diff options
author | Brian Paul <[email protected]> | 2018-01-25 12:37:14 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2018-01-26 13:52:42 -0700 |
commit | d9832f1fc45aa5fcf5eb5e206603265ae9bfa12a (patch) | |
tree | 8562389edb9fb7830db92a7936d68cb2f9570fbc | |
parent | 131e871385b343467d3f8be0a8f3ccf09ab81075 (diff) |
mesa: minor comment reformatting, whitespace fixes in mtypes.h
Trivial.
-rw-r--r-- | src/mesa/main/mtypes.h | 97 |
1 files changed, 54 insertions, 43 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 0c47be4ec72..15c6d1ade7a 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -483,7 +483,7 @@ struct gl_colorbuffer_attrib * control, only on the fixed-pointness of the render target. * The query does however depend on fragment color clamping. */ - GLfloat BlendColorUnclamped[4]; /**< Blending color */ + GLfloat BlendColorUnclamped[4]; /**< Blending color */ GLfloat BlendColor[4]; /**< Blending color */ struct @@ -526,16 +526,15 @@ struct gl_colorbuffer_attrib GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */ GLenum LogicOp; /**< Logic operator */ enum gl_logicop_mode _LogicOp; - /*@}*/ - GLboolean DitherFlag; /**< Dither enable flag */ + GLboolean DitherFlag; /**< Dither enable flag */ - GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */ + GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */ GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ - GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */ + GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */ }; @@ -963,11 +962,11 @@ struct gl_texture_image { GLint InternalFormat; /**< Internal format as given by the user */ GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_DEPTH_COMPONENT or - * GL_DEPTH_STENCIL_EXT only. Used for - * choosing TexEnv arithmetic. - */ + * GL_LUMINANCE, GL_LUMINANCE_ALPHA, + * GL_INTENSITY, GL_DEPTH_COMPONENT or + * GL_DEPTH_STENCIL_EXT only. Used for + * choosing TexEnv arithmetic. + */ mesa_format TexFormat; /**< The actual texture memory format */ GLuint Border; /**< 0 or 1 */ @@ -1047,11 +1046,11 @@ struct gl_sampler_object */ struct gl_texture_object { - simple_mtx_t Mutex; /**< for thread safety */ - GLint RefCount; /**< reference count */ - GLuint Name; /**< the user-visible texture object ID */ - GLchar *Label; /**< GL_KHR_debug */ - GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ + simple_mtx_t Mutex; /**< for thread safety */ + GLint RefCount; /**< reference count */ + GLuint Name; /**< the user-visible texture object ID */ + GLchar *Label; /**< GL_KHR_debug */ + GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index. Only valid when Target is valid. */ @@ -1206,12 +1205,12 @@ struct gl_tex_env_argument */ struct gl_tex_env_combine_packed { - uint32_t ModeRGB:4; /**< Effective mode for RGB as 4 bits */ - uint32_t ModeA:4; /**< Effective mode for RGB as 4 bits */ - uint32_t ScaleShiftRGB:2; /**< 0, 1 or 2 */ - uint32_t ScaleShiftA:2; /**< 0, 1 or 2 */ - uint32_t NumArgsRGB:3; /**< Number of inputs used for the RGB combiner */ - uint32_t NumArgsA:3; /**< Number of inputs used for the A combiner */ + uint32_t ModeRGB:4; /**< Effective mode for RGB as 4 bits */ + uint32_t ModeA:4; /**< Effective mode for RGB as 4 bits */ + uint32_t ScaleShiftRGB:2; /**< 0, 1 or 2 */ + uint32_t ScaleShiftA:2; /**< 0, 1 or 2 */ + uint32_t NumArgsRGB:3; /**< Number of inputs used for the RGB combiner */ + uint32_t NumArgsA:3; /**< Number of inputs used for the A combiner */ /** Source arguments in a packed manner */ struct gl_tex_env_argument ArgsRGB[MAX_COMBINER_TERMS]; struct gl_tex_env_argument ArgsA[MAX_COMBINER_TERMS]; @@ -1413,9 +1412,9 @@ typedef enum struct gl_buffer_mapping { GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */ - GLvoid *Pointer; /**< User-space address of mapping */ - GLintptr Offset; /**< Mapped offset */ - GLsizeiptr Length; /**< Mapped length */ + GLvoid *Pointer; /**< User-space address of mapping */ + GLintptr Offset; /**< Mapped offset */ + GLsizeiptr Length; /**< Mapped length */ }; @@ -2130,7 +2129,8 @@ struct gl_program GLint RefCount; GLubyte *String; /**< Null-terminated program text */ - GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */ + /** GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */ + GLenum Target; GLenum Format; /**< String encoding format */ GLboolean _Used; /**< Ever used for drawing? Used for debugging */ @@ -2146,11 +2146,16 @@ struct gl_program /** Is this program written to on disk shader cache */ bool program_written_to_cache; - GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */ - GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ - GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ - GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ - GLbitfield ExternalSamplersUsed; /**< Texture units used for samplerExternalOES */ + /** Subset of OutputsWritten outputs written with non-zero index. */ + GLbitfield64 SecondaryOutputsWritten; + /** TEXTURE_x_BIT bitmask */ + GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; + /** Bitfield of which samplers are used */ + GLbitfield SamplersUsed; + /** Texture units used for shadow sampling. */ + GLbitfield ShadowSamplers; + /** Texture units used for samplerExternalOES */ + GLbitfield ExternalSamplersUsed; /* Fragement shader only fields */ GLboolean OriginUpperLeft; @@ -2367,7 +2372,8 @@ struct gl_tess_eval_program_state */ struct gl_geometry_program_state { - /** Currently enabled and valid program (including internal programs + /** + * Currently enabled and valid program (including internal programs * and compiled shader programs). */ struct gl_program *_Current; @@ -2384,7 +2390,8 @@ struct gl_fragment_program_state struct gl_program *Current; /**< User-bound fragment program */ - /** Currently enabled and valid fragment program (including internal + /** + * Currently enabled and valid fragment program (including internal * programs, user-defined fragment programs and GLSL fragment shaders). * This is the program we must use when rendering. */ @@ -2433,12 +2440,16 @@ struct ati_fragment_shader GLubyte numArithInstr[2]; GLubyte regsAssigned[2]; GLubyte NumPasses; /**< 1 or 2 */ - /** Current compile stage: 0 setup pass1, 1 arith pass1, 2 setup pass2, 3 arith pass2 */ + /** + * Current compile stage: 0 setup pass1, 1 arith pass1, + * 2 setup pass2, 3 arith pass2. + */ GLubyte cur_pass; GLubyte last_optype; GLboolean interpinp1; GLboolean isValid; - /** Array of 2 bit values for each tex unit to remember whether + /** + * Array of 2 bit values for each tex unit to remember whether * STR or STQ swizzle was used */ GLuint swizzlerq; @@ -3080,7 +3091,8 @@ struct gl_shader_program */ struct gl_linked_shader *_LinkedShaders[MESA_SHADER_STAGES]; - /* True if any of the fragment shaders attached to this program use: + /** + * True if any of the fragment shaders attached to this program use: * #extension ARB_fragment_coord_conventions: enable */ GLboolean ARB_fragment_coord_conventions_enable; @@ -3130,11 +3142,9 @@ struct gl_pipeline_object */ struct gl_shader_program *ActiveProgram; - GLbitfield Flags; /**< Mask of GLSL_x flags */ - - GLboolean EverBound; /**< Has the pipeline object been created */ - - GLboolean Validated; /**< Pipeline Validation status */ + GLbitfield Flags; /**< Mask of GLSL_x flags */ + GLboolean EverBound; /**< Has the pipeline object been created */ + GLboolean Validated; /**< Pipeline Validation status */ GLchar *InfoLog; }; @@ -3147,7 +3157,7 @@ struct gl_pipeline_shader_state /** Currently bound pipeline object. See _mesa_BindProgramPipeline() */ struct gl_pipeline_object *Current; - /* Default Object to ensure that _Shader is never NULL */ + /** Default Object to ensure that _Shader is never NULL */ struct gl_pipeline_object *Default; /** Pipeline objects */ @@ -3193,7 +3203,8 @@ struct gl_shader_compiler_options */ GLboolean OptimizeForAOS; - GLboolean LowerBufferInterfaceBlocks; /**< Lower UBO and SSBO access to intrinsics. */ + /** Lower UBO and SSBO access to intrinsics. */ + GLboolean LowerBufferInterfaceBlocks; /** Clamp UBO and SSBO block indices so they don't go out-of-bounds. */ GLboolean ClampBlockIndicesToArrayBounds; @@ -3209,7 +3220,7 @@ struct gl_query_object { GLenum Target; /**< The query target, when active */ GLuint Id; /**< hash table ID/name */ - GLchar *Label; /**< GL_KHR_debug */ + GLchar *Label; /**< GL_KHR_debug */ GLuint64EXT Result; /**< the counter */ GLboolean Active; /**< inside Begin/EndQuery */ GLboolean Ready; /**< result is ready? */ |