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authorMarek Olšák <[email protected]>2018-11-21 18:06:54 -0500
committerMarek Olšák <[email protected]>2018-11-28 20:20:27 -0500
commitf737fe00a047ae1ae9ec4e15a4ea8b578389f2f6 (patch)
treef061171582d69a02dbd5f02981eaccc6a5697bf7
parent8c00f778fc336344afda023e137f25958fb3cb75 (diff)
winsys/amdgpu: overallocate buffers for faster address translation on Gfx9
Sadly, the 3 games I tested (DeusEx:MD, DiRT Rally, DOTA 2) are unaffected by the overallocation, because I guess their buffers don't fall into the small range below a power-of-two size. Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/gallium/winsys/amdgpu/drm/amdgpu_bo.c24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c b/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c
index c2e237bb599..36041133d0d 100644
--- a/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c
+++ b/src/gallium/winsys/amdgpu/drm/amdgpu_bo.c
@@ -442,6 +442,30 @@ static struct amdgpu_winsys_bo *amdgpu_create_bo(struct amdgpu_winsys *ws,
/* VRAM or GTT must be specified, but not both at the same time. */
assert(util_bitcount(initial_domain & RADEON_DOMAIN_VRAM_GTT) == 1);
+ /* Gfx9: Overallocate the size to the next power of two for faster address
+ * translation if we don't waste too much memory.
+ */
+ if (ws->info.chip_class >= GFX9) {
+ uint64_t next_pot_size = util_next_power_of_two64(size);
+
+ /* For slightly lower than 4 GB allocations, at most 32 MB are wasted.
+ * For slightly lower than 256 MB allocations, at most 2 MB are wasted.
+ * For slightly lower than 64 MB allocations, at most 512 KB are wasted.
+ *
+ * Waste at most 0.79% (1/127) of the size if we decide to overallocate.
+ */
+ uint64_t max_overalloc = next_pot_size >> 7;
+
+ /* If the next power-of-two size is <= the page size, waste up to
+ * 6.25% (1/16) of the size if we decide to overallocate.
+ */
+ if (next_pot_size <= ws->info.pte_fragment_size)
+ max_overalloc = next_pot_size >> 4;
+
+ if (size + max_overalloc >= next_pot_size)
+ size = next_pot_size;
+ }
+
bo = CALLOC_STRUCT(amdgpu_winsys_bo);
if (!bo) {
return NULL;