReadBuffer\0"
+ "glCopyPixels\0"
+ "glReadPixels\0"
+ "glDrawPixels\0"
+ "glGetBooleanv\0"
+ "glGetClipPlane\0"
+ "glGetDoublev\0"
+ "glGetError\0"
+ "glGetFloatv\0"
+ "glGetIntegerv\0"
+ "glGetLightfv\0"
+ "glGetLightiv\0"
+ "glGetMapdv\0"
+ "glGetMapfv\0"
+ "glGetMapiv\0"
+ "glGetMaterialfv\0"
+ "glGetMaterialiv\0"
+ "glGetPixelMapfv\0"
+ "glGetPixelMapuiv\0"
+ "glGetPixelMapusv\0"
+ "glGetPolygonStipple\0"
+ "glGetString\0"
+ "glGetTexEnvfv\0"
+ "glGetTexEnviv\0"
+ "glGetTexGendv\0"
+ "glGetTexGenfv\0"
+ "glGetTexGeniv\0"
+ "glGetTexImage\0"
+ "glGetTexParameterfv\0"
+ "glGetTexParameteriv\0"
+ "glGetTexLevelParameterfv\0"
+ "glGetTexLevelParameteriv\0"
+ "glIsEnabled\0"
+ "glIsList\0"
+ "glDepthRange\0"
+ "glFrustum\0"
+ "glLoadIdentity\0"
+ "glLoadMatrixf\0"
+ "glLoadMatrixd\0"
+ "glMatrixMode\0"
+ "glMultMatrixf\0"
+ "glMultMatrixd\0"
+ "glOrtho\0"
+ "glPopMatrix\0"
+ "glPushMatrix\0"
+ "glRotated\0"
+ "glRotatef\0"
+ "glScaled\0"
+ "glScalef\0"
+ "glTranslated\0"
+ "glTranslatef\0"
+ "glViewport\0"
+ "glArrayElement\0"
+ "glBindTexture\0"
+ "glColorPointer\0"
+ "glDisableClientState\0"
+ "glDrawArrays\0"
+ "glDrawElements\0"
+ "glEdgeFlagPointer\0"
+ "glEnableClientState\0"
+ "glIndexPointer\0"
+ "glIndexub\0"
+ "glIndexubv\0"
+ "glInterleavedArrays\0"
+ "glNormalPointer\0"
+ "glPolygonOffset\0"
+ "glTexCoordPointer\0"
+ "glVertexPointer\0"
+ "glAreTexturesResident\0"
+ "glCopyTexImage1D\0"
+ "glCopyTexImage2D\0"
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage2D\0"
+ "glDeleteTextures\0"
+ "glGenTextures\0"
+ "glGetPointerv\0"
+ "glIsTexture\0"
+ "glPrioritizeTextures\0"
+ "glTexSubImage1D\0"
+ "glTexSubImage2D\0"
+ "glPopClientAttrib\0"
+ "glPushClientAttrib\0"
+ "glBlendColor\0"
+ "glBlendEquation\0"
+ "glDrawRangeElements\0"
+ "glColorTable\0"
+ "glColorTableParameterfv\0"
+ "glColorTableParameteriv\0"
+ "glCopyColorTable\0"
+ "glGetColorTable\0"
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameteriv\0"
+ "glColorSubTable\0"
+ "glCopyColorSubTable\0"
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter2D\0"
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriv\0"
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter2D\0"
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameteriv\0"
+ "glGetSeparableFilter\0"
+ "glSeparableFilter2D\0"
+ "glGetHistogram\0"
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameteriv\0"
+ "glGetMinmax\0"
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameteriv\0"
+ "glHistogram\0"
+ "glMinmax\0"
+ "glResetHistogram\0"
+ "glResetMinmax\0"
+ "glTexImage3D\0"
+ "glTexSubImage3D\0"
+ "glCopyTexSubImage3D\0"
+ "glActiveTextureARB\0"
+ "glClientActiveTextureARB\0"
+ "glMultiTexCoord1dARB\0"
+ "glMultiTexCoord1dvARB\0"
+ "glMultiTexCoord1fARB\0"
+ "glMultiTexCoord1fvARB\0"
+ "glMultiTexCoord1iARB\0"
+ "glMultiTexCoord1ivARB\0"
+ "glMultiTexCoord1sARB\0"
+ "glMultiTexCoord1svARB\0"
+ "glMultiTexCoord2dARB\0"
+ "glMultiTexCoord2dvARB\0"
+ "glMultiTexCoord2fARB\0"
+ "glMultiTexCoord2fvARB\0"
+ "glMultiTexCoord2iARB\0"
+ "glMultiTexCoord2ivARB\0"
+ "glMultiTexCoord2sARB\0"
+ "glMultiTexCoord2svARB\0"
+ "glMultiTexCoord3dARB\0"
+ "glMultiTexCoord3dvARB\0"
+ "glMultiTexCoord3fARB\0"
+ "glMultiTexCoord3fvARB\0"
+ "glMultiTexCoord3iARB\0"
+ "glMultiTexCoord3ivARB\0"
+ "glMultiTexCoord3sARB\0"
+ "glMultiTexCoord3svARB\0"
+ "glMultiTexCoord4dARB\0"
+ "glMultiTexCoord4dvARB\0"
+ "glMultiTexCoord4fARB\0"
+ "glMultiTexCoord4fvARB\0"
+ "glMultiTexCoord4iARB\0"
+ "glMultiTexCoord4ivARB\0"
+ "glMultiTexCoord4sARB\0"
+ "glMultiTexCoord4svARB\0"
+ "glLoadTransposeMatrixfARB\0"
+ "glLoadTransposeMatrixdARB\0"
+ "glMultTransposeMatrixfARB\0"
+ "glMultTransposeMatrixdARB\0"
+ "glSampleCoverageARB\0"
+ "glDrawBuffersARB\0"
+ "glPolygonOffsetEXT\0"
+ "glGetTexFilterFuncSGIS\0"
+ "glTexFilterFuncSGIS\0"
+ "glGetHistogramEXT\0"
+ "glGetHistogramParameterfvEXT\0"
+ "glGetHistogramParameterivEXT\0"
+ "glGetMinmaxEXT\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "glGetMinmaxParameterivEXT\0"
+ "glGetConvolutionFilterEXT\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "glGetConvolutionParameterivEXT\0"
+ "glGetSeparableFilterEXT\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterivSGI\0"
+ "glPixelTexGenSGIX\0"
+ "glPixelTexGenParameteriSGIS\0"
+ "glPixelTexGenParameterivSGIS\0"
+ "glPixelTexGenParameterfSGIS\0"
+ "glPixelTexGenParameterfvSGIS\0"
+ "glGetPixelTexGenParameterivSGIS\0"
+ "glGetPixelTexGenParameterfvSGIS\0"
+ "glTexImage4DSGIS\0"
+ "glTexSubImage4DSGIS\0"
+ "glAreTexturesResidentEXT\0"
+ "glGenTexturesEXT\0"
+ "glIsTextureEXT\0"
+ "glDetailTexFuncSGIS\0"
+ "glGetDetailTexFuncSGIS\0"
+ "glSharpenTexFuncSGIS\0"
+ "glGetSharpenTexFuncSGIS\0"
+ "glSampleMaskSGIS\0"
+ "glSamplePatternSGIS\0"
+ "glColorPointerEXT\0"
+ "glEdgeFlagPointerEXT\0"
+ "glIndexPointerEXT\0"
+ "glNormalPointerEXT\0"
+ "glTexCoordPointerEXT\0"
+ "glVertexPointerEXT\0"
+ "glSpriteParameterfSGIX\0"
+ "glSpriteParameterfvSGIX\0"
+ "glSpriteParameteriSGIX\0"
+ "glSpriteParameterivSGIX\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfvEXT\0"
+ "glGetInstrumentsSGIX\0"
+ "glInstrumentsBufferSGIX\0"
+ "glPollInstrumentsSGIX\0"
+ "glReadInstrumentsSGIX\0"
+ "glStartInstrumentsSGIX\0"
+ "glStopInstrumentsSGIX\0"
+ "glFrameZoomSGIX\0"
+ "glTagSampleBufferSGIX\0"
+ "glReferencePlaneSGIX\0"
+ "glFlushRasterSGIX\0"
+ "glGetListParameterfvSGIX\0"
+ "glGetListParameterivSGIX\0"
+ "glListParameterfSGIX\0"
+ "glListParameterfvSGIX\0"
+ "glListParameteriSGIX\0"
+ "glListParameterivSGIX\0"
+ "glFragmentColorMaterialSGIX\0"
+ "glFragmentLightfSGIX\0"
+ "glFragmentLightfvSGIX\0"
+ "glFragmentLightiSGIX\0"
+ "glFragmentLightivSGIX\0"
+ "glFragmentLightModelfSGIX\0"
+ "glFragmentLightModelfvSGIX\0"
+ "glFragmentLightModeliSGIX\0"
+ "glFragmentLightModelivSGIX\0"
+ "glFragmentMaterialfSGIX\0"
+ "glFragmentMaterialfvSGIX\0"
+ "glFragmentMaterialiSGIX\0"
+ "glFragmentMaterialivSGIX\0"
+ "glGetFragmentLightfvSGIX\0"
+ "glGetFragmentLightivSGIX\0"
+ "glGetFragmentMaterialfvSGIX\0"
+ "glGetFragmentMaterialivSGIX\0"
+ "glLightEnviSGIX\0"
+ "glVertexWeightfEXT\0"
+ "glVertexWeightfvEXT\0"
+ "glVertexWeightPointerEXT\0"
+ "glFlushVertexArrayRangeNV\0"
+ "glVertexArrayRangeNV\0"
+ "glCombinerParameterfvNV\0"
+ "glCombinerParameterfNV\0"
+ "glCombinerParameterivNV\0"
+ "glCombinerParameteriNV\0"
+ "glCombinerInputNV\0"
+ "glCombinerOutputNV\0"
+ "glFinalCombinerInputNV\0"
+ "glGetCombinerInputParameterfvNV\0"
+ "glGetCombinerInputParameterivNV\0"
+ "glGetCombinerOutputParameterfvNV\0"
+ "glGetCombinerOutputParameterivNV\0"
+ "glGetFinalCombinerInputParameterfvNV\0"
+ "glGetFinalCombinerInputParameterivNV\0"
+ "glResizeBuffersMESA\0"
+ "glWindowPos2dMESA\0"
+ "glWindowPos2dvMESA\0"
+ "glWindowPos2fMESA\0"
+ "glWindowPos2fvMESA\0"
+ "glWindowPos2iMESA\0"
+ "glWindowPos2ivMESA\0"
+ "glWindowPos2sMESA\0"
+ "glWindowPos2svMESA\0"
+ "glWindowPos3dMESA\0"
+ "glWindowPos3dvMESA\0"
+ "glWindowPos3fMESA\0"
+ "glWindowPos3fvMESA\0"
+ "glWindowPos3iMESA\0"
+ "glWindowPos3ivMESA\0"
+ "glWindowPos3sMESA\0"
+ "glWindowPos3svMESA\0"
+ "glWindowPos4dMESA\0"
+ "glWindowPos4dvMESA\0"
+ "glWindowPos4fMESA\0"
+ "glWindowPos4fvMESA\0"
+ "glWindowPos4iMESA\0"
+ "glWindowPos4ivMESA\0"
+ "glWindowPos4sMESA\0"
+ "glWindowPos4svMESA\0"
+ "glBlendFuncSeparateEXT\0"
+ "glIndexMaterialEXT\0"
+ "glIndexFuncEXT\0"
+ "glLockArraysEXT\0"
+ "glUnlockArraysEXT\0"
+ "glCullParameterdvEXT\0"
+ "glCullParameterfvEXT\0"
+ "glHintPGI\0"
+ "glFogCoordfEXT\0"
+ "glFogCoordfvEXT\0"
+ "glFogCoorddEXT\0"
+ "glFogCoorddvEXT\0"
+ "glFogCoordPointerEXT\0"
+ "glGetColorTableEXT\0"
+ "glGetColorTableParameterivEXT\0"
+ "glGetColorTableParameterfvEXT\0"
+ "glTbufferMask3DFX\0"
+ "glCompressedTexImage3DARB\0"
+ "glCompressedTexImage2DARB\0"
+ "glCompressedTexImage1DARB\0"
+ "glCompressedTexSubImage3DARB\0"
+ "glCompressedTexSubImage2DARB\0"
+ "glCompressedTexSubImage1DARB\0"
+ "glGetCompressedTexImageARB\0"
+ "glSecondaryColor3bEXT\0"
+ "glSecondaryColor3bvEXT\0"
+ "glSecondaryColor3dEXT\0"
+ "glSecondaryColor3dvEXT\0"
+ "glSecondaryColor3fEXT\0"
+ "glSecondaryColor3fvEXT\0"
+ "glSecondaryColor3iEXT\0"
+ "glSecondaryColor3ivEXT\0"
+ "glSecondaryColor3sEXT\0"
+ "glSecondaryColor3svEXT\0"
+ "glSecondaryColor3ubEXT\0"
+ "glSecondaryColor3ubvEXT\0"
+ "glSecondaryColor3uiEXT\0"
+ "glSecondaryColor3uivEXT\0"
+ "glSecondaryColor3usEXT\0"
+ "glSecondaryColor3usvEXT\0"
+ "glSecondaryColorPointerEXT\0"
+ "glAreProgramsResidentNV\0"
+ "glBindProgramNV\0"
+ "glDeleteProgramsNV\0"
+ "glExecuteProgramNV\0"
+ "glGenProgramsNV\0"
+ "glGetProgramParameterdvNV\0"
+ "glGetProgramParameterfvNV\0"
+ "glGetProgramivNV\0"
+ "glGetProgramStringNV\0"
+ "glGetTrackMatrixivNV\0"
+ "glGetVertexAttribdvNV\0"
+ "glGetVertexAttribfvNV\0"
+ "glGetVertexAttribivNV\0"
+ "glGetVertexAttribPointervNV\0"
+ "glIsProgramNV\0"
+ "glLoadProgramNV\0"
+ "glProgramParameter4dNV\0"
+ "glProgramParameter4dvNV\0"
+ "glProgramParameter4fNV\0"
+ "glProgramParameter4fvNV\0"
+ "glProgramParameters4dvNV\0"
+ "glProgramParameters4fvNV\0"
+ "glRequestResidentProgramsNV\0"
+ "glTrackMatrixNV\0"
+ "glVertexAttribPointerNV\0"
+ "glVertexAttrib1dNV\0"
+ "glVertexAttrib1dvNV\0"
+ "glVertexAttrib1fNV\0"
+ "glVertexAttrib1fvNV\0"
+ "glVertexAttrib1sNV\0"
+ "glVertexAttrib1svNV\0"
+ "glVertexAttrib2dNV\0"
+ "glVertexAttrib2dvNV\0"
+ "glVertexAttrib2fNV\0"
+ "glVertexAttrib2fvNV\0"
+ "glVertexAttrib2sNV\0"
+ "glVertexAttrib2svNV\0"
+ "glVertexAttrib3dNV\0"
+ "glVertexAttrib3dvNV\0"
+ "glVertexAttrib3fNV\0"
+ "glVertexAttrib3fvNV\0"
+ "glVertexAttrib3sNV\0"
+ "glVertexAttrib3svNV\0"
+ "glVertexAttrib4dNV\0"
+ "glVertexAttrib4dvNV\0"
+ "glVertexAttrib4fNV\0"
+ "glVertexAttrib4fvNV\0"
+ "glVertexAttrib4sNV\0"
+ "glVertexAttrib4svNV\0"
+ "glVertexAttrib4ubNV\0"
+ "glVertexAttrib4ubvNV\0"
+ "glVertexAttribs1dvNV\0"
+ "glVertexAttribs1fvNV\0"
+ "glVertexAttribs1svNV\0"
+ "glVertexAttribs2dvNV\0"
+ "glVertexAttribs2fvNV\0"
+ "glVertexAttribs2svNV\0"
+ "glVertexAttribs3dvNV\0"
+ "glVertexAttribs3fvNV\0"
+ "glVertexAttribs3svNV\0"
+ "glVertexAttribs4dvNV\0"
+ "glVertexAttribs4fvNV\0"
+ "glVertexAttribs4svNV\0"
+ "glVertexAttribs4ubvNV\0"
+ "glPointParameteriNV\0"
+ "glPointParameterivNV\0"
+ "glMultiDrawArraysEXT\0"
+ "glMultiDrawElementsEXT\0"
+ "glActiveStencilFaceEXT\0"
+ "glDeleteFencesNV\0"
+ "glGenFencesNV\0"
+ "glIsFenceNV\0"
+ "glTestFenceNV\0"
+ "glGetFenceivNV\0"
+ "glFinishFenceNV\0"
+ "glSetFenceNV\0"
+ "glVertexAttrib4bvARB\0"
+ "glVertexAttrib4ivARB\0"
+ "glVertexAttrib4ubvARB\0"
+ "glVertexAttrib4usvARB\0"
+ "glVertexAttrib4uivARB\0"
+ "glVertexAttrib4NbvARB\0"
+ "glVertexAttrib4NsvARB\0"
+ "glVertexAttrib4NivARB\0"
+ "glVertexAttrib4NusvARB\0"
+ "glVertexAttrib4NuivARB\0"
+ "glVertexAttribPointerARB\0"
+ "glEnableVertexAttribArrayARB\0"
+ "glDisableVertexAttribArrayARB\0"
+ "glProgramStringARB\0"
+ "glProgramEnvParameter4dARB\0"
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramEnvParameter4fARB\0"
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramLocalParameter4dARB\0"
+ "glProgramLocalParameter4dvARB\0"
+ "glProgramLocalParameter4fARB\0"
+ "glProgramLocalParameter4fvARB\0"
+ "glGetProgramEnvParameterdvARB\0"
+ "glGetProgramEnvParameterfvARB\0"
+ "glGetProgramLocalParameterdvARB\0"
+ "glGetProgramLocalParameterfvARB\0"
+ "glGetProgramivARB\0"
+ "glGetProgramStringARB\0"
+ "glProgramNamedParameter4fNV\0"
+ "glProgramNamedParameter4dNV\0"
+ "glProgramNamedParameter4fvNV\0"
+ "glProgramNamedParameter4dvNV\0"
+ "glGetProgramNamedParameterfvNV\0"
+ "glGetProgramNamedParameterdvNV\0"
+ "glBindBufferARB\0"
+ "glBufferDataARB\0"
+ "glBufferSubDataARB\0"
+ "glDeleteBuffersARB\0"
+ "glGenBuffersARB\0"
+ "glGetBufferParameterivARB\0"
+ "glGetBufferPointervARB\0"
+ "glGetBufferSubDataARB\0"
+ "glIsBufferARB\0"
+ "glMapBufferARB\0"
+ "glUnmapBufferARB\0"
+ "glDepthBoundsEXT\0"
+ "glGenQueriesARB\0"
+ "glDeleteQueriesARB\0"
+ "glIsQueryARB\0"
+ "glBeginQueryARB\0"
+ "glEndQueryARB\0"
+ "glGetQueryivARB\0"
+ "glGetQueryObjectivARB\0"
+ "glGetQueryObjectuivARB\0"
+ "glMultiModeDrawArraysIBM\0"
+ "glMultiModeDrawElementsIBM\0"
+ "glBlendEquationSeparateEXT\0"
+ "glActiveTexture\0"
+ "glClientActiveTexture\0"
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sv\0"
+ "glLoadTransposeMatrixf\0"
+ "glLoadTransposeMatrixd\0"
+ "glMultTransposeMatrixf\0"
+ "glMultTransposeMatrixd\0"
+ "glSampleCoverage\0"
+ "glCompressedTexImage3D\0"
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage1D\0"
+ "glCompressedTexSubImage3D\0"
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage1D\0"
+ "glGetCompressedTexImage\0"
+ "glBlendFuncSeparate\0"
+ "glFogCoordf\0"
+ "glFogCoordfv\0"
+ "glFogCoordd\0"
+ "glFogCoorddv\0"
+ "glFogCoordPointer\0"
+ "glMultiDrawArrays\0"
+ "glMultiDrawElements\0"
+ "glPointParameterf\0"
+ "glPointParameterfv\0"
+ "glPointParameteri\0"
+ "glPointParameteriv\0"
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fv\0"
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usv\0"
+ "glSecondaryColorPointer\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sv\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sv\0"
+ "glBindBuffer\0"
+ "glBufferData\0"
+ "glBufferSubData\0"
+ "glDeleteBuffers\0"
+ "glGenBuffers\0"
+ "glGetBufferParameteriv\0"
+ "glGetBufferPointerv\0"
+ "glGetBufferSubData\0"
+ "glIsBuffer\0"
+ "glMapBuffer\0"
+ "glUnmapBuffer\0"
+ "glGenQueries\0"
+ "glDeleteQueries\0"
+ "glIsQuery\0"
+ "glBeginQuery\0"
+ "glEndQuery\0"
+ "glGetQueryiv\0"
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectuiv\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfvARB\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3svARB\0"
+ "glVertexAttrib1sARB\0"
+ "glVertexAttrib1fARB\0"
+ "glVertexAttrib1dARB\0"
+ "glVertexAttrib2sARB\0"
+ "glVertexAttrib2fARB\0"
+ "glVertexAttrib2dARB\0"
+ "glVertexAttrib3sARB\0"
+ "glVertexAttrib3fARB\0"
+ "glVertexAttrib3dARB\0"
+ "glVertexAttrib4sARB\0"
+ "glVertexAttrib4fARB\0"
+ "glVertexAttrib4dARB\0"
+ "glVertexAttrib4NubARB\0"
+ "glVertexAttrib1svARB\0"
+ "glVertexAttrib1fvARB\0"
+ "glVertexAttrib1dvARB\0"
+ "glVertexAttrib2svARB\0"
+ "glVertexAttrib2fvARB\0"
+ "glVertexAttrib2dvARB\0"
+ "glVertexAttrib3svARB\0"
+ "glVertexAttrib3fvARB\0"
+ "glVertexAttrib3dvARB\0"
+ "glVertexAttrib4svARB\0"
+ "glVertexAttrib4fvARB\0"
+ "glVertexAttrib4dvARB\0"
+ "glVertexAttrib4NubvARB\0"
+ "glBindProgramARB\0"
+ "glDeleteProgramsARB\0"
+ "glGenProgramsARB\0"
+ "glIsProgramARB\0"
+ "glGetVertexAttribdvARB\0"
+ "glGetVertexAttribfvARB\0"
+ "glGetVertexAttribivARB\0"
+ "glGetVertexAttribPointervARB\0"
+ "glBlendColorEXT\0"
+ "glTexImage3DEXT\0"
+ "glTexSubImage3DEXT\0"
+ "glTexSubImage1DEXT\0"
+ "glTexSubImage2DEXT\0"
+ "glCopyTexImage1DEXT\0"
+ "glCopyTexImage2DEXT\0"
+ "glCopyTexSubImage1DEXT\0"
+ "glCopyTexSubImage2DEXT\0"
+ "glCopyTexSubImage3DEXT\0"
+ "glHistogramEXT\0"
+ "glMinmaxEXT\0"
+ "glResetHistogramEXT\0"
+ "glResetMinmaxEXT\0"
+ "glConvolutionFilter1DEXT\0"
+ "glConvolutionFilter2DEXT\0"
+ "glConvolutionParameterfEXT\0"
+ "glConvolutionParameterfvEXT\0"
+ "glConvolutionParameteriEXT\0"
+ "glConvolutionParameterivEXT\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "glSeparableFilter2DEXT\0"
+ "glColorTableSGI\0"
+ "glColorTableParameterfvSGI\0"
+ "glColorTableParameterivSGI\0"
+ "glCopyColorTableSGI\0"
+ "glBindTextureEXT\0"
+ "glDeleteTexturesEXT\0"
+ "glPrioritizeTexturesEXT\0"
+ "glArrayElementEXT\0"
+ "glDrawArraysEXT\0"
+ "glGetPointervEXT\0"
+ "glBlendEquationEXT\0"
+ "glColorSubTableEXT\0"
+ "glCopyColorSubTableEXT\0"
+ "glColorTableEXT\0"
+ "glDrawRangeElementsEXT\0"
+ "glSampleMaskEXT\0"
+ "glSamplePatternEXT\0"
+ "glDrawBuffersATI\0"
+ "glBlendEquationSeparateATI\0"
+ "glBlendFuncSeparateINGR\0"
+ "glPointParameterfSGIS\0"
+ "glPointParameterfvSGIS\0"
+ ;
static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET( 0, glNewList, _gloffset_NewList ),
@@ -1379,510 +1380,511 @@ static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET( 5821, glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB ),
NAME_FUNC_OFFSET( 5847, glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB ),
NAME_FUNC_OFFSET( 5873, glSampleCoverageARB, _gloffset_SampleCoverageARB ),
- NAME_FUNC_OFFSET( 5893, gl__unused413, _gloffset___unused413 ),
- NAME_FUNC_OFFSET( 5907, glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT ),
- NAME_FUNC_OFFSET( 5926, glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS ),
- NAME_FUNC_OFFSET( 5949, glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS ),
- NAME_FUNC_OFFSET( 5969, glGetHistogramEXT, _gloffset_GetHistogramEXT ),
- NAME_FUNC_OFFSET( 5987, glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT ),
- NAME_FUNC_OFFSET( 6016, glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT ),
- NAME_FUNC_OFFSET( 6045, glGetMinmaxEXT, _gloffset_GetMinmaxEXT ),
- NAME_FUNC_OFFSET( 6060, glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT ),
- NAME_FUNC_OFFSET( 6086, glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT ),
- NAME_FUNC_OFFSET( 6112, glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT ),
- NAME_FUNC_OFFSET( 6138, glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT ),
- NAME_FUNC_OFFSET( 6169, glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT ),
- NAME_FUNC_OFFSET( 6200, glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT ),
- NAME_FUNC_OFFSET( 6224, glGetColorTableSGI, _gloffset_GetColorTableSGI ),
- NAME_FUNC_OFFSET( 6243, glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI ),
- NAME_FUNC_OFFSET( 6273, glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI ),
- NAME_FUNC_OFFSET( 6303, glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX ),
- NAME_FUNC_OFFSET( 6321, glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS ),
- NAME_FUNC_OFFSET( 6349, glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS ),
- NAME_FUNC_OFFSET( 6378, glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS ),
- NAME_FUNC_OFFSET( 6406, glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS ),
- NAME_FUNC_OFFSET( 6435, glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS ),
- NAME_FUNC_OFFSET( 6467, glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS ),
- NAME_FUNC_OFFSET( 6499, glTexImage4DSGIS, _gloffset_TexImage4DSGIS ),
- NAME_FUNC_OFFSET( 6516, glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS ),
- NAME_FUNC_OFFSET( 6536, glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT ),
- NAME_FUNC_OFFSET( 6561, glGenTexturesEXT, _gloffset_GenTexturesEXT ),
- NAME_FUNC_OFFSET( 6578, glIsTextureEXT, _gloffset_IsTextureEXT ),
- NAME_FUNC_OFFSET( 6593, glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS ),
- NAME_FUNC_OFFSET( 6613, glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS ),
- NAME_FUNC_OFFSET( 6636, glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS ),
- NAME_FUNC_OFFSET( 6657, glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS ),
- NAME_FUNC_OFFSET( 6681, glSampleMaskSGIS, _gloffset_SampleMaskSGIS ),
- NAME_FUNC_OFFSET( 6698, glSamplePatternSGIS, _gloffset_SamplePatternSGIS ),
- NAME_FUNC_OFFSET( 6718, glColorPointerEXT, _gloffset_ColorPointerEXT ),
- NAME_FUNC_OFFSET( 6736, glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT ),
- NAME_FUNC_OFFSET( 6757, glIndexPointerEXT, _gloffset_IndexPointerEXT ),
- NAME_FUNC_OFFSET( 6775, glNormalPointerEXT, _gloffset_NormalPointerEXT ),
- NAME_FUNC_OFFSET( 6794, glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT ),
- NAME_FUNC_OFFSET( 6815, glVertexPointerEXT, _gloffset_VertexPointerEXT ),
- NAME_FUNC_OFFSET( 6834, glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX ),
- NAME_FUNC_OFFSET( 6857, glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX ),
- NAME_FUNC_OFFSET( 6881, glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX ),
- NAME_FUNC_OFFSET( 6904, glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX ),
- NAME_FUNC_OFFSET( 6928, glPointParameterfEXT, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 6949, glPointParameterfvEXT, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 6971, glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX ),
- NAME_FUNC_OFFSET( 6992, glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX ),
- NAME_FUNC_OFFSET( 7016, glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX ),
- NAME_FUNC_OFFSET( 7038, glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX ),
- NAME_FUNC_OFFSET( 7060, glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX ),
- NAME_FUNC_OFFSET( 7083, glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX ),
- NAME_FUNC_OFFSET( 7105, glFrameZoomSGIX, _gloffset_FrameZoomSGIX ),
- NAME_FUNC_OFFSET( 7121, glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX ),
- NAME_FUNC_OFFSET( 7143, glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX ),
- NAME_FUNC_OFFSET( 7164, glFlushRasterSGIX, _gloffset_FlushRasterSGIX ),
- NAME_FUNC_OFFSET( 7182, glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX ),
- NAME_FUNC_OFFSET( 7207, glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX ),
- NAME_FUNC_OFFSET( 7232, glListParameterfSGIX, _gloffset_ListParameterfSGIX ),
- NAME_FUNC_OFFSET( 7253, glListParameterfvSGIX, _gloffset_ListParameterfvSGIX ),
- NAME_FUNC_OFFSET( 7275, glListParameteriSGIX, _gloffset_ListParameteriSGIX ),
- NAME_FUNC_OFFSET( 7296, glListParameterivSGIX, _gloffset_ListParameterivSGIX ),
- NAME_FUNC_OFFSET( 7318, glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX ),
- NAME_FUNC_OFFSET( 7346, glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX ),
- NAME_FUNC_OFFSET( 7367, glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX ),
- NAME_FUNC_OFFSET( 7389, glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX ),
- NAME_FUNC_OFFSET( 7410, glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX ),
- NAME_FUNC_OFFSET( 7432, glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX ),
- NAME_FUNC_OFFSET( 7458, glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX ),
- NAME_FUNC_OFFSET( 7485, glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX ),
- NAME_FUNC_OFFSET( 7511, glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX ),
- NAME_FUNC_OFFSET( 7538, glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX ),
- NAME_FUNC_OFFSET( 7562, glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX ),
- NAME_FUNC_OFFSET( 7587, glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX ),
- NAME_FUNC_OFFSET( 7611, glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX ),
- NAME_FUNC_OFFSET( 7636, glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX ),
- NAME_FUNC_OFFSET( 7661, glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX ),
- NAME_FUNC_OFFSET( 7686, glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX ),
- NAME_FUNC_OFFSET( 7714, glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX ),
- NAME_FUNC_OFFSET( 7742, glLightEnviSGIX, _gloffset_LightEnviSGIX ),
- NAME_FUNC_OFFSET( 7758, glVertexWeightfEXT, _gloffset_VertexWeightfEXT ),
- NAME_FUNC_OFFSET( 7777, glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT ),
- NAME_FUNC_OFFSET( 7797, glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT ),
- NAME_FUNC_OFFSET( 7822, glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV ),
- NAME_FUNC_OFFSET( 7848, glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV ),
- NAME_FUNC_OFFSET( 7869, glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV ),
- NAME_FUNC_OFFSET( 7893, glCombinerParameterfNV, _gloffset_CombinerParameterfNV ),
- NAME_FUNC_OFFSET( 7916, glCombinerParameterivNV, _gloffset_CombinerParameterivNV ),
- NAME_FUNC_OFFSET( 7940, glCombinerParameteriNV, _gloffset_CombinerParameteriNV ),
- NAME_FUNC_OFFSET( 7963, glCombinerInputNV, _gloffset_CombinerInputNV ),
- NAME_FUNC_OFFSET( 7981, glCombinerOutputNV, _gloffset_CombinerOutputNV ),
- NAME_FUNC_OFFSET( 8000, glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV ),
- NAME_FUNC_OFFSET( 8023, glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV ),
- NAME_FUNC_OFFSET( 8055, glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV ),
- NAME_FUNC_OFFSET( 8087, glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV ),
- NAME_FUNC_OFFSET( 8120, glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV ),
- NAME_FUNC_OFFSET( 8153, glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV ),
- NAME_FUNC_OFFSET( 8190, glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV ),
- NAME_FUNC_OFFSET( 8227, glResizeBuffersMESA, _gloffset_ResizeBuffersMESA ),
- NAME_FUNC_OFFSET( 8247, glWindowPos2dMESA, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 8265, glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 8284, glWindowPos2fMESA, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 8302, glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 8321, glWindowPos2iMESA, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 8339, glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 8358, glWindowPos2sMESA, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 8376, glWindowPos2svMESA, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 8395, glWindowPos3dMESA, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 8413, glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 8432, glWindowPos3fMESA, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 8450, glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 8469, glWindowPos3iMESA, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 8487, glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 8506, glWindowPos3sMESA, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 8524, glWindowPos3svMESA, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 8543, glWindowPos4dMESA, _gloffset_WindowPos4dMESA ),
- NAME_FUNC_OFFSET( 8561, glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA ),
- NAME_FUNC_OFFSET( 8580, glWindowPos4fMESA, _gloffset_WindowPos4fMESA ),
- NAME_FUNC_OFFSET( 8598, glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA ),
- NAME_FUNC_OFFSET( 8617, glWindowPos4iMESA, _gloffset_WindowPos4iMESA ),
- NAME_FUNC_OFFSET( 8635, glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA ),
- NAME_FUNC_OFFSET( 8654, glWindowPos4sMESA, _gloffset_WindowPos4sMESA ),
- NAME_FUNC_OFFSET( 8672, glWindowPos4svMESA, _gloffset_WindowPos4svMESA ),
- NAME_FUNC_OFFSET( 8691, glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 8714, glIndexMaterialEXT, _gloffset_IndexMaterialEXT ),
- NAME_FUNC_OFFSET( 8733, glIndexFuncEXT, _gloffset_IndexFuncEXT ),
- NAME_FUNC_OFFSET( 8748, glLockArraysEXT, _gloffset_LockArraysEXT ),
- NAME_FUNC_OFFSET( 8764, glUnlockArraysEXT, _gloffset_UnlockArraysEXT ),
- NAME_FUNC_OFFSET( 8782, glCullParameterdvEXT, _gloffset_CullParameterdvEXT ),
- NAME_FUNC_OFFSET( 8803, glCullParameterfvEXT, _gloffset_CullParameterfvEXT ),
- NAME_FUNC_OFFSET( 8824, glHintPGI, _gloffset_HintPGI ),
- NAME_FUNC_OFFSET( 8834, glFogCoordfEXT, _gloffset_FogCoordfEXT ),
- NAME_FUNC_OFFSET( 8849, glFogCoordfvEXT, _gloffset_FogCoordfvEXT ),
- NAME_FUNC_OFFSET( 8865, glFogCoorddEXT, _gloffset_FogCoorddEXT ),
- NAME_FUNC_OFFSET( 8880, glFogCoorddvEXT, _gloffset_FogCoorddvEXT ),
- NAME_FUNC_OFFSET( 8896, glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT ),
- NAME_FUNC_OFFSET( 8917, glGetColorTableEXT, _gloffset_GetColorTableEXT ),
- NAME_FUNC_OFFSET( 8936, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT ),
- NAME_FUNC_OFFSET( 8966, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT ),
- NAME_FUNC_OFFSET( 8996, glTbufferMask3DFX, _gloffset_TbufferMask3DFX ),
- NAME_FUNC_OFFSET( 9014, glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB ),
- NAME_FUNC_OFFSET( 9040, glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB ),
- NAME_FUNC_OFFSET( 9066, glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB ),
- NAME_FUNC_OFFSET( 9092, glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB ),
- NAME_FUNC_OFFSET( 9121, glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB ),
- NAME_FUNC_OFFSET( 9150, glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB ),
- NAME_FUNC_OFFSET( 9179, glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB ),
- NAME_FUNC_OFFSET( 9206, glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT ),
- NAME_FUNC_OFFSET( 9228, glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT ),
- NAME_FUNC_OFFSET( 9251, glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT ),
- NAME_FUNC_OFFSET( 9273, glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT ),
- NAME_FUNC_OFFSET( 9296, glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT ),
- NAME_FUNC_OFFSET( 9318, glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT ),
- NAME_FUNC_OFFSET( 9341, glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT ),
- NAME_FUNC_OFFSET( 9363, glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT ),
- NAME_FUNC_OFFSET( 9386, glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT ),
- NAME_FUNC_OFFSET( 9408, glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT ),
- NAME_FUNC_OFFSET( 9431, glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT ),
- NAME_FUNC_OFFSET( 9454, glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT ),
- NAME_FUNC_OFFSET( 9478, glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT ),
- NAME_FUNC_OFFSET( 9501, glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT ),
- NAME_FUNC_OFFSET( 9525, glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT ),
- NAME_FUNC_OFFSET( 9548, glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT ),
- NAME_FUNC_OFFSET( 9572, glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT ),
- NAME_FUNC_OFFSET( 9599, glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV ),
- NAME_FUNC_OFFSET( 9623, glBindProgramNV, _gloffset_BindProgramNV ),
- NAME_FUNC_OFFSET( 9639, glDeleteProgramsNV, _gloffset_DeleteProgramsNV ),
- NAME_FUNC_OFFSET( 9658, glExecuteProgramNV, _gloffset_ExecuteProgramNV ),
- NAME_FUNC_OFFSET( 9677, glGenProgramsNV, _gloffset_GenProgramsNV ),
- NAME_FUNC_OFFSET( 9693, glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV ),
- NAME_FUNC_OFFSET( 9719, glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV ),
- NAME_FUNC_OFFSET( 9745, glGetProgramivNV, _gloffset_GetProgramivNV ),
- NAME_FUNC_OFFSET( 9762, glGetProgramStringNV, _gloffset_GetProgramStringNV ),
- NAME_FUNC_OFFSET( 9783, glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV ),
- NAME_FUNC_OFFSET( 9804, glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV ),
- NAME_FUNC_OFFSET( 9826, glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV ),
- NAME_FUNC_OFFSET( 9848, glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV ),
- NAME_FUNC_OFFSET( 9870, glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV ),
- NAME_FUNC_OFFSET( 9898, glIsProgramNV, _gloffset_IsProgramNV ),
- NAME_FUNC_OFFSET( 9912, glLoadProgramNV, _gloffset_LoadProgramNV ),
- NAME_FUNC_OFFSET( 9928, glProgramParameter4dNV, _gloffset_ProgramParameter4dNV ),
- NAME_FUNC_OFFSET( 9951, glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV ),
- NAME_FUNC_OFFSET( 9975, glProgramParameter4fNV, _gloffset_ProgramParameter4fNV ),
- NAME_FUNC_OFFSET( 9998, glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV ),
- NAME_FUNC_OFFSET( 10022, glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV ),
- NAME_FUNC_OFFSET( 10047, glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV ),
- NAME_FUNC_OFFSET( 10072, glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV ),
- NAME_FUNC_OFFSET( 10100, glTrackMatrixNV, _gloffset_TrackMatrixNV ),
- NAME_FUNC_OFFSET( 10116, glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV ),
- NAME_FUNC_OFFSET( 10140, glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV ),
- NAME_FUNC_OFFSET( 10159, glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV ),
- NAME_FUNC_OFFSET( 10179, glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV ),
- NAME_FUNC_OFFSET( 10198, glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV ),
- NAME_FUNC_OFFSET( 10218, glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV ),
- NAME_FUNC_OFFSET( 10237, glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV ),
- NAME_FUNC_OFFSET( 10257, glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV ),
- NAME_FUNC_OFFSET( 10276, glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV ),
- NAME_FUNC_OFFSET( 10296, glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV ),
- NAME_FUNC_OFFSET( 10315, glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV ),
- NAME_FUNC_OFFSET( 10335, glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV ),
- NAME_FUNC_OFFSET( 10354, glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV ),
- NAME_FUNC_OFFSET( 10374, glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV ),
- NAME_FUNC_OFFSET( 10393, glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV ),
- NAME_FUNC_OFFSET( 10413, glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV ),
- NAME_FUNC_OFFSET( 10432, glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV ),
- NAME_FUNC_OFFSET( 10452, glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV ),
- NAME_FUNC_OFFSET( 10471, glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV ),
- NAME_FUNC_OFFSET( 10491, glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV ),
- NAME_FUNC_OFFSET( 10510, glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV ),
- NAME_FUNC_OFFSET( 10530, glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV ),
- NAME_FUNC_OFFSET( 10549, glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV ),
- NAME_FUNC_OFFSET( 10569, glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV ),
- NAME_FUNC_OFFSET( 10588, glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV ),
- NAME_FUNC_OFFSET( 10608, glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV ),
- NAME_FUNC_OFFSET( 10628, glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV ),
- NAME_FUNC_OFFSET( 10649, glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV ),
- NAME_FUNC_OFFSET( 10670, glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV ),
- NAME_FUNC_OFFSET( 10691, glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV ),
- NAME_FUNC_OFFSET( 10712, glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV ),
- NAME_FUNC_OFFSET( 10733, glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV ),
- NAME_FUNC_OFFSET( 10754, glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV ),
- NAME_FUNC_OFFSET( 10775, glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV ),
- NAME_FUNC_OFFSET( 10796, glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV ),
- NAME_FUNC_OFFSET( 10817, glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV ),
- NAME_FUNC_OFFSET( 10838, glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV ),
- NAME_FUNC_OFFSET( 10859, glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV ),
- NAME_FUNC_OFFSET( 10880, glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV ),
- NAME_FUNC_OFFSET( 10901, glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV ),
- NAME_FUNC_OFFSET( 10923, glPointParameteriNV, _gloffset_PointParameteriNV ),
- NAME_FUNC_OFFSET( 10943, glPointParameterivNV, _gloffset_PointParameterivNV ),
- NAME_FUNC_OFFSET( 10964, glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT ),
- NAME_FUNC_OFFSET( 10985, glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT ),
- NAME_FUNC_OFFSET( 11008, glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT ),
- NAME_FUNC_OFFSET( 11031, glDeleteFencesNV, _gloffset_DeleteFencesNV ),
- NAME_FUNC_OFFSET( 11048, glGenFencesNV, _gloffset_GenFencesNV ),
- NAME_FUNC_OFFSET( 11062, glIsFenceNV, _gloffset_IsFenceNV ),
- NAME_FUNC_OFFSET( 11074, glTestFenceNV, _gloffset_TestFenceNV ),
- NAME_FUNC_OFFSET( 11088, glGetFenceivNV, _gloffset_GetFenceivNV ),
- NAME_FUNC_OFFSET( 11103, glFinishFenceNV, _gloffset_FinishFenceNV ),
- NAME_FUNC_OFFSET( 11119, glSetFenceNV, _gloffset_SetFenceNV ),
- NAME_FUNC_OFFSET( 11132, glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB ),
- NAME_FUNC_OFFSET( 11153, glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB ),
- NAME_FUNC_OFFSET( 11174, glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB ),
- NAME_FUNC_OFFSET( 11196, glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB ),
- NAME_FUNC_OFFSET( 11218, glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB ),
- NAME_FUNC_OFFSET( 11240, glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB ),
- NAME_FUNC_OFFSET( 11262, glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB ),
- NAME_FUNC_OFFSET( 11284, glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB ),
- NAME_FUNC_OFFSET( 11306, glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB ),
- NAME_FUNC_OFFSET( 11329, glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB ),
- NAME_FUNC_OFFSET( 11352, glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB ),
- NAME_FUNC_OFFSET( 11377, glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB ),
- NAME_FUNC_OFFSET( 11406, glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB ),
- NAME_FUNC_OFFSET( 11436, glProgramStringARB, _gloffset_ProgramStringARB ),
- NAME_FUNC_OFFSET( 11455, glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB ),
- NAME_FUNC_OFFSET( 11482, glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB ),
- NAME_FUNC_OFFSET( 11510, glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB ),
- NAME_FUNC_OFFSET( 11537, glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB ),
- NAME_FUNC_OFFSET( 11565, glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB ),
- NAME_FUNC_OFFSET( 11594, glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB ),
- NAME_FUNC_OFFSET( 11624, glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB ),
- NAME_FUNC_OFFSET( 11653, glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB ),
- NAME_FUNC_OFFSET( 11683, glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB ),
- NAME_FUNC_OFFSET( 11713, glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB ),
- NAME_FUNC_OFFSET( 11743, glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB ),
- NAME_FUNC_OFFSET( 11775, glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB ),
- NAME_FUNC_OFFSET( 11807, glGetProgramivARB, _gloffset_GetProgramivARB ),
- NAME_FUNC_OFFSET( 11825, glGetProgramStringARB, _gloffset_GetProgramStringARB ),
- NAME_FUNC_OFFSET( 11847, glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV ),
- NAME_FUNC_OFFSET( 11875, glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV ),
- NAME_FUNC_OFFSET( 11903, glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV ),
- NAME_FUNC_OFFSET( 11932, glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV ),
- NAME_FUNC_OFFSET( 11961, glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV ),
- NAME_FUNC_OFFSET( 11992, glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV ),
- NAME_FUNC_OFFSET( 12023, glBindBufferARB, _gloffset_BindBufferARB ),
- NAME_FUNC_OFFSET( 12039, glBufferDataARB, _gloffset_BufferDataARB ),
- NAME_FUNC_OFFSET( 12055, glBufferSubDataARB, _gloffset_BufferSubDataARB ),
- NAME_FUNC_OFFSET( 12074, glDeleteBuffersARB, _gloffset_DeleteBuffersARB ),
- NAME_FUNC_OFFSET( 12093, glGenBuffersARB, _gloffset_GenBuffersARB ),
- NAME_FUNC_OFFSET( 12109, glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB ),
- NAME_FUNC_OFFSET( 12135, glGetBufferPointervARB, _gloffset_GetBufferPointervARB ),
- NAME_FUNC_OFFSET( 12158, glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB ),
- NAME_FUNC_OFFSET( 12180, glIsBufferARB, _gloffset_IsBufferARB ),
- NAME_FUNC_OFFSET( 12194, glMapBufferARB, _gloffset_MapBufferARB ),
- NAME_FUNC_OFFSET( 12209, glUnmapBufferARB, _gloffset_UnmapBufferARB ),
- NAME_FUNC_OFFSET( 12226, glDepthBoundsEXT, _gloffset_DepthBoundsEXT ),
- NAME_FUNC_OFFSET( 12243, glGenQueriesARB, _gloffset_GenQueriesARB ),
- NAME_FUNC_OFFSET( 12259, glDeleteQueriesARB, _gloffset_DeleteQueriesARB ),
- NAME_FUNC_OFFSET( 12278, glIsQueryARB, _gloffset_IsQueryARB ),
- NAME_FUNC_OFFSET( 12291, glBeginQueryARB, _gloffset_BeginQueryARB ),
- NAME_FUNC_OFFSET( 12307, glEndQueryARB, _gloffset_EndQueryARB ),
- NAME_FUNC_OFFSET( 12321, glGetQueryivARB, _gloffset_GetQueryivARB ),
- NAME_FUNC_OFFSET( 12337, glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB ),
- NAME_FUNC_OFFSET( 12359, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ),
- NAME_FUNC_OFFSET( 12382, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ),
- NAME_FUNC_OFFSET( 12407, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ),
- NAME_FUNC_OFFSET( 12434, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
- NAME_FUNC_OFFSET( 12461, glActiveTexture, _gloffset_ActiveTextureARB ),
- NAME_FUNC_OFFSET( 12477, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
- NAME_FUNC_OFFSET( 12499, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
- NAME_FUNC_OFFSET( 12517, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
- NAME_FUNC_OFFSET( 12536, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
- NAME_FUNC_OFFSET( 12554, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
- NAME_FUNC_OFFSET( 12573, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
- NAME_FUNC_OFFSET( 12591, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
- NAME_FUNC_OFFSET( 12610, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
- NAME_FUNC_OFFSET( 12628, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
- NAME_FUNC_OFFSET( 12647, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
- NAME_FUNC_OFFSET( 12665, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
- NAME_FUNC_OFFSET( 12684, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
- NAME_FUNC_OFFSET( 12702, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
- NAME_FUNC_OFFSET( 12721, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
- NAME_FUNC_OFFSET( 12739, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
- NAME_FUNC_OFFSET( 12758, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
- NAME_FUNC_OFFSET( 12776, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
- NAME_FUNC_OFFSET( 12795, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
- NAME_FUNC_OFFSET( 12813, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
- NAME_FUNC_OFFSET( 12832, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
- NAME_FUNC_OFFSET( 12850, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
- NAME_FUNC_OFFSET( 12869, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
- NAME_FUNC_OFFSET( 12887, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
- NAME_FUNC_OFFSET( 12906, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
- NAME_FUNC_OFFSET( 12924, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
- NAME_FUNC_OFFSET( 12943, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
- NAME_FUNC_OFFSET( 12961, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
- NAME_FUNC_OFFSET( 12980, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
- NAME_FUNC_OFFSET( 12998, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
- NAME_FUNC_OFFSET( 13017, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
- NAME_FUNC_OFFSET( 13035, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
- NAME_FUNC_OFFSET( 13054, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
- NAME_FUNC_OFFSET( 13072, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
- NAME_FUNC_OFFSET( 13091, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 13114, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 13137, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 13160, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 13183, glSampleCoverage, _gloffset_SampleCoverageARB ),
- NAME_FUNC_OFFSET( 13200, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
- NAME_FUNC_OFFSET( 13223, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
- NAME_FUNC_OFFSET( 13246, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
- NAME_FUNC_OFFSET( 13269, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
- NAME_FUNC_OFFSET( 13295, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
- NAME_FUNC_OFFSET( 13321, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
- NAME_FUNC_OFFSET( 13347, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
- NAME_FUNC_OFFSET( 13371, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 13391, glFogCoordf, _gloffset_FogCoordfEXT ),
- NAME_FUNC_OFFSET( 13403, glFogCoordfv, _gloffset_FogCoordfvEXT ),
- NAME_FUNC_OFFSET( 13416, glFogCoordd, _gloffset_FogCoorddEXT ),
- NAME_FUNC_OFFSET( 13428, glFogCoorddv, _gloffset_FogCoorddvEXT ),
- NAME_FUNC_OFFSET( 13441, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
- NAME_FUNC_OFFSET( 13459, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
- NAME_FUNC_OFFSET( 13477, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
- NAME_FUNC_OFFSET( 13497, glPointParameterf, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 13515, glPointParameterfv, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 13534, glPointParameteri, _gloffset_PointParameteriNV ),
- NAME_FUNC_OFFSET( 13552, glPointParameteriv, _gloffset_PointParameterivNV ),
- NAME_FUNC_OFFSET( 13571, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
- NAME_FUNC_OFFSET( 13590, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
- NAME_FUNC_OFFSET( 13610, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
- NAME_FUNC_OFFSET( 13629, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
- NAME_FUNC_OFFSET( 13649, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
- NAME_FUNC_OFFSET( 13668, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
- NAME_FUNC_OFFSET( 13688, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
- NAME_FUNC_OFFSET( 13707, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
- NAME_FUNC_OFFSET( 13727, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
- NAME_FUNC_OFFSET( 13746, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
- NAME_FUNC_OFFSET( 13766, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
- NAME_FUNC_OFFSET( 13786, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
- NAME_FUNC_OFFSET( 13807, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
- NAME_FUNC_OFFSET( 13827, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
- NAME_FUNC_OFFSET( 13848, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
- NAME_FUNC_OFFSET( 13868, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
- NAME_FUNC_OFFSET( 13889, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
- NAME_FUNC_OFFSET( 13913, glWindowPos2d, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 13927, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 13942, glWindowPos2f, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 13956, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 13971, glWindowPos2i, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 13985, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 14000, glWindowPos2s, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 14014, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 14029, glWindowPos3d, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 14043, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 14058, glWindowPos3f, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 14072, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 14087, glWindowPos3i, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 14101, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 14116, glWindowPos3s, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 14130, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 14145, glBindBuffer, _gloffset_BindBufferARB ),
- NAME_FUNC_OFFSET( 14158, glBufferData, _gloffset_BufferDataARB ),
- NAME_FUNC_OFFSET( 14171, glBufferSubData, _gloffset_BufferSubDataARB ),
- NAME_FUNC_OFFSET( 14187, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
- NAME_FUNC_OFFSET( 14203, glGenBuffers, _gloffset_GenBuffersARB ),
- NAME_FUNC_OFFSET( 14216, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
- NAME_FUNC_OFFSET( 14239, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
- NAME_FUNC_OFFSET( 14259, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
- NAME_FUNC_OFFSET( 14278, glIsBuffer, _gloffset_IsBufferARB ),
- NAME_FUNC_OFFSET( 14289, glMapBuffer, _gloffset_MapBufferARB ),
- NAME_FUNC_OFFSET( 14301, glUnmapBuffer, _gloffset_UnmapBufferARB ),
- NAME_FUNC_OFFSET( 14315, glGenQueries, _gloffset_GenQueriesARB ),
- NAME_FUNC_OFFSET( 14328, glDeleteQueries, _gloffset_DeleteQueriesARB ),
- NAME_FUNC_OFFSET( 14344, glIsQuery, _gloffset_IsQueryARB ),
- NAME_FUNC_OFFSET( 14354, glBeginQuery, _gloffset_BeginQueryARB ),
- NAME_FUNC_OFFSET( 14367, glEndQuery, _gloffset_EndQueryARB ),
- NAME_FUNC_OFFSET( 14378, glGetQueryiv, _gloffset_GetQueryivARB ),
- NAME_FUNC_OFFSET( 14391, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
- NAME_FUNC_OFFSET( 14410, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
- NAME_FUNC_OFFSET( 14430, glPointParameterfARB, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 14451, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 14473, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 14490, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 14507, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 14524, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 14541, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 14559, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 14577, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 14595, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 14613, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 14630, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 14647, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 14664, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 14681, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 14699, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 14717, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 14735, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 14753, glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV ),
- NAME_FUNC_OFFSET( 14773, glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV ),
- NAME_FUNC_OFFSET( 14793, glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV ),
- NAME_FUNC_OFFSET( 14813, glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV ),
- NAME_FUNC_OFFSET( 14833, glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV ),
- NAME_FUNC_OFFSET( 14853, glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV ),
- NAME_FUNC_OFFSET( 14873, glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV ),
- NAME_FUNC_OFFSET( 14893, glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV ),
- NAME_FUNC_OFFSET( 14913, glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV ),
- NAME_FUNC_OFFSET( 14933, glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV ),
- NAME_FUNC_OFFSET( 14953, glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV ),
- NAME_FUNC_OFFSET( 14973, glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV ),
- NAME_FUNC_OFFSET( 14993, glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV ),
- NAME_FUNC_OFFSET( 15015, glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV ),
- NAME_FUNC_OFFSET( 15036, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV ),
- NAME_FUNC_OFFSET( 15057, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV ),
- NAME_FUNC_OFFSET( 15078, glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV ),
- NAME_FUNC_OFFSET( 15099, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV ),
- NAME_FUNC_OFFSET( 15120, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV ),
- NAME_FUNC_OFFSET( 15141, glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV ),
- NAME_FUNC_OFFSET( 15162, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV ),
- NAME_FUNC_OFFSET( 15183, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV ),
- NAME_FUNC_OFFSET( 15204, glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV ),
- NAME_FUNC_OFFSET( 15225, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV ),
- NAME_FUNC_OFFSET( 15246, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV ),
- NAME_FUNC_OFFSET( 15267, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV ),
- NAME_FUNC_OFFSET( 15290, glBindProgramARB, _gloffset_BindProgramNV ),
- NAME_FUNC_OFFSET( 15307, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
- NAME_FUNC_OFFSET( 15327, glGenProgramsARB, _gloffset_GenProgramsNV ),
- NAME_FUNC_OFFSET( 15344, glIsProgramARB, _gloffset_IsProgramNV ),
- NAME_FUNC_OFFSET( 15359, glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV ),
- NAME_FUNC_OFFSET( 15382, glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV ),
- NAME_FUNC_OFFSET( 15405, glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV ),
- NAME_FUNC_OFFSET( 15428, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
- NAME_FUNC_OFFSET( 15457, glBlendColorEXT, _gloffset_BlendColor ),
- NAME_FUNC_OFFSET( 15473, glTexImage3DEXT, _gloffset_TexImage3D ),
- NAME_FUNC_OFFSET( 15489, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
- NAME_FUNC_OFFSET( 15508, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
- NAME_FUNC_OFFSET( 15527, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
- NAME_FUNC_OFFSET( 15546, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
- NAME_FUNC_OFFSET( 15566, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
- NAME_FUNC_OFFSET( 15586, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
- NAME_FUNC_OFFSET( 15609, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
- NAME_FUNC_OFFSET( 15632, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
- NAME_FUNC_OFFSET( 15655, glHistogramEXT, _gloffset_Histogram ),
- NAME_FUNC_OFFSET( 15670, glMinmaxEXT, _gloffset_Minmax ),
- NAME_FUNC_OFFSET( 15682, glResetHistogramEXT, _gloffset_ResetHistogram ),
- NAME_FUNC_OFFSET( 15702, glResetMinmaxEXT, _gloffset_ResetMinmax ),
- NAME_FUNC_OFFSET( 15719, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 15744, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 15769, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
- NAME_FUNC_OFFSET( 15796, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
- NAME_FUNC_OFFSET( 15824, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
- NAME_FUNC_OFFSET( 15851, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
- NAME_FUNC_OFFSET( 15879, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 15908, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 15937, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
- NAME_FUNC_OFFSET( 15960, glColorTableSGI, _gloffset_ColorTable ),
- NAME_FUNC_OFFSET( 15976, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
- NAME_FUNC_OFFSET( 16003, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
- NAME_FUNC_OFFSET( 16030, glCopyColorTableSGI, _gloffset_CopyColorTable ),
- NAME_FUNC_OFFSET( 16050, glBindTextureEXT, _gloffset_BindTexture ),
- NAME_FUNC_OFFSET( 16067, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
- NAME_FUNC_OFFSET( 16087, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
- NAME_FUNC_OFFSET( 16111, glArrayElementEXT, _gloffset_ArrayElement ),
- NAME_FUNC_OFFSET( 16129, glDrawArraysEXT, _gloffset_DrawArrays ),
- NAME_FUNC_OFFSET( 16145, glGetPointervEXT, _gloffset_GetPointerv ),
- NAME_FUNC_OFFSET( 16162, glBlendEquationEXT, _gloffset_BlendEquation ),
- NAME_FUNC_OFFSET( 16181, glColorSubTableEXT, _gloffset_ColorSubTable ),
- NAME_FUNC_OFFSET( 16200, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
- NAME_FUNC_OFFSET( 16223, glColorTableEXT, _gloffset_ColorTable ),
- NAME_FUNC_OFFSET( 16239, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
- NAME_FUNC_OFFSET( 16262, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
- NAME_FUNC_OFFSET( 16278, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
- NAME_FUNC_OFFSET( 16297, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
- NAME_FUNC_OFFSET( 16324, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 16348, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 16370, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 5893, glDrawBuffersARB, _gloffset_DrawBuffersARB ),
+ NAME_FUNC_OFFSET( 5910, glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT ),
+ NAME_FUNC_OFFSET( 5929, glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS ),
+ NAME_FUNC_OFFSET( 5952, glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS ),
+ NAME_FUNC_OFFSET( 5972, glGetHistogramEXT, _gloffset_GetHistogramEXT ),
+ NAME_FUNC_OFFSET( 5990, glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT ),
+ NAME_FUNC_OFFSET( 6019, glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT ),
+ NAME_FUNC_OFFSET( 6048, glGetMinmaxEXT, _gloffset_GetMinmaxEXT ),
+ NAME_FUNC_OFFSET( 6063, glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT ),
+ NAME_FUNC_OFFSET( 6089, glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT ),
+ NAME_FUNC_OFFSET( 6115, glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT ),
+ NAME_FUNC_OFFSET( 6141, glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT ),
+ NAME_FUNC_OFFSET( 6172, glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT ),
+ NAME_FUNC_OFFSET( 6203, glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT ),
+ NAME_FUNC_OFFSET( 6227, glGetColorTableSGI, _gloffset_GetColorTableSGI ),
+ NAME_FUNC_OFFSET( 6246, glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI ),
+ NAME_FUNC_OFFSET( 6276, glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI ),
+ NAME_FUNC_OFFSET( 6306, glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX ),
+ NAME_FUNC_OFFSET( 6324, glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS ),
+ NAME_FUNC_OFFSET( 6352, glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS ),
+ NAME_FUNC_OFFSET( 6381, glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS ),
+ NAME_FUNC_OFFSET( 6409, glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS ),
+ NAME_FUNC_OFFSET( 6438, glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS ),
+ NAME_FUNC_OFFSET( 6470, glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS ),
+ NAME_FUNC_OFFSET( 6502, glTexImage4DSGIS, _gloffset_TexImage4DSGIS ),
+ NAME_FUNC_OFFSET( 6519, glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS ),
+ NAME_FUNC_OFFSET( 6539, glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT ),
+ NAME_FUNC_OFFSET( 6564, glGenTexturesEXT, _gloffset_GenTexturesEXT ),
+ NAME_FUNC_OFFSET( 6581, glIsTextureEXT, _gloffset_IsTextureEXT ),
+ NAME_FUNC_OFFSET( 6596, glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS ),
+ NAME_FUNC_OFFSET( 6616, glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS ),
+ NAME_FUNC_OFFSET( 6639, glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS ),
+ NAME_FUNC_OFFSET( 6660, glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS ),
+ NAME_FUNC_OFFSET( 6684, glSampleMaskSGIS, _gloffset_SampleMaskSGIS ),
+ NAME_FUNC_OFFSET( 6701, glSamplePatternSGIS, _gloffset_SamplePatternSGIS ),
+ NAME_FUNC_OFFSET( 6721, glColorPointerEXT, _gloffset_ColorPointerEXT ),
+ NAME_FUNC_OFFSET( 6739, glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT ),
+ NAME_FUNC_OFFSET( 6760, glIndexPointerEXT, _gloffset_IndexPointerEXT ),
+ NAME_FUNC_OFFSET( 6778, glNormalPointerEXT, _gloffset_NormalPointerEXT ),
+ NAME_FUNC_OFFSET( 6797, glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT ),
+ NAME_FUNC_OFFSET( 6818, glVertexPointerEXT, _gloffset_VertexPointerEXT ),
+ NAME_FUNC_OFFSET( 6837, glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX ),
+ NAME_FUNC_OFFSET( 6860, glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX ),
+ NAME_FUNC_OFFSET( 6884, glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX ),
+ NAME_FUNC_OFFSET( 6907, glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX ),
+ NAME_FUNC_OFFSET( 6931, glPointParameterfEXT, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 6952, glPointParameterfvEXT, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 6974, glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX ),
+ NAME_FUNC_OFFSET( 6995, glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX ),
+ NAME_FUNC_OFFSET( 7019, glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX ),
+ NAME_FUNC_OFFSET( 7041, glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX ),
+ NAME_FUNC_OFFSET( 7063, glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX ),
+ NAME_FUNC_OFFSET( 7086, glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX ),
+ NAME_FUNC_OFFSET( 7108, glFrameZoomSGIX, _gloffset_FrameZoomSGIX ),
+ NAME_FUNC_OFFSET( 7124, glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX ),
+ NAME_FUNC_OFFSET( 7146, glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX ),
+ NAME_FUNC_OFFSET( 7167, glFlushRasterSGIX, _gloffset_FlushRasterSGIX ),
+ NAME_FUNC_OFFSET( 7185, glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX ),
+ NAME_FUNC_OFFSET( 7210, glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX ),
+ NAME_FUNC_OFFSET( 7235, glListParameterfSGIX, _gloffset_ListParameterfSGIX ),
+ NAME_FUNC_OFFSET( 7256, glListParameterfvSGIX, _gloffset_ListParameterfvSGIX ),
+ NAME_FUNC_OFFSET( 7278, glListParameteriSGIX, _gloffset_ListParameteriSGIX ),
+ NAME_FUNC_OFFSET( 7299, glListParameterivSGIX, _gloffset_ListParameterivSGIX ),
+ NAME_FUNC_OFFSET( 7321, glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX ),
+ NAME_FUNC_OFFSET( 7349, glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX ),
+ NAME_FUNC_OFFSET( 7370, glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX ),
+ NAME_FUNC_OFFSET( 7392, glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX ),
+ NAME_FUNC_OFFSET( 7413, glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX ),
+ NAME_FUNC_OFFSET( 7435, glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX ),
+ NAME_FUNC_OFFSET( 7461, glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX ),
+ NAME_FUNC_OFFSET( 7488, glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX ),
+ NAME_FUNC_OFFSET( 7514, glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX ),
+ NAME_FUNC_OFFSET( 7541, glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX ),
+ NAME_FUNC_OFFSET( 7565, glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX ),
+ NAME_FUNC_OFFSET( 7590, glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX ),
+ NAME_FUNC_OFFSET( 7614, glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX ),
+ NAME_FUNC_OFFSET( 7639, glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX ),
+ NAME_FUNC_OFFSET( 7664, glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX ),
+ NAME_FUNC_OFFSET( 7689, glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX ),
+ NAME_FUNC_OFFSET( 7717, glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX ),
+ NAME_FUNC_OFFSET( 7745, glLightEnviSGIX, _gloffset_LightEnviSGIX ),
+ NAME_FUNC_OFFSET( 7761, glVertexWeightfEXT, _gloffset_VertexWeightfEXT ),
+ NAME_FUNC_OFFSET( 7780, glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT ),
+ NAME_FUNC_OFFSET( 7800, glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT ),
+ NAME_FUNC_OFFSET( 7825, glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV ),
+ NAME_FUNC_OFFSET( 7851, glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV ),
+ NAME_FUNC_OFFSET( 7872, glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV ),
+ NAME_FUNC_OFFSET( 7896, glCombinerParameterfNV, _gloffset_CombinerParameterfNV ),
+ NAME_FUNC_OFFSET( 7919, glCombinerParameterivNV, _gloffset_CombinerParameterivNV ),
+ NAME_FUNC_OFFSET( 7943, glCombinerParameteriNV, _gloffset_CombinerParameteriNV ),
+ NAME_FUNC_OFFSET( 7966, glCombinerInputNV, _gloffset_CombinerInputNV ),
+ NAME_FUNC_OFFSET( 7984, glCombinerOutputNV, _gloffset_CombinerOutputNV ),
+ NAME_FUNC_OFFSET( 8003, glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV ),
+ NAME_FUNC_OFFSET( 8026, glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV ),
+ NAME_FUNC_OFFSET( 8058, glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV ),
+ NAME_FUNC_OFFSET( 8090, glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV ),
+ NAME_FUNC_OFFSET( 8123, glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV ),
+ NAME_FUNC_OFFSET( 8156, glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV ),
+ NAME_FUNC_OFFSET( 8193, glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV ),
+ NAME_FUNC_OFFSET( 8230, glResizeBuffersMESA, _gloffset_ResizeBuffersMESA ),
+ NAME_FUNC_OFFSET( 8250, glWindowPos2dMESA, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 8268, glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 8287, glWindowPos2fMESA, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 8305, glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 8324, glWindowPos2iMESA, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 8342, glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 8361, glWindowPos2sMESA, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 8379, glWindowPos2svMESA, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 8398, glWindowPos3dMESA, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 8416, glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 8435, glWindowPos3fMESA, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 8453, glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 8472, glWindowPos3iMESA, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 8490, glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 8509, glWindowPos3sMESA, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 8527, glWindowPos3svMESA, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 8546, glWindowPos4dMESA, _gloffset_WindowPos4dMESA ),
+ NAME_FUNC_OFFSET( 8564, glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA ),
+ NAME_FUNC_OFFSET( 8583, glWindowPos4fMESA, _gloffset_WindowPos4fMESA ),
+ NAME_FUNC_OFFSET( 8601, glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA ),
+ NAME_FUNC_OFFSET( 8620, glWindowPos4iMESA, _gloffset_WindowPos4iMESA ),
+ NAME_FUNC_OFFSET( 8638, glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA ),
+ NAME_FUNC_OFFSET( 8657, glWindowPos4sMESA, _gloffset_WindowPos4sMESA ),
+ NAME_FUNC_OFFSET( 8675, glWindowPos4svMESA, _gloffset_WindowPos4svMESA ),
+ NAME_FUNC_OFFSET( 8694, glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 8717, glIndexMaterialEXT, _gloffset_IndexMaterialEXT ),
+ NAME_FUNC_OFFSET( 8736, glIndexFuncEXT, _gloffset_IndexFuncEXT ),
+ NAME_FUNC_OFFSET( 8751, glLockArraysEXT, _gloffset_LockArraysEXT ),
+ NAME_FUNC_OFFSET( 8767, glUnlockArraysEXT, _gloffset_UnlockArraysEXT ),
+ NAME_FUNC_OFFSET( 8785, glCullParameterdvEXT, _gloffset_CullParameterdvEXT ),
+ NAME_FUNC_OFFSET( 8806, glCullParameterfvEXT, _gloffset_CullParameterfvEXT ),
+ NAME_FUNC_OFFSET( 8827, glHintPGI, _gloffset_HintPGI ),
+ NAME_FUNC_OFFSET( 8837, glFogCoordfEXT, _gloffset_FogCoordfEXT ),
+ NAME_FUNC_OFFSET( 8852, glFogCoordfvEXT, _gloffset_FogCoordfvEXT ),
+ NAME_FUNC_OFFSET( 8868, glFogCoorddEXT, _gloffset_FogCoorddEXT ),
+ NAME_FUNC_OFFSET( 8883, glFogCoorddvEXT, _gloffset_FogCoorddvEXT ),
+ NAME_FUNC_OFFSET( 8899, glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT ),
+ NAME_FUNC_OFFSET( 8920, glGetColorTableEXT, _gloffset_GetColorTableEXT ),
+ NAME_FUNC_OFFSET( 8939, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT ),
+ NAME_FUNC_OFFSET( 8969, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT ),
+ NAME_FUNC_OFFSET( 8999, glTbufferMask3DFX, _gloffset_TbufferMask3DFX ),
+ NAME_FUNC_OFFSET( 9017, glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB ),
+ NAME_FUNC_OFFSET( 9043, glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB ),
+ NAME_FUNC_OFFSET( 9069, glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB ),
+ NAME_FUNC_OFFSET( 9095, glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB ),
+ NAME_FUNC_OFFSET( 9124, glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB ),
+ NAME_FUNC_OFFSET( 9153, glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB ),
+ NAME_FUNC_OFFSET( 9182, glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB ),
+ NAME_FUNC_OFFSET( 9209, glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT ),
+ NAME_FUNC_OFFSET( 9231, glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT ),
+ NAME_FUNC_OFFSET( 9254, glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT ),
+ NAME_FUNC_OFFSET( 9276, glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT ),
+ NAME_FUNC_OFFSET( 9299, glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT ),
+ NAME_FUNC_OFFSET( 9321, glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT ),
+ NAME_FUNC_OFFSET( 9344, glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT ),
+ NAME_FUNC_OFFSET( 9366, glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT ),
+ NAME_FUNC_OFFSET( 9389, glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT ),
+ NAME_FUNC_OFFSET( 9411, glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT ),
+ NAME_FUNC_OFFSET( 9434, glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT ),
+ NAME_FUNC_OFFSET( 9457, glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT ),
+ NAME_FUNC_OFFSET( 9481, glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT ),
+ NAME_FUNC_OFFSET( 9504, glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT ),
+ NAME_FUNC_OFFSET( 9528, glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT ),
+ NAME_FUNC_OFFSET( 9551, glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT ),
+ NAME_FUNC_OFFSET( 9575, glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT ),
+ NAME_FUNC_OFFSET( 9602, glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV ),
+ NAME_FUNC_OFFSET( 9626, glBindProgramNV, _gloffset_BindProgramNV ),
+ NAME_FUNC_OFFSET( 9642, glDeleteProgramsNV, _gloffset_DeleteProgramsNV ),
+ NAME_FUNC_OFFSET( 9661, glExecuteProgramNV, _gloffset_ExecuteProgramNV ),
+ NAME_FUNC_OFFSET( 9680, glGenProgramsNV, _gloffset_GenProgramsNV ),
+ NAME_FUNC_OFFSET( 9696, glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV ),
+ NAME_FUNC_OFFSET( 9722, glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV ),
+ NAME_FUNC_OFFSET( 9748, glGetProgramivNV, _gloffset_GetProgramivNV ),
+ NAME_FUNC_OFFSET( 9765, glGetProgramStringNV, _gloffset_GetProgramStringNV ),
+ NAME_FUNC_OFFSET( 9786, glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV ),
+ NAME_FUNC_OFFSET( 9807, glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV ),
+ NAME_FUNC_OFFSET( 9829, glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV ),
+ NAME_FUNC_OFFSET( 9851, glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV ),
+ NAME_FUNC_OFFSET( 9873, glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV ),
+ NAME_FUNC_OFFSET( 9901, glIsProgramNV, _gloffset_IsProgramNV ),
+ NAME_FUNC_OFFSET( 9915, glLoadProgramNV, _gloffset_LoadProgramNV ),
+ NAME_FUNC_OFFSET( 9931, glProgramParameter4dNV, _gloffset_ProgramParameter4dNV ),
+ NAME_FUNC_OFFSET( 9954, glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV ),
+ NAME_FUNC_OFFSET( 9978, glProgramParameter4fNV, _gloffset_ProgramParameter4fNV ),
+ NAME_FUNC_OFFSET( 10001, glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV ),
+ NAME_FUNC_OFFSET( 10025, glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV ),
+ NAME_FUNC_OFFSET( 10050, glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV ),
+ NAME_FUNC_OFFSET( 10075, glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV ),
+ NAME_FUNC_OFFSET( 10103, glTrackMatrixNV, _gloffset_TrackMatrixNV ),
+ NAME_FUNC_OFFSET( 10119, glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV ),
+ NAME_FUNC_OFFSET( 10143, glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV ),
+ NAME_FUNC_OFFSET( 10162, glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV ),
+ NAME_FUNC_OFFSET( 10182, glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV ),
+ NAME_FUNC_OFFSET( 10201, glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV ),
+ NAME_FUNC_OFFSET( 10221, glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV ),
+ NAME_FUNC_OFFSET( 10240, glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV ),
+ NAME_FUNC_OFFSET( 10260, glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV ),
+ NAME_FUNC_OFFSET( 10279, glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV ),
+ NAME_FUNC_OFFSET( 10299, glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV ),
+ NAME_FUNC_OFFSET( 10318, glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV ),
+ NAME_FUNC_OFFSET( 10338, glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV ),
+ NAME_FUNC_OFFSET( 10357, glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV ),
+ NAME_FUNC_OFFSET( 10377, glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV ),
+ NAME_FUNC_OFFSET( 10396, glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV ),
+ NAME_FUNC_OFFSET( 10416, glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV ),
+ NAME_FUNC_OFFSET( 10435, glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV ),
+ NAME_FUNC_OFFSET( 10455, glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV ),
+ NAME_FUNC_OFFSET( 10474, glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV ),
+ NAME_FUNC_OFFSET( 10494, glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV ),
+ NAME_FUNC_OFFSET( 10513, glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV ),
+ NAME_FUNC_OFFSET( 10533, glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV ),
+ NAME_FUNC_OFFSET( 10552, glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV ),
+ NAME_FUNC_OFFSET( 10572, glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV ),
+ NAME_FUNC_OFFSET( 10591, glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV ),
+ NAME_FUNC_OFFSET( 10611, glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV ),
+ NAME_FUNC_OFFSET( 10631, glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV ),
+ NAME_FUNC_OFFSET( 10652, glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV ),
+ NAME_FUNC_OFFSET( 10673, glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV ),
+ NAME_FUNC_OFFSET( 10694, glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV ),
+ NAME_FUNC_OFFSET( 10715, glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV ),
+ NAME_FUNC_OFFSET( 10736, glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV ),
+ NAME_FUNC_OFFSET( 10757, glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV ),
+ NAME_FUNC_OFFSET( 10778, glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV ),
+ NAME_FUNC_OFFSET( 10799, glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV ),
+ NAME_FUNC_OFFSET( 10820, glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV ),
+ NAME_FUNC_OFFSET( 10841, glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV ),
+ NAME_FUNC_OFFSET( 10862, glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV ),
+ NAME_FUNC_OFFSET( 10883, glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV ),
+ NAME_FUNC_OFFSET( 10904, glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV ),
+ NAME_FUNC_OFFSET( 10926, glPointParameteriNV, _gloffset_PointParameteriNV ),
+ NAME_FUNC_OFFSET( 10946, glPointParameterivNV, _gloffset_PointParameterivNV ),
+ NAME_FUNC_OFFSET( 10967, glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT ),
+ NAME_FUNC_OFFSET( 10988, glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT ),
+ NAME_FUNC_OFFSET( 11011, glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT ),
+ NAME_FUNC_OFFSET( 11034, glDeleteFencesNV, _gloffset_DeleteFencesNV ),
+ NAME_FUNC_OFFSET( 11051, glGenFencesNV, _gloffset_GenFencesNV ),
+ NAME_FUNC_OFFSET( 11065, glIsFenceNV, _gloffset_IsFenceNV ),
+ NAME_FUNC_OFFSET( 11077, glTestFenceNV, _gloffset_TestFenceNV ),
+ NAME_FUNC_OFFSET( 11091, glGetFenceivNV, _gloffset_GetFenceivNV ),
+ NAME_FUNC_OFFSET( 11106, glFinishFenceNV, _gloffset_FinishFenceNV ),
+ NAME_FUNC_OFFSET( 11122, glSetFenceNV, _gloffset_SetFenceNV ),
+ NAME_FUNC_OFFSET( 11135, glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB ),
+ NAME_FUNC_OFFSET( 11156, glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB ),
+ NAME_FUNC_OFFSET( 11177, glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB ),
+ NAME_FUNC_OFFSET( 11199, glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB ),
+ NAME_FUNC_OFFSET( 11221, glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB ),
+ NAME_FUNC_OFFSET( 11243, glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB ),
+ NAME_FUNC_OFFSET( 11265, glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB ),
+ NAME_FUNC_OFFSET( 11287, glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB ),
+ NAME_FUNC_OFFSET( 11309, glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB ),
+ NAME_FUNC_OFFSET( 11332, glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB ),
+ NAME_FUNC_OFFSET( 11355, glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB ),
+ NAME_FUNC_OFFSET( 11380, glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB ),
+ NAME_FUNC_OFFSET( 11409, glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB ),
+ NAME_FUNC_OFFSET( 11439, glProgramStringARB, _gloffset_ProgramStringARB ),
+ NAME_FUNC_OFFSET( 11458, glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB ),
+ NAME_FUNC_OFFSET( 11485, glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB ),
+ NAME_FUNC_OFFSET( 11513, glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB ),
+ NAME_FUNC_OFFSET( 11540, glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB ),
+ NAME_FUNC_OFFSET( 11568, glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB ),
+ NAME_FUNC_OFFSET( 11597, glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB ),
+ NAME_FUNC_OFFSET( 11627, glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB ),
+ NAME_FUNC_OFFSET( 11656, glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB ),
+ NAME_FUNC_OFFSET( 11686, glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB ),
+ NAME_FUNC_OFFSET( 11716, glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB ),
+ NAME_FUNC_OFFSET( 11746, glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB ),
+ NAME_FUNC_OFFSET( 11778, glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB ),
+ NAME_FUNC_OFFSET( 11810, glGetProgramivARB, _gloffset_GetProgramivARB ),
+ NAME_FUNC_OFFSET( 11828, glGetProgramStringARB, _gloffset_GetProgramStringARB ),
+ NAME_FUNC_OFFSET( 11850, glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV ),
+ NAME_FUNC_OFFSET( 11878, glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV ),
+ NAME_FUNC_OFFSET( 11906, glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV ),
+ NAME_FUNC_OFFSET( 11935, glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV ),
+ NAME_FUNC_OFFSET( 11964, glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV ),
+ NAME_FUNC_OFFSET( 11995, glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV ),
+ NAME_FUNC_OFFSET( 12026, glBindBufferARB, _gloffset_BindBufferARB ),
+ NAME_FUNC_OFFSET( 12042, glBufferDataARB, _gloffset_BufferDataARB ),
+ NAME_FUNC_OFFSET( 12058, glBufferSubDataARB, _gloffset_BufferSubDataARB ),
+ NAME_FUNC_OFFSET( 12077, glDeleteBuffersARB, _gloffset_DeleteBuffersARB ),
+ NAME_FUNC_OFFSET( 12096, glGenBuffersARB, _gloffset_GenBuffersARB ),
+ NAME_FUNC_OFFSET( 12112, glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB ),
+ NAME_FUNC_OFFSET( 12138, glGetBufferPointervARB, _gloffset_GetBufferPointervARB ),
+ NAME_FUNC_OFFSET( 12161, glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB ),
+ NAME_FUNC_OFFSET( 12183, glIsBufferARB, _gloffset_IsBufferARB ),
+ NAME_FUNC_OFFSET( 12197, glMapBufferARB, _gloffset_MapBufferARB ),
+ NAME_FUNC_OFFSET( 12212, glUnmapBufferARB, _gloffset_UnmapBufferARB ),
+ NAME_FUNC_OFFSET( 12229, glDepthBoundsEXT, _gloffset_DepthBoundsEXT ),
+ NAME_FUNC_OFFSET( 12246, glGenQueriesARB, _gloffset_GenQueriesARB ),
+ NAME_FUNC_OFFSET( 12262, glDeleteQueriesARB, _gloffset_DeleteQueriesARB ),
+ NAME_FUNC_OFFSET( 12281, glIsQueryARB, _gloffset_IsQueryARB ),
+ NAME_FUNC_OFFSET( 12294, glBeginQueryARB, _gloffset_BeginQueryARB ),
+ NAME_FUNC_OFFSET( 12310, glEndQueryARB, _gloffset_EndQueryARB ),
+ NAME_FUNC_OFFSET( 12324, glGetQueryivARB, _gloffset_GetQueryivARB ),
+ NAME_FUNC_OFFSET( 12340, glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB ),
+ NAME_FUNC_OFFSET( 12362, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ),
+ NAME_FUNC_OFFSET( 12385, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ),
+ NAME_FUNC_OFFSET( 12410, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ),
+ NAME_FUNC_OFFSET( 12437, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
+ NAME_FUNC_OFFSET( 12464, glActiveTexture, _gloffset_ActiveTextureARB ),
+ NAME_FUNC_OFFSET( 12480, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
+ NAME_FUNC_OFFSET( 12502, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
+ NAME_FUNC_OFFSET( 12520, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
+ NAME_FUNC_OFFSET( 12539, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
+ NAME_FUNC_OFFSET( 12557, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
+ NAME_FUNC_OFFSET( 12576, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
+ NAME_FUNC_OFFSET( 12594, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
+ NAME_FUNC_OFFSET( 12613, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
+ NAME_FUNC_OFFSET( 12631, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
+ NAME_FUNC_OFFSET( 12650, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
+ NAME_FUNC_OFFSET( 12668, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
+ NAME_FUNC_OFFSET( 12687, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
+ NAME_FUNC_OFFSET( 12705, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
+ NAME_FUNC_OFFSET( 12724, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
+ NAME_FUNC_OFFSET( 12742, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
+ NAME_FUNC_OFFSET( 12761, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
+ NAME_FUNC_OFFSET( 12779, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
+ NAME_FUNC_OFFSET( 12798, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
+ NAME_FUNC_OFFSET( 12816, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
+ NAME_FUNC_OFFSET( 12835, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
+ NAME_FUNC_OFFSET( 12853, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
+ NAME_FUNC_OFFSET( 12872, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
+ NAME_FUNC_OFFSET( 12890, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
+ NAME_FUNC_OFFSET( 12909, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
+ NAME_FUNC_OFFSET( 12927, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
+ NAME_FUNC_OFFSET( 12946, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
+ NAME_FUNC_OFFSET( 12964, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
+ NAME_FUNC_OFFSET( 12983, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
+ NAME_FUNC_OFFSET( 13001, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
+ NAME_FUNC_OFFSET( 13020, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
+ NAME_FUNC_OFFSET( 13038, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
+ NAME_FUNC_OFFSET( 13057, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
+ NAME_FUNC_OFFSET( 13075, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
+ NAME_FUNC_OFFSET( 13094, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 13117, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 13140, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 13163, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 13186, glSampleCoverage, _gloffset_SampleCoverageARB ),
+ NAME_FUNC_OFFSET( 13203, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
+ NAME_FUNC_OFFSET( 13226, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
+ NAME_FUNC_OFFSET( 13249, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
+ NAME_FUNC_OFFSET( 13272, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
+ NAME_FUNC_OFFSET( 13298, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
+ NAME_FUNC_OFFSET( 13324, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
+ NAME_FUNC_OFFSET( 13350, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
+ NAME_FUNC_OFFSET( 13374, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 13394, glFogCoordf, _gloffset_FogCoordfEXT ),
+ NAME_FUNC_OFFSET( 13406, glFogCoordfv, _gloffset_FogCoordfvEXT ),
+ NAME_FUNC_OFFSET( 13419, glFogCoordd, _gloffset_FogCoorddEXT ),
+ NAME_FUNC_OFFSET( 13431, glFogCoorddv, _gloffset_FogCoorddvEXT ),
+ NAME_FUNC_OFFSET( 13444, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
+ NAME_FUNC_OFFSET( 13462, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
+ NAME_FUNC_OFFSET( 13480, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
+ NAME_FUNC_OFFSET( 13500, glPointParameterf, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 13518, glPointParameterfv, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 13537, glPointParameteri, _gloffset_PointParameteriNV ),
+ NAME_FUNC_OFFSET( 13555, glPointParameteriv, _gloffset_PointParameterivNV ),
+ NAME_FUNC_OFFSET( 13574, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
+ NAME_FUNC_OFFSET( 13593, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
+ NAME_FUNC_OFFSET( 13613, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
+ NAME_FUNC_OFFSET( 13632, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
+ NAME_FUNC_OFFSET( 13652, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
+ NAME_FUNC_OFFSET( 13671, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
+ NAME_FUNC_OFFSET( 13691, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
+ NAME_FUNC_OFFSET( 13710, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
+ NAME_FUNC_OFFSET( 13730, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
+ NAME_FUNC_OFFSET( 13749, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
+ NAME_FUNC_OFFSET( 13769, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
+ NAME_FUNC_OFFSET( 13789, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
+ NAME_FUNC_OFFSET( 13810, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
+ NAME_FUNC_OFFSET( 13830, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
+ NAME_FUNC_OFFSET( 13851, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
+ NAME_FUNC_OFFSET( 13871, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
+ NAME_FUNC_OFFSET( 13892, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
+ NAME_FUNC_OFFSET( 13916, glWindowPos2d, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 13930, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 13945, glWindowPos2f, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 13959, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 13974, glWindowPos2i, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 13988, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 14003, glWindowPos2s, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 14017, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 14032, glWindowPos3d, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 14046, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 14061, glWindowPos3f, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 14075, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 14090, glWindowPos3i, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 14104, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 14119, glWindowPos3s, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 14133, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 14148, glBindBuffer, _gloffset_BindBufferARB ),
+ NAME_FUNC_OFFSET( 14161, glBufferData, _gloffset_BufferDataARB ),
+ NAME_FUNC_OFFSET( 14174, glBufferSubData, _gloffset_BufferSubDataARB ),
+ NAME_FUNC_OFFSET( 14190, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
+ NAME_FUNC_OFFSET( 14206, glGenBuffers, _gloffset_GenBuffersARB ),
+ NAME_FUNC_OFFSET( 14219, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
+ NAME_FUNC_OFFSET( 14242, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
+ NAME_FUNC_OFFSET( 14262, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
+ NAME_FUNC_OFFSET( 14281, glIsBuffer, _gloffset_IsBufferARB ),
+ NAME_FUNC_OFFSET( 14292, glMapBuffer, _gloffset_MapBufferARB ),
+ NAME_FUNC_OFFSET( 14304, glUnmapBuffer, _gloffset_UnmapBufferARB ),
+ NAME_FUNC_OFFSET( 14318, glGenQueries, _gloffset_GenQueriesARB ),
+ NAME_FUNC_OFFSET( 14331, glDeleteQueries, _gloffset_DeleteQueriesARB ),
+ NAME_FUNC_OFFSET( 14347, glIsQuery, _gloffset_IsQueryARB ),
+ NAME_FUNC_OFFSET( 14357, glBeginQuery, _gloffset_BeginQueryARB ),
+ NAME_FUNC_OFFSET( 14370, glEndQuery, _gloffset_EndQueryARB ),
+ NAME_FUNC_OFFSET( 14381, glGetQueryiv, _gloffset_GetQueryivARB ),
+ NAME_FUNC_OFFSET( 14394, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
+ NAME_FUNC_OFFSET( 14413, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
+ NAME_FUNC_OFFSET( 14433, glPointParameterfARB, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 14454, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 14476, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 14493, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 14510, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 14527, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 14544, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 14562, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 14580, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 14598, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 14616, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 14633, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 14650, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 14667, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 14684, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 14702, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 14720, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 14738, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 14756, glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV ),
+ NAME_FUNC_OFFSET( 14776, glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV ),
+ NAME_FUNC_OFFSET( 14796, glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV ),
+ NAME_FUNC_OFFSET( 14816, glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV ),
+ NAME_FUNC_OFFSET( 14836, glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV ),
+ NAME_FUNC_OFFSET( 14856, glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV ),
+ NAME_FUNC_OFFSET( 14876, glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV ),
+ NAME_FUNC_OFFSET( 14896, glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV ),
+ NAME_FUNC_OFFSET( 14916, glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV ),
+ NAME_FUNC_OFFSET( 14936, glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV ),
+ NAME_FUNC_OFFSET( 14956, glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV ),
+ NAME_FUNC_OFFSET( 14976, glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV ),
+ NAME_FUNC_OFFSET( 14996, glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV ),
+ NAME_FUNC_OFFSET( 15018, glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV ),
+ NAME_FUNC_OFFSET( 15039, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV ),
+ NAME_FUNC_OFFSET( 15060, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV ),
+ NAME_FUNC_OFFSET( 15081, glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV ),
+ NAME_FUNC_OFFSET( 15102, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV ),
+ NAME_FUNC_OFFSET( 15123, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV ),
+ NAME_FUNC_OFFSET( 15144, glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV ),
+ NAME_FUNC_OFFSET( 15165, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV ),
+ NAME_FUNC_OFFSET( 15186, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV ),
+ NAME_FUNC_OFFSET( 15207, glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV ),
+ NAME_FUNC_OFFSET( 15228, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV ),
+ NAME_FUNC_OFFSET( 15249, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV ),
+ NAME_FUNC_OFFSET( 15270, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV ),
+ NAME_FUNC_OFFSET( 15293, glBindProgramARB, _gloffset_BindProgramNV ),
+ NAME_FUNC_OFFSET( 15310, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
+ NAME_FUNC_OFFSET( 15330, glGenProgramsARB, _gloffset_GenProgramsNV ),
+ NAME_FUNC_OFFSET( 15347, glIsProgramARB, _gloffset_IsProgramNV ),
+ NAME_FUNC_OFFSET( 15362, glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV ),
+ NAME_FUNC_OFFSET( 15385, glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV ),
+ NAME_FUNC_OFFSET( 15408, glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV ),
+ NAME_FUNC_OFFSET( 15431, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
+ NAME_FUNC_OFFSET( 15460, glBlendColorEXT, _gloffset_BlendColor ),
+ NAME_FUNC_OFFSET( 15476, glTexImage3DEXT, _gloffset_TexImage3D ),
+ NAME_FUNC_OFFSET( 15492, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
+ NAME_FUNC_OFFSET( 15511, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
+ NAME_FUNC_OFFSET( 15530, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
+ NAME_FUNC_OFFSET( 15549, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
+ NAME_FUNC_OFFSET( 15569, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
+ NAME_FUNC_OFFSET( 15589, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
+ NAME_FUNC_OFFSET( 15612, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
+ NAME_FUNC_OFFSET( 15635, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
+ NAME_FUNC_OFFSET( 15658, glHistogramEXT, _gloffset_Histogram ),
+ NAME_FUNC_OFFSET( 15673, glMinmaxEXT, _gloffset_Minmax ),
+ NAME_FUNC_OFFSET( 15685, glResetHistogramEXT, _gloffset_ResetHistogram ),
+ NAME_FUNC_OFFSET( 15705, glResetMinmaxEXT, _gloffset_ResetMinmax ),
+ NAME_FUNC_OFFSET( 15722, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 15747, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 15772, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
+ NAME_FUNC_OFFSET( 15799, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
+ NAME_FUNC_OFFSET( 15827, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
+ NAME_FUNC_OFFSET( 15854, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
+ NAME_FUNC_OFFSET( 15882, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 15911, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 15940, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
+ NAME_FUNC_OFFSET( 15963, glColorTableSGI, _gloffset_ColorTable ),
+ NAME_FUNC_OFFSET( 15979, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
+ NAME_FUNC_OFFSET( 16006, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
+ NAME_FUNC_OFFSET( 16033, glCopyColorTableSGI, _gloffset_CopyColorTable ),
+ NAME_FUNC_OFFSET( 16053, glBindTextureEXT, _gloffset_BindTexture ),
+ NAME_FUNC_OFFSET( 16070, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
+ NAME_FUNC_OFFSET( 16090, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
+ NAME_FUNC_OFFSET( 16114, glArrayElementEXT, _gloffset_ArrayElement ),
+ NAME_FUNC_OFFSET( 16132, glDrawArraysEXT, _gloffset_DrawArrays ),
+ NAME_FUNC_OFFSET( 16148, glGetPointervEXT, _gloffset_GetPointerv ),
+ NAME_FUNC_OFFSET( 16165, glBlendEquationEXT, _gloffset_BlendEquation ),
+ NAME_FUNC_OFFSET( 16184, glColorSubTableEXT, _gloffset_ColorSubTable ),
+ NAME_FUNC_OFFSET( 16203, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
+ NAME_FUNC_OFFSET( 16226, glColorTableEXT, _gloffset_ColorTable ),
+ NAME_FUNC_OFFSET( 16242, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
+ NAME_FUNC_OFFSET( 16265, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
+ NAME_FUNC_OFFSET( 16281, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
+ NAME_FUNC_OFFSET( 16300, glDrawBuffersATI, _gloffset_DrawBuffersARB ),
+ NAME_FUNC_OFFSET( 16317, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
+ NAME_FUNC_OFFSET( 16344, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 16368, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 16390, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
NAME_FUNC_OFFSET( -1, NULL, -1 )
};
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 1f490540d89..37fcef51136 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.2
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -830,7 +830,8 @@ _mesa_PopAttrib(void)
(GLboolean) (color->ColorMask[1] != 0),
(GLboolean) (color->ColorMask[2] != 0),
(GLboolean) (color->ColorMask[3] != 0));
- _mesa_DrawBuffer(color->DrawBuffer);
+ _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers,
+ color->DrawBuffer);
_mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
_mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
_mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled);
@@ -928,9 +929,8 @@ _mesa_PopAttrib(void)
/* lighting enable */
_mesa_set_enable(ctx, GL_LIGHTING, light->Enabled);
/* per-light state */
-
- if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE)
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
+ if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE)
+ _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
for (i = 0; i < MAX_LIGHTS; i++) {
GLenum lgt = (GLenum) (GL_LIGHT0 + i);
@@ -1079,7 +1079,6 @@ _mesa_PopAttrib(void)
const struct gl_transform_attrib *xform;
xform = (const struct gl_transform_attrib *) attr->data;
_mesa_MatrixMode(xform->MatrixMode);
-
if (ctx->ProjectionMatrixStack.Top->flags & MAT_DIRTY)
_math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index fde542c4b95..0257528581b 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -549,7 +549,6 @@ void _mesa_init_color( GLcontext * ctx )
ctx->Color.ColorMask[3] = 0xff;
ctx->Color.ClearIndex = 0;
ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
- ctx->Color.DrawBuffer = GL_FRONT;
ctx->Color.AlphaEnabled = GL_FALSE;
ctx->Color.AlphaFunc = GL_ALWAYS;
ctx->Color.AlphaRef = 0;
@@ -568,12 +567,12 @@ void _mesa_init_color( GLcontext * ctx )
ctx->Color.DitherFlag = GL_TRUE;
if (ctx->Visual.doubleBufferMode) {
- ctx->Color.DrawBuffer = GL_BACK;
- ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT;
+ ctx->Color.DrawBuffer[0] = GL_BACK;
+ ctx->Color._DrawDestMask[0] = DD_BACK_LEFT_BIT;
}
else {
- ctx->Color.DrawBuffer = GL_FRONT;
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT;
+ ctx->Color.DrawBuffer[0] = GL_FRONT;
+ ctx->Color._DrawDestMask[0] = DD_FRONT_LEFT_BIT;
}
}
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 4c5c077669a..35e03d7eb5c 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -149,7 +149,7 @@ _mesa_Clear( GLbitfield mask )
*/
ddMask = 0;
if (mask & GL_COLOR_BUFFER_BIT)
- ddMask |= ctx->Color._DrawDestMask;
+ ddMask |= ctx->Color._DrawDestMask[0];
if ((mask & GL_DEPTH_BUFFER_BIT) && ctx->Visual.depthBits > 0)
ddMask |= GL_DEPTH_BUFFER_BIT;
if ((mask & GL_STENCIL_BUFFER_BIT) && ctx->Visual.stencilBits > 0)
@@ -164,6 +164,121 @@ _mesa_Clear( GLbitfield mask )
}
+
+/**
+ * Return bitmask of DD_* flags indicating which color buffers are
+ * available to the rendering context;
+ */
+static GLuint
+supported_buffer_bitmask(const GLcontext *ctx)
+{
+ GLuint mask = DD_FRONT_LEFT_BIT; /* always have this */
+ GLuint i;
+
+ if (ctx->Visual.stereoMode) {
+ mask |= DD_FRONT_RIGHT_BIT;
+ if (ctx->Visual.doubleBufferMode) {
+ mask |= DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
+ }
+ }
+ else if (ctx->Visual.doubleBufferMode) {
+ mask |= DD_BACK_LEFT_BIT;
+ }
+
+ for (i = 0; i < ctx->Visual.numAuxBuffers; i++) {
+ mask |= (DD_AUX0_BIT << i);
+ }
+
+ return mask;
+}
+
+
+/**
+ * Helper routine used by glDrawBuffer and glDrawBuffersARB.
+ * Given a GLenum naming (a) color buffer(s), return the corresponding
+ * bitmask of DD_* flags.
+ */
+static GLuint
+draw_buffer_enum_to_bitmask(GLenum buffer)
+{
+ switch (buffer) {
+ case GL_FRONT:
+ return DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT;
+ case GL_BACK:
+ return DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
+ case GL_NONE:
+ return 0;
+ case GL_RIGHT:
+ return DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
+ case GL_FRONT_RIGHT:
+ return DD_FRONT_RIGHT_BIT;
+ case GL_BACK_RIGHT:
+ return DD_BACK_RIGHT_BIT;
+ case GL_BACK_LEFT:
+ return DD_BACK_LEFT_BIT;
+ case GL_FRONT_AND_BACK:
+ return DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT
+ | DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
+ case GL_LEFT:
+ return DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
+ case GL_FRONT_LEFT:
+ return DD_FRONT_LEFT_BIT;
+ case GL_AUX0:
+ return DD_AUX0_BIT;
+ case GL_AUX1:
+ return DD_AUX1_BIT;
+ case GL_AUX2:
+ return DD_AUX2_BIT;
+ case GL_AUX3:
+ return DD_AUX3_BIT;
+ default:
+ /* error */
+ return ~0;
+ }
+}
+
+
+/**
+ * Helper routine used by glReadBuffer.
+ * Given a GLenum naming (a) color buffer(s), return the corresponding
+ * bitmask of DD_* flags.
+ */
+static GLuint
+read_buffer_enum_to_bitmask(GLenum buffer)
+{
+ switch (buffer) {
+ case GL_FRONT:
+ return DD_FRONT_LEFT_BIT;
+ case GL_BACK:
+ return DD_BACK_LEFT_BIT;
+ case GL_RIGHT:
+ return DD_FRONT_RIGHT_BIT;
+ case GL_FRONT_RIGHT:
+ return DD_FRONT_RIGHT_BIT;
+ case GL_BACK_RIGHT:
+ return DD_BACK_RIGHT_BIT;
+ case GL_BACK_LEFT:
+ return DD_BACK_LEFT_BIT;
+ case GL_LEFT:
+ return DD_FRONT_LEFT_BIT;
+ case GL_FRONT_LEFT:
+ return DD_FRONT_LEFT_BIT;
+ case GL_AUX0:
+ return DD_AUX0_BIT;
+ case GL_AUX1:
+ return DD_AUX1_BIT;
+ case GL_AUX2:
+ return DD_AUX2_BIT;
+ case GL_AUX3:
+ return DD_AUX3_BIT;
+ default:
+ /* error */
+ return ~0;
+ }
+}
+
+
+
/**
* Specify which color buffers to draw into.
*
@@ -179,6 +294,7 @@ _mesa_Clear( GLbitfield mask )
void GLAPIENTRY
_mesa_DrawBuffer( GLenum mode )
{
+ GLenum destMask, supportedMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */
@@ -188,124 +304,22 @@ _mesa_DrawBuffer( GLenum mode )
/*
* Do error checking and compute the _DrawDestMask bitfield.
*/
- switch (mode) {
- case GL_FRONT:
- /* never an error */
- if (ctx->Visual.stereoMode)
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT;
- else
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT;
- break;
- case GL_BACK:
- if (!ctx->Visual.doubleBufferMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK)");
- return;
- }
- if (ctx->Visual.stereoMode)
- ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT;
- else
- ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT;
- break;
- case GL_NONE:
- /* never an error */
- ctx->Color._DrawDestMask = 0;
- break;
-#if _HAVE_FULL_GL
- case GL_RIGHT:
- if (!ctx->Visual.stereoMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_RIGHT)");
- return;}
- if (ctx->Visual.doubleBufferMode)
- ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
- else
- ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT;
- break;
- case GL_FRONT_RIGHT:
- if (!ctx->Visual.stereoMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_FRONT_RIGHT)");
- return;
- }
- ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT;
- break;
- case GL_BACK_RIGHT:
- if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK_RIGHT)");
- return;
- }
- ctx->Color._DrawDestMask = DD_BACK_RIGHT_BIT;
- break;
- case GL_BACK_LEFT:
- if (!ctx->Visual.doubleBufferMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK_LEFT)");
- return;
- }
- ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT;
- break;
- case GL_FRONT_AND_BACK:
- if (!ctx->Visual.doubleBufferMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_FRONT_AND_BACK)");
- return;
- }
- if (ctx->Visual.stereoMode)
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT
- | DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT;
- else
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
- break;
- case GL_LEFT:
- /* never an error */
- if (ctx->Visual.doubleBufferMode)
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT;
- else
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT;
- break;
- case GL_FRONT_LEFT:
- /* never an error */
- ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT;
- break;
- case GL_AUX0:
- if (ctx->Visual.numAuxBuffers >= 1) {
- ctx->Color._DrawDestMask = DD_AUX0_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX0)" );
- return;
- }
- break;
- case GL_AUX1:
- if (ctx->Visual.numAuxBuffers >= 2) {
- ctx->Color._DrawDestMask = DD_AUX1_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX1)" );
- return;
- }
- break;
- case GL_AUX2:
- if (ctx->Visual.numAuxBuffers >= 3) {
- ctx->Color._DrawDestMask = DD_AUX2_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX2)" );
- return;
- }
- break;
- case GL_AUX3:
- if (ctx->Visual.numAuxBuffers >= 4) {
- ctx->Color._DrawDestMask = DD_AUX3_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX3)" );
- return;
- }
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
- return;
+ destMask = draw_buffer_enum_to_bitmask(mode);
+ if (destMask == ~0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(mode)");
+ return;
+ }
+
+ supportedMask = supported_buffer_bitmask(ctx);
+ destMask &= supportedMask;
+
+ if (destMask == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(mode)");
+ return;
}
- ctx->Color.DrawBuffer = mode;
+ ctx->Color.DrawBuffer[0] = mode;
+ ctx->Color._DrawDestMask[0] = destMask;
ctx->NewState |= _NEW_COLOR;
/*
@@ -317,6 +331,60 @@ _mesa_DrawBuffer( GLenum mode )
/**
+ * Called by glDrawBuffersARB; specifies the destination color buffers
+ * for N fragment program color outputs.
+ */
+void GLAPIENTRY
+_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
+{
+ GLint i;
+ GLuint usedBufferMask, supportedMask;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (n < 1 || n > ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)" );
+ return;
+ }
+
+ supportedMask = supported_buffer_bitmask(ctx);
+ usedBufferMask = 0;
+ for (i = 0; i < n; i++) {
+ GLuint destMask = draw_buffer_enum_to_bitmask(buffers[i]);
+ if (destMask == ~0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
+ return;
+ }
+ destMask &= supportedMask;
+ if (destMask == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawBuffersARB(unsupported buffer)");
+ return;
+ }
+ if (destMask & usedBufferMask) {
+ /* can't use a dest buffer more than once! */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawBuffersARB(duplicated buffer)");
+ return;
+ }
+ /* update bitmask */
+ usedBufferMask |= destMask;
+ /* save state */
+ ctx->Color.DrawBuffer[i] = buffers[i];
+ ctx->Color._DrawDestMask[i] = destMask;
+ }
+
+ ctx->NewState |= _NEW_COLOR;
+
+ /*
+ * Call device driver function.
+ */
+ if (ctx->Driver.DrawBuffers)
+ (*ctx->Driver.DrawBuffers)(ctx, n, buffers);
+}
+
+
+/**
* Set the color buffer source for reading pixels.
*
* \param mode color buffer.
@@ -330,89 +398,24 @@ _mesa_DrawBuffer( GLenum mode )
void GLAPIENTRY
_mesa_ReadBuffer( GLenum mode )
{
+ GLuint srcMask, supportedMask;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(mode));
- /*
- * Do error checking and compute ctx->Pixel._ReadSrcMask.
- */
- switch (mode) {
- case GL_LEFT:
- case GL_FRONT:
- case GL_FRONT_LEFT:
- /* Front-Left buffer, always exists */
- ctx->Pixel._ReadSrcMask = DD_FRONT_LEFT_BIT;
- break;
- case GL_BACK:
- case GL_BACK_LEFT:
- /* Back-Left buffer, requires double buffering */
- if (!ctx->Visual.doubleBufferMode) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
- }
- ctx->Pixel._ReadSrcMask = DD_BACK_LEFT_BIT;
- break;
-#if _HAVE_FULL_GL
- case GL_FRONT_RIGHT:
- case GL_RIGHT:
- if (!ctx->Visual.stereoMode) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
- }
- ctx->Pixel._ReadSrcMask = DD_FRONT_RIGHT_BIT;
- break;
- case GL_BACK_RIGHT:
- if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
- return;
- }
- ctx->Pixel._ReadSrcMask = DD_BACK_RIGHT_BIT;
- break;
- case GL_AUX0:
- if (ctx->Visual.numAuxBuffers >= 1) {
- ctx->Pixel._ReadSrcMask = DD_AUX0_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX0)" );
- return;
- }
- break;
- case GL_AUX1:
- if (ctx->Visual.numAuxBuffers >= 2) {
- ctx->Pixel._ReadSrcMask = DD_AUX1_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX1)" );
- return;
- }
- break;
- case GL_AUX2:
- if (ctx->Visual.numAuxBuffers >= 3) {
- ctx->Pixel._ReadSrcMask = DD_AUX2_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX2)" );
- return;
- }
- break;
- case GL_AUX3:
- if (ctx->Visual.numAuxBuffers >= 4) {
- ctx->Pixel._ReadSrcMask = DD_AUX3_BIT;
- }
- else {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX3)" );
- return;
- }
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
- return;
+ srcMask = read_buffer_enum_to_bitmask(mode);
+ if (srcMask == ~0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(mode)");
+ return;
}
-
+ supportedMask = supported_buffer_bitmask(ctx);
+ if ((srcMask & supportedMask) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(mode)");
+ return;
+ }
+ ctx->Pixel._ReadSrcMask = srcMask;
ctx->Pixel.ReadBuffer = mode;
ctx->NewState |= _NEW_PIXEL;
@@ -423,6 +426,7 @@ _mesa_ReadBuffer( GLenum mode )
(*ctx->Driver.ReadBuffer)(ctx, mode);
}
+
#if _HAVE_FULL_GL
/**
@@ -485,6 +489,7 @@ _mesa_ResizeBuffersMESA( void )
}
}
+
/*
* XXX move somewhere else someday?
*/
@@ -550,6 +555,8 @@ _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
ctx->Driver.Scissor( ctx, x, y, width, height );
}
+
+
/**********************************************************************/
/** \name State management */
/*@{*/
diff --git a/src/mesa/main/buffers.h b/src/mesa/main/buffers.h
index 83e1b482511..f9369864b65 100644
--- a/src/mesa/main/buffers.h
+++ b/src/mesa/main/buffers.h
@@ -50,6 +50,9 @@ extern void GLAPIENTRY
_mesa_DrawBuffer( GLenum mode );
extern void GLAPIENTRY
+_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers);
+
+extern void GLAPIENTRY
_mesa_ReadBuffer( GLenum mode );
extern void GLAPIENTRY
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 496997b9574..bc9202eaede 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -202,6 +202,13 @@
/*@}*/
+/** For GL_ARB_draw_buffers */
+/*@{*/
+#define MAX_DRAW_BUFFERS 1
+/*@}*/
+
+
+
/**
* \name Mesa-specific parameters
*/
@@ -283,4 +290,12 @@
/*@}*/
+/**
+ * Maximum number of temporary vertices required for clipping.
+ *
+ * Used in array_cache and tnl modules.
+ */
+#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
+
+
#endif /* CONFIG_H */
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 96c436971b1..44e3fcb9adc 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1050,7 +1050,7 @@ _mesa_init_constants( GLcontext *ctx )
assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
- /* Constants, may be overriden by device drivers */
+ /* Constants, may be overriden (usually only reduced) by device drivers */
ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
@@ -1077,8 +1077,10 @@ _mesa_init_constants( GLcontext *ctx )
ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
ctx->Const.MaxLights = MAX_LIGHTS;
- ctx->Const.MaxSpotExponent = 128.0;
ctx->Const.MaxShininess = 128.0;
+ ctx->Const.MaxSpotExponent = 128.0;
+ ctx->Const.MaxViewportWidth = MAX_WIDTH;
+ ctx->Const.MaxViewportHeight = MAX_HEIGHT;
#if FEATURE_ARB_vertex_program
ctx->Const.MaxVertexProgramInstructions = MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS;
ctx->Const.MaxVertexProgramAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
@@ -1110,6 +1112,9 @@ _mesa_init_constants( GLcontext *ctx )
ctx->Const.CheckArrayBounds = GL_FALSE;
#endif
+ ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
+
+ /* sanity checks */
ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
}
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index e314fd8fa12..68e6273a679 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -615,6 +615,8 @@ struct dd_function_table {
void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
/** Specify the current buffer for writing */
void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
+ /** Specify the buffers for writing for fragment programs*/
+ void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
/** Enable or disable server-side gl capabilities */
void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
/** Specify fog parameters */
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index ebf3af326a9..ef2dada7101 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -314,6 +314,8 @@ typedef enum {
/* GL_ARB_occlusion_query */
OPCODE_BEGIN_QUERY_ARB,
OPCODE_END_QUERY_ARB,
+ /* GL_ARB_draw_buffers */
+ OPCODE_DRAW_BUFFERS_ARB,
/* Vertex attributes -- fallback for when optimized display
* list build isn't active.
@@ -782,6 +784,7 @@ _mesa_init_lists( void )
InstSize[OPCODE_BEGIN_QUERY_ARB] = 3;
InstSize[OPCODE_END_QUERY_ARB] = 2;
#endif
+ InstSize[OPCODE_DRAW_BUFFERS_ARB] = 2 + MAX_DRAW_BUFFERS;
InstSize[OPCODE_ATTR_1F] = 3;
InstSize[OPCODE_ATTR_2F] = 4;
InstSize[OPCODE_ATTR_3F] = 5;
@@ -4683,6 +4686,27 @@ save_EndQueryARB(GLenum target)
#endif /* FEATURE_ARB_occlusion_query */
+static void GLAPIENTRY
+save_DrawBuffersARB(GLsizei count, const GLenum *buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS );
+ if (n) {
+ GLint i;
+ n[1].i = count;
+ if (count > MAX_DRAW_BUFFERS)
+ count = MAX_DRAW_BUFFERS;
+ for (i = 0; i < count; i++) {
+ n[2 + i].e = buffers[i];
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->DrawBuffersARB)(count, buffers);
+ }
+}
+
static void save_Attr1f( GLenum attr, GLfloat x )
{
@@ -6043,6 +6067,15 @@ execute_list( GLcontext *ctx, GLuint list )
ctx->Exec->EndQueryARB(n[1].e);
break;
#endif
+ case OPCODE_DRAW_BUFFERS_ARB:
+ {
+ GLenum buffers[MAX_DRAW_BUFFERS];
+ GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
+ for (i = 0; i < count; i++)
+ buffers[i] = n[2 + i].e;
+ ctx->Exec->DrawBuffersARB(n[1].i, buffers);
+ }
+ break;
case OPCODE_ATTR_1F:
(*ctx->Exec->VertexAttrib1fNV)(n[1].e, n[2].f);
break;
@@ -7635,6 +7668,7 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
table->GetQueryObjectivARB = _mesa_GetQueryObjectivARB;
table->GetQueryObjectuivARB = _mesa_GetQueryObjectuivARB;
#endif
+ table->DrawBuffersARB = save_DrawBuffersARB;
/* 299. GL_EXT_blend_equation_separate */
table->BlendEquationSeparateEXT = save_BlendEquationSeparateEXT;
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index efdee0c67de..a8003116fad 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.2
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -45,6 +45,7 @@ static const struct {
int flag_offset;
} default_extensions[] = {
{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
+ { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
{ OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) },
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
@@ -166,6 +167,7 @@ void
_mesa_enable_sw_extensions(GLcontext *ctx)
{
ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ ctx->Extensions.ARB_draw_buffers = GL_TRUE;
#if FEATURE_ARB_fragment_program
ctx->Extensions.ARB_fragment_program = GL_TRUE;
#endif
@@ -331,6 +333,22 @@ _mesa_enable_1_5_extensions(GLcontext *ctx)
/**
+ * Enable all OpenGL 2.0 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_0_extensions(GLcontext *ctx)
+{
+ ctx->Extensions.ARB_draw_buffers = GL_TRUE;
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+ /* Also, shading language */
+}
+
+
+
+/**
* Either enable or disable the named extension.
*/
static void
diff --git a/src/mesa/main/extensions.h b/src/mesa/main/extensions.h
index 54aa25511b4..9d843a8b6b6 100644
--- a/src/mesa/main/extensions.h
+++ b/src/mesa/main/extensions.h
@@ -10,9 +10,9 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -50,6 +50,8 @@ extern void _mesa_enable_1_4_extensions(GLcontext *ctx);
extern void _mesa_enable_1_5_extensions(GLcontext *ctx);
+extern void _mesa_enable_2_0_extensions(GLcontext *ctx);
+
extern void _mesa_enable_extension(GLcontext *ctx, const char *name);
extern void _mesa_disable_extension(GLcontext *ctx, const char *name);
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 98ab70eb4d0..6eac604ea51 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -5,7 +5,7 @@
/*
* Mesa 3-D graphics library
- * Version: 6.2
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -380,7 +380,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = ctx->Visual.doubleBufferMode;
break;
case GL_DRAW_BUFFER:
- *params = ENUM_TO_BOOL(ctx->Color.DrawBuffer);
+ *params = ENUM_TO_BOOL(ctx->Color.DrawBuffer[0]);
break;
case GL_EDGE_FLAG:
FLUSH_CURRENT(ctx, 0);
@@ -1691,6 +1691,38 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
#endif
+ case GL_MAX_DRAW_BUFFERS_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ *params = INT_TO_BOOL(ctx->Const.MaxDrawBuffers);
+ break;
+ case GL_DRAW_BUFFER0_ARB:
+ case GL_DRAW_BUFFER1_ARB:
+ case GL_DRAW_BUFFER2_ARB:
+ case GL_DRAW_BUFFER3_ARB:
+ case GL_DRAW_BUFFER4_ARB:
+ case GL_DRAW_BUFFER5_ARB:
+ case GL_DRAW_BUFFER6_ARB:
+ case GL_DRAW_BUFFER7_ARB:
+ case GL_DRAW_BUFFER8_ARB:
+ case GL_DRAW_BUFFER9_ARB:
+ case GL_DRAW_BUFFER10_ARB:
+ case GL_DRAW_BUFFER11_ARB:
+ case GL_DRAW_BUFFER12_ARB:
+ case GL_DRAW_BUFFER13_ARB:
+ case GL_DRAW_BUFFER14_ARB:
+ case GL_DRAW_BUFFER15_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ {
+ GLuint i = pname - GL_DRAW_BUFFER0_ARB;
+ if (i >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetBooleanv(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ *params = INT_TO_BOOL(ctx->Color.DrawBuffer[i]);
+ }
+ break;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
}
@@ -1947,7 +1979,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Visual.doubleBufferMode;
break;
case GL_DRAW_BUFFER:
- *params = ENUM_TO_DOUBLE(ctx->Color.DrawBuffer);
+ *params = ENUM_TO_DOUBLE(ctx->Color.DrawBuffer[0]);
break;
case GL_EDGE_FLAG:
FLUSH_CURRENT(ctx, 0);
@@ -3253,6 +3285,38 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
break;
#endif
+ case GL_MAX_DRAW_BUFFERS_ARB:
+ CHECK_EXTENSION_D(ARB_draw_buffers, pname);
+ *params = (GLdouble) ctx->Const.MaxDrawBuffers;
+ break;
+ case GL_DRAW_BUFFER0_ARB:
+ case GL_DRAW_BUFFER1_ARB:
+ case GL_DRAW_BUFFER2_ARB:
+ case GL_DRAW_BUFFER3_ARB:
+ case GL_DRAW_BUFFER4_ARB:
+ case GL_DRAW_BUFFER5_ARB:
+ case GL_DRAW_BUFFER6_ARB:
+ case GL_DRAW_BUFFER7_ARB:
+ case GL_DRAW_BUFFER8_ARB:
+ case GL_DRAW_BUFFER9_ARB:
+ case GL_DRAW_BUFFER10_ARB:
+ case GL_DRAW_BUFFER11_ARB:
+ case GL_DRAW_BUFFER12_ARB:
+ case GL_DRAW_BUFFER13_ARB:
+ case GL_DRAW_BUFFER14_ARB:
+ case GL_DRAW_BUFFER15_ARB:
+ CHECK_EXTENSION_D(ARB_draw_buffers, pname);
+ {
+ GLuint i = pname - GL_DRAW_BUFFER0_ARB;
+ if (i >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetDoublev(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ *params = (GLdouble) ctx->Color.DrawBuffer[i];
+ }
+ break;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev(pname=0x%x)", pname);
}
@@ -3509,7 +3573,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Visual.doubleBufferMode;
break;
case GL_DRAW_BUFFER:
- *params = ENUM_TO_FLOAT(ctx->Color.DrawBuffer);
+ *params = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
break;
case GL_EDGE_FLAG:
FLUSH_CURRENT(ctx, 0);
@@ -4791,6 +4855,38 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
#endif
+ case GL_MAX_DRAW_BUFFERS_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ *params = (GLfloat) ctx->Const.MaxDrawBuffers;
+ break;
+ case GL_DRAW_BUFFER0_ARB:
+ case GL_DRAW_BUFFER1_ARB:
+ case GL_DRAW_BUFFER2_ARB:
+ case GL_DRAW_BUFFER3_ARB:
+ case GL_DRAW_BUFFER4_ARB:
+ case GL_DRAW_BUFFER5_ARB:
+ case GL_DRAW_BUFFER6_ARB:
+ case GL_DRAW_BUFFER7_ARB:
+ case GL_DRAW_BUFFER8_ARB:
+ case GL_DRAW_BUFFER9_ARB:
+ case GL_DRAW_BUFFER10_ARB:
+ case GL_DRAW_BUFFER11_ARB:
+ case GL_DRAW_BUFFER12_ARB:
+ case GL_DRAW_BUFFER13_ARB:
+ case GL_DRAW_BUFFER14_ARB:
+ case GL_DRAW_BUFFER15_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ {
+ GLuint i = pname - GL_DRAW_BUFFER0_ARB;
+ if (i >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFloatv(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ *params = (GLfloat) ctx->Color.DrawBuffer[i];
+ }
+ break;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(0x%x)", pname);
}
@@ -5048,7 +5144,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Visual.doubleBufferMode;
break;
case GL_DRAW_BUFFER:
- *params = (GLint) ctx->Color.DrawBuffer;
+ *params = (GLint) ctx->Color.DrawBuffer[0];
break;
case GL_EDGE_FLAG:
FLUSH_CURRENT(ctx, 0);
@@ -6367,6 +6463,38 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
#endif
+ case GL_MAX_DRAW_BUFFERS_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ *params = ctx->Const.MaxDrawBuffers;
+ break;
+ case GL_DRAW_BUFFER0_ARB:
+ case GL_DRAW_BUFFER1_ARB:
+ case GL_DRAW_BUFFER2_ARB:
+ case GL_DRAW_BUFFER3_ARB:
+ case GL_DRAW_BUFFER4_ARB:
+ case GL_DRAW_BUFFER5_ARB:
+ case GL_DRAW_BUFFER6_ARB:
+ case GL_DRAW_BUFFER7_ARB:
+ case GL_DRAW_BUFFER8_ARB:
+ case GL_DRAW_BUFFER9_ARB:
+ case GL_DRAW_BUFFER10_ARB:
+ case GL_DRAW_BUFFER11_ARB:
+ case GL_DRAW_BUFFER12_ARB:
+ case GL_DRAW_BUFFER13_ARB:
+ case GL_DRAW_BUFFER14_ARB:
+ case GL_DRAW_BUFFER15_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ {
+ GLuint i = pname - GL_DRAW_BUFFER0_ARB;
+ if (i >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetIntegerv(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ *params = (GLint) ctx->Color.DrawBuffer[i];
+ }
+ break;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
}
@@ -6489,6 +6617,7 @@ _mesa_GetString( GLenum name )
static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING;
static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING;
static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;
+ static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING;/*XXX FIX*/
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
@@ -6533,7 +6662,15 @@ _mesa_GetString( GLenum name )
if (ctx->Extensions.ARB_occlusion_query &&
ctx->Extensions.ARB_vertex_buffer_object &&
ctx->Extensions.EXT_shadow_funcs) {
- return (const GLubyte *) version_1_5;
+ if (ctx->Extensions.ARB_draw_buffers &&
+ ctx->Extensions.ARB_point_sprite &&
+ ctx->Extensions.ARB_texture_non_power_of_two &&
+ ctx->Extensions.EXT_stencil_two_side) {
+ return (const GLubyte *) version_2_0;
+ }
+ else {
+ return (const GLubyte *) version_1_5;
+ }
}
else {
return (const GLubyte *) version_1_4;
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 025b3a5857d..3057770d095 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -246,10 +246,14 @@ typedef GLushort GLhalfARB;
#endif
/* XXX temporary hack - remove when glext.h is updated */
-#ifndef GL_POINT_SPRITE_COORD_ORIGIN
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x10000
-#define GL_LOWER_LEFT 0x10001
-#define GL_UPPER_LEFT 0x10002
+#ifndef GL_CURRENT_PROGRAM
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#endif
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index be6882f203f..07119a2fb6e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -7,7 +7,7 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -150,71 +150,89 @@ struct gl_texture_format;
/**
- * These define the aliases between numbered vertex attributes and
- * conventional OpenGL vertex attributes. We use these values in
- * quite a few places.
- *
- * New in Mesa 4.1.
+ * Indexes for vertex program attributes.
+ * GL_NV_vertex_program aliases generic attributes over the conventional
+ * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
+ * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
+ * generic attributes are distinct/separate).
*/
enum {
- VERT_ATTRIB_POS = 0,
- VERT_ATTRIB_WEIGHT = 1,
- VERT_ATTRIB_NORMAL = 2,
- VERT_ATTRIB_COLOR0 = 3,
- VERT_ATTRIB_COLOR1 = 4,
- VERT_ATTRIB_FOG = 5,
- VERT_ATTRIB_SIX = 6,
- VERT_ATTRIB_SEVEN = 7,
- VERT_ATTRIB_TEX0 = 8,
- VERT_ATTRIB_TEX1 = 9,
- VERT_ATTRIB_TEX2 = 10,
- VERT_ATTRIB_TEX3 = 11,
- VERT_ATTRIB_TEX4 = 12,
- VERT_ATTRIB_TEX5 = 13,
- VERT_ATTRIB_TEX6 = 14,
- VERT_ATTRIB_TEX7 = 15,
- VERT_ATTRIB_MAX = 16
-} ;
-
-/* These are used in bitfields in many places */
-#define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
-#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
-#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
-#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
-#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
-#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
-#define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
-#define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
-#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
-#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
-#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
-#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
-#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
-#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
-#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
-#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
+ VERT_ATTRIB_POS = 0,
+ VERT_ATTRIB_WEIGHT = 1,
+ VERT_ATTRIB_NORMAL = 2,
+ VERT_ATTRIB_COLOR0 = 3,
+ VERT_ATTRIB_COLOR1 = 4,
+ VERT_ATTRIB_FOG = 5,
+ VERT_ATTRIB_SIX = 6,
+ VERT_ATTRIB_SEVEN = 7,
+ VERT_ATTRIB_TEX0 = 8,
+ VERT_ATTRIB_TEX1 = 9,
+ VERT_ATTRIB_TEX2 = 10,
+ VERT_ATTRIB_TEX3 = 11,
+ VERT_ATTRIB_TEX4 = 12,
+ VERT_ATTRIB_TEX5 = 13,
+ VERT_ATTRIB_TEX6 = 14,
+ VERT_ATTRIB_TEX7 = 15,
+ VERT_ATTRIB_GENERIC0 = 16,
+ VERT_ATTRIB_GENERIC1 = 17,
+ VERT_ATTRIB_GENERIC2 = 18,
+ VERT_ATTRIB_GENERIC3 = 19,
+ VERT_ATTRIB_MAX = 16
+};
+
+/**
+ * Bitflags for vertex attributes.
+ * These are used in bitfields in many places.
+ */
+/*@{*/
+#define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
+#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
+#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
+#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
+#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
+#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
+#define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
+#define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
+#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
+#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
+#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
+#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
+#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
+#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
+#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
+#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
+#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
+#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
+#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
+#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
+#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
+/*@}*/
-/* Fragment programs use a different but related set of attributes:
+/**
+ * Indexes for fragment program input attributes.
*/
+enum {
+ FRAG_ATTRIB_WPOS = 0,
+ FRAG_ATTRIB_COL0 = 1,
+ FRAG_ATTRIB_COL1 = 2,
+ FRAG_ATTRIB_FOGC = 3,
+ FRAG_ATTRIB_TEX0 = 4,
+ FRAG_ATTRIB_TEX1 = 5,
+ FRAG_ATTRIB_TEX2 = 6,
+ FRAG_ATTRIB_TEX3 = 7,
+ FRAG_ATTRIB_TEX4 = 8,
+ FRAG_ATTRIB_TEX5 = 9,
+ FRAG_ATTRIB_TEX6 = 10,
+ FRAG_ATTRIB_TEX7 = 11
+};
-/* Fragment input registers / attributes */
-#define FRAG_ATTRIB_WPOS 0
-#define FRAG_ATTRIB_COL0 1
-#define FRAG_ATTRIB_COL1 2
-#define FRAG_ATTRIB_FOGC 3
-#define FRAG_ATTRIB_TEX0 4
-#define FRAG_ATTRIB_TEX1 5
-#define FRAG_ATTRIB_TEX2 6
-#define FRAG_ATTRIB_TEX3 7
-#define FRAG_ATTRIB_TEX4 8
-#define FRAG_ATTRIB_TEX5 9
-#define FRAG_ATTRIB_TEX6 10
-#define FRAG_ATTRIB_TEX7 11
-
-/* Bitmasks for the above */
+/*
+ * Bitflags for fragment attributes.
+ */
+/*@{*/
#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
@@ -236,6 +254,7 @@ enum {
FRAG_BIT_TEX5| \
FRAG_BIT_TEX6| \
FRAG_BIT_TEX7)
+/*@}*/
/**
@@ -261,14 +280,6 @@ enum {
/**
- * Maximum number of temporary vertices required for clipping.
- *
- * Used in array_cache and tnl modules.
- */
-#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
-
-
-/**
* Data structure for color tables
*/
struct gl_color_table {
@@ -433,7 +444,7 @@ struct gl_accum_attrib {
/**
- * Color buffers attributes.
+ * Color buffer attributes.
*/
struct gl_colorbuffer_attrib {
GLuint ClearIndex; /**< Index to use for glClear */
@@ -442,8 +453,8 @@ struct gl_colorbuffer_attrib {
GLuint IndexMask; /**< Color index write mask */
GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
- GLenum DrawBuffer; /**< Which buffer to draw into */
- GLbitfield _DrawDestMask; /**< bitmask of DD_*_BIT bits */
+ GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
+ GLbitfield _DrawDestMask[MAX_DRAW_BUFFERS];/**< bitmask of DD_*_BIT bits */
/**
* \name alpha testing
@@ -698,6 +709,9 @@ struct gl_histogram_attrib {
};
+/**
+ * Color Min/max state.
+ */
struct gl_minmax_attrib {
GLenum Format;
GLboolean Sink;
@@ -705,6 +719,9 @@ struct gl_minmax_attrib {
};
+/**
+ * Image convolution state.
+ */
struct gl_convolution_attrib {
GLenum Format;
GLenum InternalFormat;
@@ -714,10 +731,16 @@ struct gl_convolution_attrib {
};
+/**
+ * Light state flags.
+ */
+/*@{*/
#define LIGHT_SPOT 0x1
#define LIGHT_LOCAL_VIEWER 0x2
#define LIGHT_POSITIONAL 0x4
#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
+/*@}*/
+
/**
* Lighting attributes.
@@ -767,6 +790,9 @@ struct gl_line_attrib {
};
+/**
+ * Display list state.
+ */
struct gl_list_attrib {
GLuint ListBase;
};
@@ -787,6 +813,9 @@ struct gl_list_extensions {
};
+/**
+ * Multisample state
+ */
struct gl_multisample_attrib {
GLboolean Enabled;
GLboolean SampleAlphaToCoverage;
@@ -944,27 +973,45 @@ struct gl_stencil_attrib {
#define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
+/**
+ * An index for each type of texture object
+ */
+/*@{*/
#define TEXTURE_1D_INDEX 0
#define TEXTURE_2D_INDEX 1
#define TEXTURE_3D_INDEX 2
#define TEXTURE_CUBE_INDEX 3
#define TEXTURE_RECT_INDEX 4
+/*@}*/
-/* Texture.Unit[]._ReallyEnabled flags: */
+/**
+ * Bit flags for each type of texture object
+ * Used for Texture.Unit[]._ReallyEnabled flags.
+ */
+/*@{*/
#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
+/*@}*/
-/* TexGenEnabled flags */
+/**
+ * TexGenEnabled flags.
+ */
+/*@{*/
#define S_BIT 1
#define T_BIT 2
#define R_BIT 4
#define Q_BIT 8
+/*@}*/
+
-/* Bitmap versions of the GL_ constants. */
+/**
+ * Bit flag versions of the corresponding GL_ constants.
+ */
+/*@{*/
#define TEXGEN_SPHERE_MAP 0x1
#define TEXGEN_OBJ_LINEAR 0x2
#define TEXGEN_EYE_LINEAR 0x4
@@ -978,6 +1025,8 @@ struct gl_stencil_attrib {
TEXGEN_REFLECTION_MAP_NV | \
TEXGEN_NORMAL_MAP_NV | \
TEXGEN_EYE_LINEAR)
+/*@}*/
+
/* A selection of state flags to make driver and module's lives easier. */
#define ENABLE_TEXGEN0 0x1
@@ -1133,6 +1182,11 @@ struct gl_texture_image {
/*@}*/
};
+
+/**
+ * Indexes for cube map faces.
+ */
+/*@{*/
#define FACE_POS_X 0
#define FACE_NEG_X 1
#define FACE_POS_Y 2
@@ -1140,6 +1194,8 @@ struct gl_texture_image {
#define FACE_POS_Z 4
#define FACE_NEG_Z 5
#define MAX_FACES 6
+/*@}*/
+
/**
* Texture object record
@@ -1195,6 +1251,7 @@ struct gl_texture_object {
/*@}*/
};
+
/**
* Texture combine environment state.
*
@@ -1215,6 +1272,7 @@ struct gl_tex_env_combine_state {
GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
};
+
/**
* Texture unit record
*/
@@ -1414,7 +1472,7 @@ struct gl_client_array {
/**
- * Array attributes.
+ * Vertex array state
*/
struct gl_array_attrib {
struct gl_client_array Vertex; /**< client data descriptors */
@@ -1444,6 +1502,9 @@ struct gl_array_attrib {
};
+/**
+ * Feedback buffer state
+ */
struct gl_feedback {
GLenum Type;
GLuint _Mask; /* FB_* bits */
@@ -1454,7 +1515,7 @@ struct gl_feedback {
/**
- * Selection attributes.
+ * Selection buffer state
*/
struct gl_selection {
GLuint *Buffer; /**< selection buffer */
@@ -1494,7 +1555,7 @@ struct gl_2d_map
/**
- * All evaluator control points
+ * All evaluator control point state
*/
struct gl_evaluators
{
@@ -1561,7 +1622,7 @@ enum register_file
};
-/* Vertex and fragment instructions */
+/** Vertex and fragment instructions */
struct vp_instruction;
struct fp_instruction;
@@ -1633,7 +1694,7 @@ struct program_state {
/**
- * State vars for GL_NV_vertex_program
+ * State vars for GL_ARB/GL_NV_vertex_program
*/
struct vertex_program_state
{
@@ -1650,6 +1711,7 @@ struct vertex_program_state
/* Only used during program execution (may be moved someday): */
GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
+ GLuint InputsSize[MAX_NV_VERTEX_PROGRAM_INPUTS];
GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
GLint AddressReg[4];
@@ -1826,6 +1888,7 @@ struct gl_constants
GLuint MaxLights;
GLfloat MaxShininess; /* GL_NV_light_max_exponent */
GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
+ GLuint MaxViewportWidth, MaxViewportHeight;
/* GL_ARB_vertex_program */
GLuint MaxVertexProgramInstructions;
GLuint MaxVertexProgramAttribs;
@@ -1848,6 +1911,8 @@ struct gl_constants
GLuint MaxProgramMatrixStackDepth;
/* vertex array / buffer object bounds checking */
GLboolean CheckArrayBounds;
+ /* GL_ARB_draw_buffers */
+ GLuint MaxDrawBuffers;
};
@@ -1864,6 +1929,7 @@ struct gl_extensions
/*@{*/
GLboolean dummy; /* don't remove this! */
GLboolean ARB_depth_texture;
+ GLboolean ARB_draw_buffers;
GLboolean ARB_fragment_program;
GLboolean ARB_half_float_pixel;
GLboolean ARB_imaging;
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 21e07e70d1e..449e4631e77 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -724,6 +724,7 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
exec->UnmapBufferARB = _mesa_UnmapBufferARB;
#endif
+ /* ARB 29. GL_ARB_occlusion_query */
#if FEATURE_ARB_occlusion_query
exec->GenQueriesARB = _mesa_GenQueriesARB;
exec->DeleteQueriesARB = _mesa_DeleteQueriesARB;
@@ -734,6 +735,9 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
exec->GetQueryObjectivARB = _mesa_GetQueryObjectivARB;
exec->GetQueryObjectuivARB = _mesa_GetQueryObjectuivARB;
#endif
+
+ /* ARB 37. GL_ARB_draw_buffers */
+ exec->DrawBuffersARB = _mesa_DrawBuffersARB;
}
/*@}*/
diff --git a/src/mesa/swrast/s_alphabuf.c b/src/mesa/swrast/s_alphabuf.c
index b563baf39a0..736ff2d7394 100644
--- a/src/mesa/swrast/s_alphabuf.c
+++ b/src/mesa/swrast/s_alphabuf.c
@@ -112,7 +112,7 @@ _swrast_clear_alpha_buffers( GLcontext *ctx )
/* loop over four possible alpha buffers */
for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
- if (bufferBit & ctx->Color._DrawDestMask) {
+ if (bufferBit & ctx->Color._DrawDestMask[0]) {
GLchan *buffer;
if (bufferBit == DD_FRONT_LEFT_BIT) {
buffer = ctx->DrawBuffer->FrontLeftAlpha;
diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c
index 26b4f902e14..d05c8dfbf9b 100644
--- a/src/mesa/swrast/s_buffers.c
+++ b/src/mesa/swrast/s_buffers.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -147,7 +147,7 @@ clear_color_buffers(GLcontext *ctx)
/* loop over four possible dest color buffers */
for (bufferBit = 1; bufferBit <= DD_AUX3_BIT; bufferBit <<= 1) {
- if (bufferBit & ctx->Color._DrawDestMask) {
+ if (bufferBit & ctx->Color._DrawDestMask[0]) {
(*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit);
if (colorMask != 0xffffffff) {
@@ -199,7 +199,7 @@ _swrast_Clear( GLcontext *ctx, GLbitfield mask,
/* do software clearing here */
if (mask) {
- if (mask & ctx->Color._DrawDestMask) {
+ if (mask & ctx->Color._DrawDestMask[0]) {
clear_color_buffers(ctx);
/* clear software-based alpha buffer(s) */
if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
@@ -261,6 +261,16 @@ _swrast_DrawBuffer( GLcontext *ctx, GLenum mode )
/*
+ * Fallback for ctx->Driver.DrawBuffers()
+ */
+void
+_swrast_DrawBuffers( GLcontext *ctx, GLsizei n, const GLenum *buffers )
+{
+ _swrast_use_draw_buffer(ctx);
+}
+
+
+/*
* Setup things so that we read/write spans from the user-designated
* read buffer (set via glReadPixels). We usually just have to call
* this for glReadPixels, glCopyPixels, etc.
@@ -297,21 +307,21 @@ _swrast_use_draw_buffer( GLcontext *ctx )
* we loop over multiple color buffers when needed.
*/
- if (ctx->Color._DrawDestMask & DD_FRONT_LEFT_BIT)
+ if (ctx->Color._DrawDestMask[0] & DD_FRONT_LEFT_BIT)
swrast->CurrentBufferBit = DD_FRONT_LEFT_BIT;
- else if (ctx->Color._DrawDestMask & DD_BACK_LEFT_BIT)
+ else if (ctx->Color._DrawDestMask[0] & DD_BACK_LEFT_BIT)
swrast->CurrentBufferBit = DD_BACK_LEFT_BIT;
- else if (ctx->Color._DrawDestMask & DD_FRONT_RIGHT_BIT)
+ else if (ctx->Color._DrawDestMask[0] & DD_FRONT_RIGHT_BIT)
swrast->CurrentBufferBit = DD_FRONT_RIGHT_BIT;
- else if (ctx->Color._DrawDestMask & DD_BACK_RIGHT_BIT)
+ else if (ctx->Color._DrawDestMask[0] & DD_BACK_RIGHT_BIT)
swrast->CurrentBufferBit = DD_BACK_RIGHT_BIT;
- else if (ctx->Color._DrawDestMask & DD_AUX0_BIT)
+ else if (ctx->Color._DrawDestMask[0] & DD_AUX0_BIT)
swrast->CurrentBufferBit = DD_AUX0_BIT;
- else if (ctx->Color._DrawDestMask & DD_AUX1_BIT)
+ else if (ctx->Color._DrawDestMask[0] & DD_AUX1_BIT)
swrast->CurrentBufferBit = DD_AUX1_BIT;
- else if (ctx->Color._DrawDestMask & DD_AUX2_BIT)
+ else if (ctx->Color._DrawDestMask[0] & DD_AUX2_BIT)
swrast->CurrentBufferBit = DD_AUX2_BIT;
- else if (ctx->Color._DrawDestMask & DD_AUX3_BIT)
+ else if (ctx->Color._DrawDestMask[0] & DD_AUX3_BIT)
swrast->CurrentBufferBit = DD_AUX3_BIT;
else
/* glDrawBuffer(GL_NONE) */
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index a678e0b55b2..87d4bf8cdf3 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -93,7 +93,7 @@ _swrast_update_rasterflags( GLcontext *ctx )
* MULTI_DRAW_BIT flag. Also set it if we're drawing to no
* buffers or the RGBA or CI mask disables all writes.
*/
- if (_mesa_bitcount(ctx->Color._DrawDestMask) != 1) {
+ if (_mesa_bitcount(ctx->Color._DrawDestMask[0]) != 1) {
/* more than one color buffer designated for writing (or zero buffers) */
rasterMask |= MULTI_DRAW_BIT;
}
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index f715e5a6267..bfcd9cb8f7b 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -158,7 +158,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
/* If read and draw buffer are different we must do buffer switching */
- changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
+ changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer[0]
|| ctx->DrawBuffer != ctx->ReadBuffer;
@@ -326,7 +326,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
/* If read and draw buffer are different we must do buffer switching */
- changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
+ changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer[0]
|| ctx->DrawBuffer != ctx->ReadBuffer;
if (overlapping) {
@@ -466,7 +466,7 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
_swrast_span_default_fog(ctx, &span);
/* If read and draw buffer are different we must do buffer switching */
- changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer
+ changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer[0]
|| ctx->DrawBuffer != ctx->ReadBuffer;
if (overlapping) {
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 46f59ef3c02..c4a86f141c5 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -749,7 +749,7 @@ multi_write_index_span( GLcontext *ctx, struct sw_span *span )
/* loop over four possible dest color buffers */
for (bufferBit = 1; bufferBit <= 8; bufferBit <<= 1) {
- if (bufferBit & ctx->Color._DrawDestMask) {
+ if (bufferBit & ctx->Color._DrawDestMask[0]) {
GLuint indexTmp[MAX_WIDTH];
ASSERT(span->end < MAX_WIDTH);
@@ -806,7 +806,7 @@ multi_write_rgba_span( GLcontext *ctx, struct sw_span *span )
/* loop over four possible dest color buffers */
for (bufferBit = 1; bufferBit <= 8; bufferBit <<= 1) {
- if (bufferBit & ctx->Color._DrawDestMask) {
+ if (bufferBit & ctx->Color._DrawDestMask[0]) {
GLchan rgbaTmp[MAX_WIDTH][4];
ASSERT(span->end < MAX_WIDTH);
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index 7fb0d2a389c..7d8cf8c7a8a 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -141,6 +141,10 @@ extern void
_swrast_DrawBuffer( GLcontext *ctx, GLenum mode );
+extern void
+_swrast_DrawBuffers( GLcontext *ctx, GLsizei n, const GLenum *buffers );
+
+
/* Reset the stipple counter
*/
extern void