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authorBrian Paul <[email protected]>2019-09-10 23:51:23 -0600
committerBrian Paul <[email protected]>2019-09-11 09:38:07 -0600
commitd714415208fb9e2fcdba3432318035f9fa8f71d1 (patch)
treef8d277dfb391e014ccd97cabe10beebb4b509669
parent52cf2d05a743a4cb2a5a8e1a35f2f0309999a839 (diff)
st/nir: fix illegal designated initializer in st_glsl_to_nir.cpp
IIRC, designated initializers are not legal C++. Fixes the MSVC build. Fixes: 83fd1e58 ("glsl/nir: Add and use a gl_nir_link() function") Reviewed-by: Neha Bhende <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 280a7782170..d6a02642447 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -688,7 +688,7 @@ st_link_nir(struct gl_context *ctx,
*/
if (shader_program->data->spirv) {
static const gl_nir_linker_options opts = {
- .fill_parameters = true,
+ true /*fill_parameters */
};
if (!gl_nir_link(ctx, shader_program, &opts))
return GL_FALSE;