diff options
author | Kristian Høgsberg <[email protected]> | 2010-01-01 21:15:04 -0500 |
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committer | Kristian Høgsberg <[email protected]> | 2010-01-04 11:48:01 -0500 |
commit | ee49ac8742c52696cba8cc5ca50459f8a13153a1 (patch) | |
tree | ecafb72353ecf759f2e0db5e00ba06af04e33567 | |
parent | 01dc463e5d5513e059eea601710cd4babe02610d (diff) |
intel: Use depth buffer from ctx.DrawBuffer in copypix_src_region()
This function was using intel->depth_region, which is the static region
for the DRI1 depth buffer. This code has always been broken with DRI2
but I suspect it doesn't get excersized much.
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel_copy.c | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_copy.c b/src/mesa/drivers/dri/intel/intel_pixel_copy.c index 01c440907bd..e002516cdd0 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_copy.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_copy.c @@ -35,28 +35,33 @@ #include "intel_buffers.h" #include "intel_regions.h" #include "intel_pixel.h" +#include "intel_fbo.h" #define FILE_DEBUG_FLAG DEBUG_PIXEL static struct intel_region * copypix_src_region(struct intel_context *intel, GLenum type) { + struct intel_renderbuffer *depth; + + depth = (struct intel_renderbuffer *) + &intel->ctx.DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + switch (type) { case GL_COLOR: return intel_readbuf_region(intel); case GL_DEPTH: - /* Don't think this is really possible execpt at 16bpp, when we have no stencil. - */ - if (intel->depth_region && intel->depth_region->cpp == 2) - return intel->depth_region; + /* Don't think this is really possible execpt at 16bpp, when we + * have no stencil. */ + if (depth && depth->region->cpp == 2) + return depth->region; case GL_STENCIL: - /* Don't think this is really possible. - */ + /* Don't think this is really possible. */ break; case GL_DEPTH_STENCIL_EXT: /* Does it matter whether it is stencil/depth or depth/stencil? */ - return intel->depth_region; + return depth->region; default: break; } |