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authorDavid Heidelberg <[email protected]>2014-11-25 00:38:07 +0100
committerEmil Velikov <[email protected]>2014-12-03 22:59:07 +0000
commit42839ea5ba5af9e2aefb0d63ab3a621b994904e4 (patch)
tree42d3a7cd28dc1f9a8d3b9ef7104901a8c88d7e1c
parent8dc03bd57508b0c658d7d428a04af56a34f64c1f (diff)
st/nine: return GetAvailableTextureMem in bytes as expected (v2)
PIPE_CAP_VIDEO_MEMORY returns the amount of video memory in megabytes, so need to converted it to bytes. Fixed Warframe memory detection. v2: also prepare for cards with more than 4GB memory Cc: "10.4" <[email protected]> Tested-by: Yaroslav Andrusyak <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: David Heidelberg <[email protected]> (cherry picked from commit a99f31bced1ac5dfea9942bb37301a21c9a73189)
-rw-r--r--src/gallium/state_trackers/nine/device9.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index 66d5e667f8e..d48f47d5bd4 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -423,7 +423,11 @@ NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
UINT WINAPI
NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
{
- return This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
+ const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
+ if (mem < 4096)
+ return mem << 20;
+ else
+ return UINT_MAX;
}
HRESULT WINAPI