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authorTimur Kristóf <[email protected]>2020-03-30 17:23:25 +0200
committerMarge Bot <[email protected]>2020-04-29 11:51:04 +0000
commitee5f04c9c9c02e42739924f9f0b6efd3f9077039 (patch)
treeaf34e43fd5561356b26b66ede5e1f27cfb439bd7
parentefa4976709afbbbfd430235bb8b71e6abb66d8e7 (diff)
aco: Use new default driver locations.
The way the new locations are set up has much fewer gaps between each I/O slot, so this results in a massive reduction in the LDS usage of tessellation shaders. Totals (GFX10): VGPRS: 3976792 -> 3974864 (-0.05 %) Code Size: 260552784 -> 260532860 (-0.01 %) bytes LDS: 48723 -> 30179 (-38.06 %) blocks Max Waves: 1053407 -> 1053583 (0.02 %) Totals from affected shaders (1407 shaders on GFX10): SGPRS: 59144 -> 59216 (0.12 %) VGPRS: 63024 -> 61096 (-3.06 %) Code Size: 2695508 -> 2675584 (-0.74 %) bytes LDS: 47109 -> 28565 (-39.36 %) blocks Max Waves: 12999 -> 13175 (1.35 %) Signed-off-by: Timur Kristóf <[email protected]> Reviewed-by: Rhys Perry <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4388>
-rw-r--r--src/amd/compiler/aco_instruction_selection_setup.cpp124
1 files changed, 17 insertions, 107 deletions
diff --git a/src/amd/compiler/aco_instruction_selection_setup.cpp b/src/amd/compiler/aco_instruction_selection_setup.cpp
index dee86585c8e..04dbe8f7e03 100644
--- a/src/amd/compiler/aco_instruction_selection_setup.cpp
+++ b/src/amd/compiler/aco_instruction_selection_setup.cpp
@@ -91,10 +91,6 @@ struct isel_context {
/* GS inputs */
Temp gs_wave_id;
- /* gathered information */
- uint64_t input_masks[MESA_SHADER_COMPUTE];
- uint64_t output_masks[MESA_SHADER_COMPUTE];
-
/* VS output information */
bool export_clip_dists;
unsigned num_clip_distances;
@@ -744,7 +740,7 @@ setup_vs_output_info(isel_context *ctx, nir_shader *nir,
if (outinfo->writes_pointsize || outinfo->writes_viewport_index || outinfo->writes_layer)
pos_written |= 1 << 1;
- uint64_t mask = ctx->output_masks[nir->info.stage];
+ uint64_t mask = nir->info.outputs_written;
while (mask) {
int idx = u_bit_scan64(&mask);
if (idx >= VARYING_SLOT_VAR0 || idx == VARYING_SLOT_LAYER ||
@@ -789,17 +785,8 @@ setup_vs_variables(isel_context *ctx, nir_shader *nir)
}
nir_foreach_variable(variable, &nir->outputs)
{
- if (ctx->stage == vertex_geometry_gs)
- variable->data.driver_location = util_bitcount64(ctx->output_masks[nir->info.stage] & ((1ull << variable->data.location) - 1ull)) * 4;
- else if (ctx->stage == vertex_es ||
- ctx->stage == vertex_ls ||
- ctx->stage == vertex_tess_control_hs)
- // TODO: make this more compact
- variable->data.driver_location = shader_io_get_unique_index((gl_varying_slot) variable->data.location) * 4;
- else if (ctx->stage == vertex_vs || ctx->stage == ngg_vertex_gs)
+ if (ctx->stage == vertex_vs || ctx->stage == ngg_vertex_gs)
variable->data.driver_location = variable->data.location * 4;
- else
- unreachable("Unsupported VS stage");
assert(variable->data.location >= 0 && variable->data.location <= UINT8_MAX);
ctx->output_drv_loc_to_var_slot[MESA_SHADER_VERTEX][variable->data.driver_location / 4] = variable->data.location;
@@ -818,7 +805,7 @@ setup_vs_variables(isel_context *ctx, nir_shader *nir)
/* radv_es_output_info *outinfo = &ctx->program->info->vs.es_info;
outinfo->esgs_itemsize = util_bitcount64(ctx->output_masks[nir->info.stage]) * 16u; */
} else if (ctx->stage == vertex_ls) {
- ctx->tcs_num_inputs = util_last_bit64(ctx->args->shader_info->vs.ls_outputs_written);
+ ctx->tcs_num_inputs = ctx->program->info->vs.num_linked_outputs;
}
if (ctx->stage == ngg_vertex_gs && ctx->args->options->key.vs_common_out.export_prim_id) {
@@ -831,19 +818,8 @@ setup_vs_variables(isel_context *ctx, nir_shader *nir)
void setup_gs_variables(isel_context *ctx, nir_shader *nir)
{
- if (ctx->stage == vertex_geometry_gs || ctx->stage == tess_eval_geometry_gs) {
- nir_foreach_variable(variable, &nir->inputs) {
- variable->data.driver_location = util_bitcount64(ctx->input_masks[nir->info.stage] & ((1ull << variable->data.location) - 1ull)) * 4;
- }
+ if (ctx->stage == vertex_geometry_gs || ctx->stage == tess_eval_geometry_gs)
ctx->program->config->lds_size = ctx->program->info->gs_ring_info.lds_size; /* Already in units of the alloc granularity */
- } else if (ctx->stage == geometry_gs) {
- //TODO: make this more compact
- nir_foreach_variable(variable, &nir->inputs) {
- variable->data.driver_location = shader_io_get_unique_index((gl_varying_slot)variable->data.location) * 4;
- }
- } else {
- unreachable("Unsupported GS stage.");
- }
nir_foreach_variable(variable, &nir->outputs) {
variable->data.driver_location = variable->data.location * 4;
@@ -867,22 +843,15 @@ setup_tcs_info(isel_context *ctx, nir_shader *nir)
ctx->stage == vertex_tess_control_hs &&
ctx->args->options->key.tcs.input_vertices == nir->info.tess.tcs_vertices_out;
- if (ctx->stage == tess_control_hs) {
- ctx->tcs_num_inputs = ctx->args->options->key.tcs.num_inputs;
- } else if (ctx->stage == vertex_tess_control_hs) {
- ctx->tcs_num_inputs = util_last_bit64(ctx->args->shader_info->vs.ls_outputs_written);
-
- if (ctx->tcs_in_out_eq) {
- ctx->tcs_temp_only_inputs = ~nir->info.tess.tcs_cross_invocation_inputs_read &
- ~nir->info.inputs_read_indirectly &
- nir->info.inputs_read;
- }
- } else {
- unreachable("Unsupported TCS shader stage");
+ if (ctx->tcs_in_out_eq) {
+ ctx->tcs_temp_only_inputs = ~nir->info.tess.tcs_cross_invocation_inputs_read &
+ ~nir->info.inputs_read_indirectly &
+ nir->info.inputs_read;
}
- ctx->tcs_num_outputs = util_last_bit64(ctx->args->shader_info->tcs.outputs_written);
- ctx->tcs_num_patch_outputs = util_last_bit64(ctx->args->shader_info->tcs.patch_outputs_written);
+ ctx->tcs_num_inputs = ctx->program->info->tcs.num_linked_inputs;
+ ctx->tcs_num_outputs = ctx->program->info->tcs.num_linked_outputs;
+ ctx->tcs_num_patch_outputs = ctx->program->info->tcs.num_linked_patch_outputs;
ctx->tcs_num_patches = get_tcs_num_patches(
ctx->args->options->key.tcs.input_vertices,
@@ -910,43 +879,30 @@ setup_tcs_info(isel_context *ctx, nir_shader *nir)
void
setup_tcs_variables(isel_context *ctx, nir_shader *nir)
{
- nir_foreach_variable(variable, &nir->inputs) {
- variable->data.driver_location = shader_io_get_unique_index((gl_varying_slot) variable->data.location) * 4;
- }
-
nir_foreach_variable(variable, &nir->outputs) {
- variable->data.driver_location = shader_io_get_unique_index((gl_varying_slot) variable->data.location) * 4;
assert(variable->data.location >= 0 && variable->data.location <= UINT8_MAX);
+ if (variable->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)
+ ctx->tcs_tess_lvl_out_loc = variable->data.driver_location * 4u;
+ else if (variable->data.location == VARYING_SLOT_TESS_LEVEL_INNER)
+ ctx->tcs_tess_lvl_in_loc = variable->data.driver_location * 4u;
+
if (variable->data.patch)
ctx->output_tcs_patch_drv_loc_to_var_slot[variable->data.driver_location / 4] = variable->data.location;
else
ctx->output_drv_loc_to_var_slot[MESA_SHADER_TESS_CTRL][variable->data.driver_location / 4] = variable->data.location;
}
-
- ctx->tcs_tess_lvl_out_loc = shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER) * 16u;
- ctx->tcs_tess_lvl_in_loc = shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER) * 16u;
}
void
setup_tes_variables(isel_context *ctx, nir_shader *nir)
{
ctx->tcs_num_patches = ctx->args->options->key.tes.num_patches;
- ctx->tcs_num_outputs = ctx->args->options->key.tes.tcs_num_outputs;
-
- nir_foreach_variable(variable, &nir->inputs) {
- variable->data.driver_location = shader_io_get_unique_index((gl_varying_slot) variable->data.location) * 4;
- }
+ ctx->tcs_num_outputs = ctx->program->info->tes.num_linked_inputs;
nir_foreach_variable(variable, &nir->outputs) {
if (ctx->stage == tess_eval_vs || ctx->stage == ngg_tess_eval_gs)
variable->data.driver_location = variable->data.location * 4;
- else if (ctx->stage == tess_eval_es)
- variable->data.driver_location = shader_io_get_unique_index((gl_varying_slot) variable->data.location) * 4;
- else if (ctx->stage == tess_eval_geometry_gs)
- variable->data.driver_location = util_bitcount64(ctx->output_masks[nir->info.stage] & ((1ull << variable->data.location) - 1ull)) * 4;
- else
- unreachable("Unsupported TES shader stage");
}
if (ctx->stage == tess_eval_vs || ctx->stage == ngg_tess_eval_gs) {
@@ -994,50 +950,6 @@ setup_variables(isel_context *ctx, nir_shader *nir)
}
}
-void
-get_io_masks(isel_context *ctx, unsigned shader_count, struct nir_shader *const *shaders)
-{
- for (unsigned i = 0; i < shader_count; i++) {
- nir_shader *nir = shaders[i];
- if (nir->info.stage == MESA_SHADER_COMPUTE)
- continue;
-
- uint64_t output_mask = 0;
- nir_foreach_variable(variable, &nir->outputs) {
- const glsl_type *type = variable->type;
- if (nir_is_per_vertex_io(variable, nir->info.stage))
- type = type->fields.array;
- unsigned slots = type->count_attribute_slots(false);
- if (variable->data.compact) {
- unsigned component_count = variable->data.location_frac + type->length;
- slots = (component_count + 3) / 4;
- }
- output_mask |= ((1ull << slots) - 1) << variable->data.location;
- }
-
- uint64_t input_mask = 0;
- nir_foreach_variable(variable, &nir->inputs) {
- const glsl_type *type = variable->type;
- if (nir_is_per_vertex_io(variable, nir->info.stage))
- type = type->fields.array;
- unsigned slots = type->count_attribute_slots(false);
- if (variable->data.compact) {
- unsigned component_count = variable->data.location_frac + type->length;
- slots = (component_count + 3) / 4;
- }
- input_mask |= ((1ull << slots) - 1) << variable->data.location;
- }
-
- ctx->output_masks[nir->info.stage] |= output_mask;
- if (i + 1 < shader_count)
- ctx->input_masks[shaders[i + 1]->info.stage] |= output_mask;
-
- ctx->input_masks[nir->info.stage] |= input_mask;
- if (i)
- ctx->output_masks[shaders[i - 1]->info.stage] |= input_mask;
- }
-}
-
unsigned
lower_bit_size_callback(const nir_alu_instr *alu, void *_)
{
@@ -1321,8 +1233,6 @@ setup_isel_context(Program* program,
program->vgpr_limit = get_addr_vgpr_from_waves(program, program->min_waves);
program->sgpr_limit = get_addr_sgpr_from_waves(program, program->min_waves);
- get_io_masks(&ctx, shader_count, shaders);
-
unsigned scratch_size = 0;
if (program->stage == gs_copy_vs) {
assert(shader_count == 1);