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authorNeil Roberts <[email protected]>2019-07-10 13:04:01 +0200
committerNeil Roberts <[email protected]>2019-07-11 08:04:54 +0200
commiteae06b34ea192360dc97c1b1b90511efb5d70a5c (patch)
treea5b3f8b0124b0e1fb22c1226df53e809fd518f9d
parent74d71dac20f151fb3904ee83f6e6159a491dc9db (diff)
glsl/builtin types: Set the precision on the depth range params
The members of gl_DepthRangeParameters are declared to be highp in GLSL ES specs. Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/compiler/glsl/builtin_types.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/builtin_types.cpp b/src/compiler/glsl/builtin_types.cpp
index b29d71fa0a5..d3a28acf27b 100644
--- a/src/compiler/glsl/builtin_types.cpp
+++ b/src/compiler/glsl/builtin_types.cpp
@@ -53,9 +53,9 @@
&glsl_type::_struct_##NAME##_type;
static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
- glsl_struct_field(glsl_type::float_type, "near"),
- glsl_struct_field(glsl_type::float_type, "far"),
- glsl_struct_field(glsl_type::float_type, "diff"),
+ glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "near"),
+ glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "far"),
+ glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "diff"),
};
static const struct glsl_struct_field gl_PointParameters_fields[] = {