diff options
author | Rafael Antognolli <[email protected]> | 2017-03-20 11:12:25 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2017-05-03 18:57:51 -0700 |
commit | c5d6ee6ccb3e18ff0c01fe47f5c3c750c38d6685 (patch) | |
tree | 01ca7b190dc6e9c1e515e89e4b4dcf0e7a765585 | |
parent | 072bcb8edc54b321685aa29a7e03379a23d073cd (diff) |
i965: Remove calculate_attr_overrides.
This function now lives inside genX_state_upload.c.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_state.h | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_sf_state.c | 265 |
3 files changed, 0 insertions, 274 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index 81759eda58a..47680a7ccb9 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -85,7 +85,6 @@ i965_FILES = \ gen6_queryobj.c \ gen6_sampler_state.c \ gen6_scissor_state.c \ - gen6_sf_state.c \ gen6_sol.c \ gen6_urb.c \ gen6_viewport_state.c \ diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index bc68c2cf6f3..3df975a86a6 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -339,14 +339,6 @@ gen6_upload_wm_state(struct brw_context *brw, bool line_stipple_enable, bool polygon_stipple_enable, bool statistic_enable); -/* gen6_sf_state.c */ -void -calculate_attr_overrides(const struct brw_context *brw, - uint16_t *attr_overrides, - uint32_t *point_sprite_enables, - uint32_t *urb_entry_read_length, - uint32_t *urb_entry_read_offset); - /* gen6_surface_state.c */ void gen6_init_vtable_surface_functions(struct brw_context *brw); diff --git a/src/mesa/drivers/dri/i965/gen6_sf_state.c b/src/mesa/drivers/dri/i965/gen6_sf_state.c deleted file mode 100644 index 45b5769a40b..00000000000 --- a/src/mesa/drivers/dri/i965/gen6_sf_state.c +++ /dev/null @@ -1,265 +0,0 @@ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - * - * Authors: - * Eric Anholt <[email protected]> - * - */ - -#include "brw_context.h" -#include "brw_state.h" -#include "brw_defines.h" -#include "brw_util.h" -#include "compiler/nir/nir.h" -#include "main/macros.h" -#include "main/fbobject.h" -#include "main/framebuffer.h" -#include "intel_batchbuffer.h" - -/** - * Determine the appropriate attribute override value to store into the - * 3DSTATE_SF structure for a given fragment shader attribute. The attribute - * override value contains two pieces of information: the location of the - * attribute in the VUE (relative to urb_entry_read_offset, see below), and a - * flag indicating whether to "swizzle" the attribute based on the direction - * the triangle is facing. - * - * If an attribute is "swizzled", then the given VUE location is used for - * front-facing triangles, and the VUE location that immediately follows is - * used for back-facing triangles. We use this to implement the mapping from - * gl_FrontColor/gl_BackColor to gl_Color. - * - * urb_entry_read_offset is the offset into the VUE at which the SF unit is - * being instructed to begin reading attribute data. It can be set to a - * nonzero value to prevent the SF unit from wasting time reading elements of - * the VUE that are not needed by the fragment shader. It is measured in - * 256-bit increments. - */ -static uint32_t -get_attr_override(const struct brw_vue_map *vue_map, int urb_entry_read_offset, - int fs_attr, bool two_side_color, uint32_t *max_source_attr) -{ - /* Find the VUE slot for this attribute. */ - int slot = vue_map->varying_to_slot[fs_attr]; - - /* Viewport and Layer are stored in the VUE header. We need to override - * them to zero if earlier stages didn't write them, as GL requires that - * they read back as zero when not explicitly set. - */ - if (fs_attr == VARYING_SLOT_VIEWPORT || fs_attr == VARYING_SLOT_LAYER) { - unsigned override = - ATTRIBUTE_0_OVERRIDE_X | ATTRIBUTE_0_OVERRIDE_W | - ATTRIBUTE_CONST_0000 << ATTRIBUTE_0_CONST_SOURCE_SHIFT; - - if (!(vue_map->slots_valid & VARYING_BIT_LAYER)) - override |= ATTRIBUTE_0_OVERRIDE_Y; - if (!(vue_map->slots_valid & VARYING_BIT_VIEWPORT)) - override |= ATTRIBUTE_0_OVERRIDE_Z; - - return override; - } - - /* If there was only a back color written but not front, use back - * as the color instead of undefined - */ - if (slot == -1 && fs_attr == VARYING_SLOT_COL0) - slot = vue_map->varying_to_slot[VARYING_SLOT_BFC0]; - if (slot == -1 && fs_attr == VARYING_SLOT_COL1) - slot = vue_map->varying_to_slot[VARYING_SLOT_BFC1]; - - if (slot == -1) { - /* This attribute does not exist in the VUE--that means that the vertex - * shader did not write to it. This means that either: - * - * (a) This attribute is a texture coordinate, and it is going to be - * replaced with point coordinates (as a consequence of a call to - * glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)), so the - * hardware will ignore whatever attribute override we supply. - * - * (b) This attribute is read by the fragment shader but not written by - * the vertex shader, so its value is undefined. Therefore the - * attribute override we supply doesn't matter. - * - * (c) This attribute is gl_PrimitiveID, and it wasn't written by the - * previous shader stage. - * - * Note that we don't have to worry about the cases where the attribute - * is gl_PointCoord or is undergoing point sprite coordinate - * replacement, because in those cases, this function isn't called. - * - * In case (c), we need to program the attribute overrides so that the - * primitive ID will be stored in this slot. In every other case, the - * attribute override we supply doesn't matter. So just go ahead and - * program primitive ID in every case. - */ - return (ATTRIBUTE_0_OVERRIDE_W | - ATTRIBUTE_0_OVERRIDE_Z | - ATTRIBUTE_0_OVERRIDE_Y | - ATTRIBUTE_0_OVERRIDE_X | - (ATTRIBUTE_CONST_PRIM_ID << ATTRIBUTE_0_CONST_SOURCE_SHIFT)); - } - - /* Compute the location of the attribute relative to urb_entry_read_offset. - * Each increment of urb_entry_read_offset represents a 256-bit value, so - * it counts for two 128-bit VUE slots. - */ - int source_attr = slot - 2 * urb_entry_read_offset; - assert(source_attr >= 0 && source_attr < 32); - - /* If we are doing two-sided color, and the VUE slot following this one - * represents a back-facing color, then we need to instruct the SF unit to - * do back-facing swizzling. - */ - bool swizzling = two_side_color && - ((vue_map->slot_to_varying[slot] == VARYING_SLOT_COL0 && - vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC0) || - (vue_map->slot_to_varying[slot] == VARYING_SLOT_COL1 && - vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC1)); - - /* Update max_source_attr. If swizzling, the SF will read this slot + 1. */ - if (*max_source_attr < source_attr + swizzling) - *max_source_attr = source_attr + swizzling; - - if (swizzling) { - return source_attr | - (ATTRIBUTE_SWIZZLE_INPUTATTR_FACING << ATTRIBUTE_SWIZZLE_SHIFT); - } - - return source_attr; -} - - -/** - * Create the mapping from the FS inputs we produce to the previous pipeline - * stage (GS or VS) outputs they source from. - */ -void -calculate_attr_overrides(const struct brw_context *brw, - uint16_t *attr_overrides, - uint32_t *point_sprite_enables, - uint32_t *urb_entry_read_length, - uint32_t *urb_entry_read_offset) -{ - /* BRW_NEW_FS_PROG_DATA */ - const struct brw_wm_prog_data *wm_prog_data = - brw_wm_prog_data(brw->wm.base.prog_data); - uint32_t max_source_attr = 0; - - *point_sprite_enables = 0; - - *urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET; - - /* BRW_NEW_FRAGMENT_PROGRAM - * - * If the fragment shader reads VARYING_SLOT_LAYER, then we need to pass in - * the full vertex header. Otherwise, we can program the SF to start - * reading at an offset of 1 (2 varying slots) to skip unnecessary data: - * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5 - * - VARYING_SLOT_{PSIZ,LAYER} and VARYING_SLOT_POS on gen6+ - */ - - bool fs_needs_vue_header = brw->fragment_program->info.inputs_read & - (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT); - - *urb_entry_read_offset = fs_needs_vue_header ? 0 : 1; - - /* From the Ivybridge PRM, Vol 2 Part 1, 3DSTATE_SBE, - * description of dw10 Point Sprite Texture Coordinate Enable: - * - * "This field must be programmed to zero when non-point primitives - * are rendered." - * - * The SandyBridge PRM doesn't explicitly say that point sprite enables - * must be programmed to zero when rendering non-point primitives, but - * the IvyBridge PRM does, and if we don't, we get garbage. - * - * This is not required on Haswell, as the hardware ignores this state - * when drawing non-points -- although we do still need to be careful to - * correctly set the attr overrides. - * - * _NEW_POLYGON - * BRW_NEW_PRIMITIVE | BRW_NEW_GS_PROG_DATA | BRW_NEW_TES_PROG_DATA - */ - bool drawing_points = brw_is_drawing_points(brw); - - /* Initialize all the attr_overrides to 0. In the loop below we'll modify - * just the ones that correspond to inputs used by the fs. - */ - memset(attr_overrides, 0, 16*sizeof(*attr_overrides)); - - for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) { - int input_index = wm_prog_data->urb_setup[attr]; - - if (input_index < 0) - continue; - - /* _NEW_POINT */ - bool point_sprite = false; - if (drawing_points) { - if (brw->ctx.Point.PointSprite && - (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) && - (brw->ctx.Point.CoordReplace & (1u << (attr - VARYING_SLOT_TEX0)))) { - point_sprite = true; - } - - if (attr == VARYING_SLOT_PNTC) - point_sprite = true; - - if (point_sprite) - *point_sprite_enables |= (1 << input_index); - } - - /* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_LIGHT | _NEW_PROGRAM */ - uint16_t attr_override = point_sprite ? 0 : - get_attr_override(&brw->vue_map_geom_out, - *urb_entry_read_offset, attr, - brw->ctx.VertexProgram._TwoSideEnabled, - &max_source_attr); - - /* The hardware can only do the overrides on 16 overrides at a - * time, and the other up to 16 have to be lined up so that the - * input index = the output index. We'll need to do some - * tweaking to make sure that's the case. - */ - if (input_index < 16) - attr_overrides[input_index] = attr_override; - else - assert(attr_override == input_index); - } - - /* From the Sandy Bridge PRM, Volume 2, Part 1, documentation for - * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length": - * - * "This field should be set to the minimum length required to read the - * maximum source attribute. The maximum source attribute is indicated - * by the maximum value of the enabled Attribute # Source Attribute if - * Attribute Swizzle Enable is set, Number of Output Attributes-1 if - * enable is not set. - * read_length = ceiling((max_source_attr + 1) / 2) - * - * [errata] Corruption/Hang possible if length programmed larger than - * recommended" - * - * Similar text exists for Ivy Bridge. - */ - *urb_entry_read_length = ALIGN(max_source_attr + 1, 2) / 2; -} |