diff options
author | Ian Romanick <[email protected]> | 2011-08-29 13:30:46 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-09-06 12:09:16 -0700 |
commit | ede7d9fff504db3a4790b0e55d247f85ef22d045 (patch) | |
tree | 5efd69b92b7cb11424f78613d1afd35ea7bee693 | |
parent | 960f37a57a7fcbac213c0b4fb0daf2285a64bf97 (diff) |
swrast: Remove GL_COLOR_INDEX from assertions
These sampling functions don't work on color-index textures, but there
is no such thing as a color-index texture anymore.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/swrast/s_texfilter.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index e17a7aa0b35..ad31e3778eb 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -1168,7 +1168,6 @@ sample_2d_linear_repeat(struct gl_context *ctx, ASSERT(tObj->Sampler.WrapS == GL_REPEAT); ASSERT(tObj->Sampler.WrapT == GL_REPEAT); ASSERT(img->Border == 0); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); ASSERT(img->_IsPowerOfTwo); linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); @@ -1431,7 +1430,6 @@ sample_lambda_2d(struct gl_context *ctx, const GLboolean repeatNoBorderPOT = (tObj->Sampler.WrapS == GL_REPEAT) && (tObj->Sampler.WrapT == GL_REPEAT) && (tImg->Border == 0 && (tImg->Width == tImg->RowStride)) - && (tImg->_BaseFormat != GL_COLOR_INDEX) && tImg->_IsPowerOfTwo; ASSERT(lambda != NULL); @@ -2559,7 +2557,6 @@ sample_nearest_rect(struct gl_context *ctx, ASSERT(tObj->Sampler.WrapT == GL_CLAMP || tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE || tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { GLint row, col; @@ -2593,7 +2590,6 @@ sample_linear_rect(struct gl_context *ctx, ASSERT(tObj->Sampler.WrapT == GL_CLAMP || tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE || tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->_BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { GLint i0, j0, i1, j1; |