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authorEduardo Lima Mitev <[email protected]>2017-10-10 14:08:35 +0200
committerAlejandro PiƱeiro <[email protected]>2018-03-30 09:14:56 +0200
commite7fc18097ef5770f0da4186050f772518f28174a (patch)
tree9c375a43e0102ad557bb3b62daaa538ae5a8303a
parente7d97aa75ded652a36e8addad52d075c51b58c33 (diff)
i965: Don't call process_glsl_ir() for SPIR-V shaders
v2: Use 'spirv_data' from gl_linked_shader instead, to check if shader is SPIR-V. (Timothy Arceri) Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_link.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 274a738cbbf..7841626dc33 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -237,7 +237,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
struct gl_program *prog = shader->Program;
prog->Parameters = _mesa_new_parameter_list();
- process_glsl_ir(brw, shProg, shader);
+ if (!shader->spirv_data)
+ process_glsl_ir(brw, shProg, shader);
_mesa_copy_linked_program_data(shProg, shader);