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authorBrian Paul <[email protected]>2009-01-15 07:04:52 -0700
committerBrian Paul <[email protected]>2009-01-15 07:05:30 -0700
commit4a8356209d143f21138eaa3ea64626e04c969669 (patch)
treec54d5e54eaf17f954dcd6cd9dfb720971001d6ce
parente1ba29ea19fd99d16b63cc34bc2aa1e4a26c5a25 (diff)
glsl: use _mesa_sprintf()
-rw-r--r--src/mesa/shader/slang/slang_link.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 05a3e2dee07..c6d5cc05668 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -260,8 +260,8 @@ link_uniform_vars(GLcontext *ctx,
GLuint newSampNum = *numSamplers;
if (newSampNum >= ctx->Const.MaxTextureImageUnits) {
char s[100];
- sprintf(s, "Too many texture samplers (%u, max is %u)",
- newSampNum, ctx->Const.MaxTextureImageUnits);
+ _mesa_sprintf(s, "Too many texture samplers (%u, max is %u)",
+ newSampNum, ctx->Const.MaxTextureImageUnits);
link_error(shProg, s);
return GL_FALSE;
}