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authorDave Airlie <[email protected]>2019-12-06 14:16:52 +1000
committerDave Airlie <[email protected]>2019-12-12 09:16:24 +1000
commite35b2c37cd2c419ae92308cda49cc02fab823f8a (patch)
tree32f8e3a6691ed7a5919ba2c786fde922967c2113
parentb6f8c42846503f60e29187934b4b8acff3fb979b (diff)
llvmpipe/nir: handle texcoord requirements
Switch to using texcoord intrinsic support. Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r--src/gallium/auxiliary/draw/draw_fs.c2
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c2
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_llvm.c2
-rw-r--r--src/gallium/auxiliary/nir/nir_draw_helpers.c4
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_fs.c2
5 files changed, 6 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/draw/draw_fs.c b/src/gallium/auxiliary/draw/draw_fs.c
index e3bd25193dc..e0ca7e40760 100644
--- a/src/gallium/auxiliary/draw/draw_fs.c
+++ b/src/gallium/auxiliary/draw/draw_fs.c
@@ -51,7 +51,7 @@ draw_create_fragment_shader(struct draw_context *draw,
if (shader->type == PIPE_SHADER_IR_TGSI)
tgsi_scan_shader(shader->tokens, &dfs->info);
else
- nir_tgsi_scan_shader(shader->ir.nir, &dfs->info, false);
+ nir_tgsi_scan_shader(shader->ir.nir, &dfs->info, true);
}
return dfs;
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 1e5d3a86ea0..2d0a4773cbc 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -803,7 +803,7 @@ draw_create_geometry_shader(struct draw_context *draw,
tgsi_scan_shader(state->tokens, &gs->info);
} else
- nir_tgsi_scan_shader(state->ir.nir, &gs->info, false);
+ nir_tgsi_scan_shader(state->ir.nir, &gs->info, true);
/* setup the defaults */
gs->max_out_prims = 0;
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
index c8ebe04efe1..e45fa68d5d6 100644
--- a/src/gallium/auxiliary/draw/draw_vs_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
@@ -93,7 +93,7 @@ draw_create_vs_llvm(struct draw_context *draw,
/* due to some bugs in the feedback state tracker we have to check
for ir.nir & PIPE_SHADER_IR_NIR here. */
if (state->ir.nir && state->type == PIPE_SHADER_IR_NIR)
- nir_tgsi_scan_shader(state->ir.nir, &vs->base.info, false);
+ nir_tgsi_scan_shader(state->ir.nir, &vs->base.info, true);
else {
/* we make a private copy of the tokens */
vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
diff --git a/src/gallium/auxiliary/nir/nir_draw_helpers.c b/src/gallium/auxiliary/nir/nir_draw_helpers.c
index 036ce84938e..7a6936d63d7 100644
--- a/src/gallium/auxiliary/nir/nir_draw_helpers.c
+++ b/src/gallium/auxiliary/nir/nir_draw_helpers.c
@@ -237,7 +237,7 @@ nir_lower_aaline_fs(struct nir_shader *shader, int *varying)
line_width->data.driver_location = highest_drv_location + 1;
}
shader->num_inputs++;
- *varying = tgsi_get_generic_gl_varying_index(line_width->data.location, false);
+ *varying = tgsi_get_generic_gl_varying_index(line_width->data.location, true);
state.line_width_input = line_width;
nir_foreach_function(function, shader) {
@@ -361,7 +361,7 @@ nir_lower_aapoint_fs(struct nir_shader *shader, int *varying)
aapoint_input->data.driver_location = highest_drv_location + 1;
shader->num_inputs++;
- *varying = tgsi_get_generic_gl_varying_index(aapoint_input->data.location, false);
+ *varying = tgsi_get_generic_gl_varying_index(aapoint_input->data.location, true);
state.input = aapoint_input;
nir_foreach_function(function, shader) {
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index 75971f36bb2..846cdd69ae9 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -2987,7 +2987,7 @@ llvmpipe_create_fs_state(struct pipe_context *pipe,
shader->base.tokens = tgsi_dup_tokens(templ->tokens);
} else {
shader->base.ir.nir = templ->ir.nir;
- nir_tgsi_scan_shader(templ->ir.nir, &shader->info.base, false);
+ nir_tgsi_scan_shader(templ->ir.nir, &shader->info.base, true);
}
shader->draw_data = draw_create_fragment_shader(llvmpipe->draw, templ);