diff options
author | Dave Airlie <[email protected]> | 2013-12-18 18:00:33 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2013-12-18 22:46:29 +0000 |
commit | 149140e922a9fbf892c60a755788fb88d9757749 (patch) | |
tree | eb00fa45a1c94b859f779de4d017b906f9bc919c | |
parent | 28b552bf6b7a0a79187db2887b25cbfa42cbf98b (diff) |
st_glsl_to_tgsi: add support for prim id fragment shader input
For GLSL 1.50 we can get frag shaders with primitive id as an
input, add support to the translator for this.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index e7c357c9e42..f72122b4f24 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -567,6 +567,11 @@ st_translate_fragment_program(struct st_context *st, input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; break; + case VARYING_SLOT_PRIMITIVE_ID: + input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; + break; case VARYING_SLOT_CLIP_DIST0: input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST; input_semantic_index[slot] = 0; |