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author | Brian <[email protected]> | 2007-10-17 15:59:59 -0600 |
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committer | Brian <[email protected]> | 2007-10-17 15:59:59 -0600 |
commit | 420c062cb68e4e313ef34bd879852a003101169e (patch) | |
tree | eaede320065e5bdefaff8274266db74c54c3d502 | |
parent | 5cb0d749b07be4ecbf4d4d7cde18aecdfe2dba38 (diff) |
Assert that there's no outstanding current state that needs to be flushed from the vbo in _mesa_load_state_parameters().
Several of the state parameters use current state (such as materials).
Need to make sure those values are not stale.
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index d37d7fb9bf4..9a745a77e55 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -815,6 +815,8 @@ _mesa_load_state_parameters(GLcontext *ctx, if (!paramList) return; + assert(ctx->Driver.NeedFlush == 0); + for (i = 0; i < paramList->NumParameters; i++) { if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { _mesa_fetch_state(ctx, |