diff options
author | Timothy Arceri <[email protected]> | 2018-03-27 10:39:49 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2018-04-02 14:56:00 +1000 |
commit | dd3d3cc877423027562087261a6e47226b69df84 (patch) | |
tree | 7fd3cce25d210069e7bc7b5e6d262e637bb91c43 | |
parent | 56017d81004072fd00979f3a987ff2e94e3b6315 (diff) |
radeonsi/nir: gather buffers declared more accurately and use const fast path
For now we skip SI && HAVE_LLVM < 0x0600 for simplicity. We also skip
setting the more accurate masks for builtin uniforms for now as it
causes some piglit regressions.
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 7 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader_nir.c | 89 |
2 files changed, 90 insertions, 6 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 1661b54d056..18d5afe6ff6 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -2374,8 +2374,15 @@ static LLVMValueRef load_const_buffer_desc(struct si_shader_context *ctx, int i) static LLVMValueRef load_ubo(struct ac_shader_abi *abi, LLVMValueRef index) { struct si_shader_context *ctx = si_shader_context_from_abi(abi); + struct si_shader_selector *sel = ctx->shader->selector; + LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, ctx->param_const_and_shader_buffers); + if (sel->info.const_buffers_declared == 1 && + sel->info.shader_buffers_declared == 0) { + return load_const_buffer_desc_fast_path(ctx); + } + index = si_llvm_bound_index(ctx, index, ctx->num_const_buffers); index = LLVMBuildAdd(ctx->ac.builder, index, LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS, 0), ""); diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index 437eefc54d0..7dd8314d4b5 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -600,23 +600,97 @@ void si_nir_scan_shader(const struct nir_shader *nir, info->num_outputs = num_outputs; + struct set *ubo_set = _mesa_set_create(NULL, _mesa_hash_pointer, + _mesa_key_pointer_equal); + + /* Intialise const_file_max[0] */ + info->const_file_max[0] = -1; + + unsigned ubo_idx = 1; nir_foreach_variable(variable, &nir->uniforms) { const struct glsl_type *type = variable->type; enum glsl_base_type base_type = glsl_get_base_type(glsl_without_array(type)); unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type)); + /* Gather buffers declared bitmasks. Note: radeonsi doesn't + * really use the mask (other than ubo_idx == 1 for regular + * uniforms) its really only used for getting the buffer count + * so we don't need to worry about the ordering. + */ + if (variable->interface_type != NULL) { + if (variable->data.mode == nir_var_uniform) { + + unsigned block_count; + if (base_type != GLSL_TYPE_INTERFACE) { + struct set_entry *entry = + _mesa_set_search(ubo_set, variable->interface_type); + + /* Check if we have already processed + * a member from this ubo. + */ + if (entry) + continue; + + block_count = 1; + } else { + block_count = aoa_size; + } + + info->const_buffers_declared |= u_bit_consecutive(ubo_idx, block_count); + ubo_idx += block_count; + + _mesa_set_add(ubo_set, variable->interface_type); + } + + if (variable->data.mode == nir_var_shader_storage) { + /* TODO: make this more accurate */ + info->shader_buffers_declared = + u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS); + } + + continue; + } + /* We rely on the fact that nir_lower_samplers_as_deref has * eliminated struct dereferences. */ - if (base_type == GLSL_TYPE_SAMPLER) + if (base_type == GLSL_TYPE_SAMPLER) { info->samplers_declared |= u_bit_consecutive(variable->data.binding, aoa_size); - else if (base_type == GLSL_TYPE_IMAGE) + + if (variable->data.bindless) { + info->const_buffers_declared |= 1; + info->const_file_max[0] += + glsl_count_attribute_slots(type, false); + } + } else if (base_type == GLSL_TYPE_IMAGE) { info->images_declared |= u_bit_consecutive(variable->data.binding, aoa_size); + + if (variable->data.bindless) { + info->const_buffers_declared |= 1; + info->const_file_max[0] += + glsl_count_attribute_slots(type, false); + } + } else if (base_type != GLSL_TYPE_ATOMIC_UINT) { + if (strncmp(variable->name, "state.", 6) == 0 || + strncmp(variable->name, "gl_", 3) == 0) { + /* FIXME: figure out why piglit tests with builtin + * uniforms are failing without this. + */ + info->const_buffers_declared = + u_bit_consecutive(0, SI_NUM_CONST_BUFFERS); + } else { + info->const_buffers_declared |= 1; + info->const_file_max[0] += + glsl_count_attribute_slots(type, false); + } + } } + _mesa_set_destroy(ubo_set, NULL); + info->num_written_clipdistance = nir->info.clip_distance_array_size; info->num_written_culldistance = nir->info.cull_distance_array_size; info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance); @@ -625,10 +699,6 @@ void si_nir_scan_shader(const struct nir_shader *nir, if (info->processor == PIPE_SHADER_FRAGMENT) info->uses_kill = nir->info.fs.uses_discard; - /* TODO make this more accurate */ - info->const_buffers_declared = u_bit_consecutive(0, SI_NUM_CONST_BUFFERS); - info->shader_buffers_declared = u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS); - func = (struct nir_function *)exec_list_get_head_const(&nir->functions); nir_foreach_block(block, func->impl) { nir_foreach_instr(instr, block) @@ -643,6 +713,13 @@ void si_nir_scan_shader(const struct nir_shader *nir, void si_lower_nir(struct si_shader_selector* sel) { + /* Disable const buffer fast path for old LLVM versions */ + if (sel->screen->info.chip_class == SI && HAVE_LLVM < 0x0600 && + sel->info.const_buffers_declared == 1 && + sel->info.shader_buffers_declared == 0) { + sel->info.const_buffers_declared |= 0x2; + } + /* Adjust the driver location of inputs and outputs. The state tracker * interprets them as slots, while the ac/nir backend interprets them * as individual components. |