diff options
author | Henri Verbeet <[email protected]> | 2011-07-04 00:57:43 +0200 |
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committer | Henri Verbeet <[email protected]> | 2011-07-07 20:30:13 +0200 |
commit | e01e30b916dcbe01471a573ecaddb509cb9f0969 (patch) | |
tree | 79a7b45063f6ed8a0b76a64dea52144f42428920 | |
parent | bfe284fd26e96b71c7cf46e6365b3697d68cde83 (diff) |
mesa: Fix the BindSampler unit limit.
I'm not sure about this one. The current code actually follows the spec, but
considering the spec is supposed to be written against GL 3.2 I'd say the spec
is broken. I filled out a spec feedback form over a month ago, but either the
form is broken, or nobody cares.
Signed-off-by: Henri Verbeet <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/main/samplerobj.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c index f7774fdd7cb..8f8d87b90e8 100644 --- a/src/mesa/main/samplerobj.c +++ b/src/mesa/main/samplerobj.c @@ -251,7 +251,7 @@ _mesa_BindSampler(GLuint unit, GLuint sampler) struct gl_sampler_object *sampObj; GET_CURRENT_CONTEXT(ctx); - if (unit >= ctx->Const.MaxTextureImageUnits) { + if (unit >= ctx->Const.MaxCombinedTextureImageUnits) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindSampler(unit %u)", unit); return; } |