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authorBrian Paul <[email protected]>2016-08-15 16:33:16 -0600
committerBrian Paul <[email protected]>2016-08-16 08:24:52 -0600
commitce9c05a5934ae7ded58ee79b8acbdb6a16589e0d (patch)
treef19692b51d7e121a253b23b1aeca1a4275358a05
parent06b23f747dd747f69efa7aba7256a0131346fe11 (diff)
svga: remove incorrect buffer invalidation code
Fixes regression with team_fortress_2 trace. This change has been in our in-house tree for some time. Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r--src/gallium/drivers/svga/svga_screen_cache.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gallium/drivers/svga/svga_screen_cache.c b/src/gallium/drivers/svga/svga_screen_cache.c
index bce46df91d7..86a04136e64 100644
--- a/src/gallium/drivers/svga/svga_screen_cache.c
+++ b/src/gallium/drivers/svga/svga_screen_cache.c
@@ -558,11 +558,6 @@ svga_screen_surface_destroy(struct svga_screen *svgascreen,
* that case.
*/
if (SVGA_SURFACE_CACHE_ENABLED && key->cachable) {
-
- /* Invalidate the surface before putting it into the recycle pool */
- if (key->format != SVGA3D_BUFFER)
- sws->surface_invalidate(sws, *p_handle);
-
svga_screen_cache_add(svgascreen, key, p_handle);
}
else {