summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2019-02-12 14:39:40 -0800
committerEric Anholt <[email protected]>2019-02-18 18:09:06 -0800
commitcd5e0b272919a654079620adecd2abe24ff51233 (patch)
tree774d6a0786a0e4af9967e509740644101419340c
parent332b969c4ed7fdfc6d65770c07fb573c50174eb0 (diff)
v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.
Apparently we need disable-EZ flagged, not just "does Z writes". Fixes dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth_fbo on 7278, even though it passed in simulation. Signed-off-by: Eric Anholt <[email protected]> Fixes: 051a41d3d56e ("v3d: Add support for the early_fragment_tests flag.")
-rw-r--r--src/broadcom/compiler/nir_to_vir.c3
-rw-r--r--src/broadcom/compiler/v3d_compiler.h3
-rw-r--r--src/broadcom/compiler/vir.c25
-rw-r--r--src/gallium/drivers/v3d/v3dx_draw.c9
4 files changed, 23 insertions, 17 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 41fc03aa242..0a3275de7dc 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -1142,7 +1142,9 @@ emit_frag_end(struct v3d_compile *c)
inst->src[vir_get_implicit_uniform_src(inst)] =
vir_uniform_ui(c, tlb_specifier | 0xffffff00);
+ c->writes_z = true;
} else if (c->s->info.fs.uses_discard ||
+ !c->s->info.fs.early_fragment_tests ||
c->fs_key->sample_alpha_to_coverage ||
!has_any_tlb_color_write) {
/* Emit passthrough Z if it needed to be delayed until shader
@@ -1172,6 +1174,7 @@ emit_frag_end(struct v3d_compile *c)
inst->src[vir_get_implicit_uniform_src(inst)] =
vir_uniform_ui(c, tlb_specifier | 0xffffff00);
+ c->writes_z = true;
}
/* XXX: Performance improvement: Merge Z write and color writes TLB
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 1b6d2e7c2dc..3d21a1154f7 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -520,6 +520,7 @@ struct v3d_compile {
uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
bool uses_center_w;
+ bool writes_z;
struct v3d_ubo_range *ubo_ranges;
bool *ubo_range_used;
@@ -717,7 +718,7 @@ struct v3d_fs_prog_data {
uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
bool writes_z;
- bool discard;
+ bool disable_ez;
bool uses_center_w;
};
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index 077f9c1ecc9..3efe41d3da9 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -745,21 +745,9 @@ v3d_fs_set_prog_data(struct v3d_compile *c,
struct v3d_fs_prog_data *prog_data)
{
v3d_set_fs_prog_data_inputs(c, prog_data);
- prog_data->writes_z = (c->s->info.outputs_written &
- (1 << FRAG_RESULT_DEPTH));
- prog_data->discard = (c->s->info.fs.uses_discard ||
- c->fs_key->sample_alpha_to_coverage);
+ prog_data->writes_z = c->writes_z;
+ prog_data->disable_ez = !c->s->info.fs.early_fragment_tests;
prog_data->uses_center_w = c->uses_center_w;
-
- /* If the shader has some side effects and hasn't allowed early
- * fragment tests, disable them.
- */
- if (!c->s->info.fs.early_fragment_tests &&
- (c->s->info.num_images ||
- c->s->info.num_ssbos ||
- c->s->info.num_abos)) {
- prog_data->discard = true;
- }
}
static void
@@ -856,6 +844,15 @@ v3d_nir_lower_fs_early(struct v3d_compile *c)
{
if (c->fs_key->int_color_rb || c->fs_key->uint_color_rb)
v3d_fixup_fs_output_types(c);
+
+ /* If the shader has no non-TLB side effects, we can promote it to
+ * enabling early_fragment_tests even if the user didn't.
+ */
+ if (!(c->s->info.num_images ||
+ c->s->info.num_ssbos ||
+ c->s->info.num_abos)) {
+ c->s->info.fs.early_fragment_tests = true;
+ }
}
static void
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c
index 9ca6aaa8f95..60fe745fbd3 100644
--- a/src/gallium/drivers/v3d/v3dx_draw.c
+++ b/src/gallium/drivers/v3d/v3dx_draw.c
@@ -203,8 +203,13 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d,
* shader needs to write the Z value (even just discards).
*/
shader.fragment_shader_does_z_writes =
- (v3d->prog.fs->prog_data.fs->writes_z ||
- v3d->prog.fs->prog_data.fs->discard);
+ v3d->prog.fs->prog_data.fs->writes_z;
+ /* Set if the EZ test must be disabled (due to shader side
+ * effects and the early_z flag not being present in the
+ * shader).
+ */
+ shader.turn_off_early_z_test =
+ v3d->prog.fs->prog_data.fs->disable_ez;
shader.fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2 =
v3d->prog.fs->prog_data.fs->uses_center_w;