diff options
author | Marek Olšák <[email protected]> | 2017-05-27 18:49:11 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-06-07 18:43:42 +0200 |
commit | ffbaba6072091712b582ea52c294edfb6a3b4e38 (patch) | |
tree | 0c08d9c791f439366c4de26e4af500b9a7faa5d8 | |
parent | 6e2c07749bff974e96234a1b75c15f6f4a3c82f9 (diff) |
radeonsi/gfx9: fix LS scratch buffer support without TCS for GFX9
LS is merged into TCS. If there is no TCS, LS is merged into fixed-func
TCS. The problem is the fixed-func TCS was ignored by scratch update
functions, so LS didn't have the scratch buffer set up.
Note that Mesa 17.1 doesn't have merged shaders.
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 5cbb91b819e..631272efcd6 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2711,6 +2711,15 @@ static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader *shader) return shader ? shader->config.scratch_bytes_per_wave : 0; } +static struct si_shader *si_get_tcs_current(struct si_context *sctx) +{ + if (!sctx->tes_shader.cso) + return NULL; /* tessellation disabled */ + + return sctx->tcs_shader.cso ? sctx->tcs_shader.current : + sctx->fixed_func_tcs_shader.current; +} + static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx) { unsigned bytes = 0; @@ -2718,13 +2727,19 @@ static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx) bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader.current)); bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader.current)); bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader.current)); - bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tcs_shader.current)); bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader.current)); + + if (sctx->tes_shader.cso) { + struct si_shader *tcs = si_get_tcs_current(sctx); + + bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(tcs)); + } return bytes; } static bool si_update_scratch_relocs(struct si_context *sctx) { + struct si_shader *tcs = si_get_tcs_current(sctx); int r; /* Update the shaders, so that they are using the latest scratch. @@ -2744,11 +2759,11 @@ static bool si_update_scratch_relocs(struct si_context *sctx) if (r == 1) si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4); - r = si_update_scratch_buffer(sctx, sctx->tcs_shader.current); + r = si_update_scratch_buffer(sctx, tcs); if (r < 0) return false; if (r == 1) - si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4); + si_pm4_bind_state(sctx, hs, tcs->pm4); /* VS can be bound as LS, ES, or VS. */ r = si_update_scratch_buffer(sctx, sctx->vs_shader.current); |