diff options
author | Roland Scheidegger <[email protected]> | 2008-02-15 17:26:06 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2008-02-15 17:26:06 +0100 |
commit | bf4a0fafc86bba8dc868cf30244a237e33645164 (patch) | |
tree | cdbfdeb5a1eb60a40312743751cc57c1be54b894 | |
parent | 83068115e2104b1880431ada96fa37e632149a86 (diff) |
fix bug with generated fragment programs if vertex shader is active
When generating a fragment program from fixed function, checking
texUnit->_ReallyEnabled is not sufficient, need texUnit->Enabled too
since the former also represents texture enables from an active vertex
shader.
-rw-r--r-- | src/mesa/main/texenvprogram.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index a2b9657bbb7..de7d070b32c 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -199,8 +199,8 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) for (i=0;i<MAX_TEXTURE_UNITS;i++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - - if (!texUnit->_ReallyEnabled) + + if (!texUnit->_ReallyEnabled || !texUnit->Enabled) continue; key->unit[i].enabled = 1; |