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authorSamuel Pitoiset <[email protected]>2019-07-11 08:44:20 +0200
committerSamuel Pitoiset <[email protected]>2019-07-11 15:46:02 +0200
commitcd403a931fb953249ab8b046ecd614287afc2d2d (patch)
tree268e4b7ba6363d8d95f6fe387296e7bfd9432ff8
parent0a8ef756d3a94ce6c4738a77f22cda945e6e23af (diff)
radv/gfx10: enable geometry shaders
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/amd/vulkan/radv_device.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index bfd72caa693..273078239c4 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -762,7 +762,7 @@ void radv_GetPhysicalDeviceFeatures(
.fullDrawIndexUint32 = true,
.imageCubeArray = true,
.independentBlend = true,
- .geometryShader = pdevice->rad_info.chip_class < GFX10,
+ .geometryShader = true,
.tessellationShader = true,
.sampleRateShading = true,
.dualSrcBlend = true,