diff options
author | Ilia Mirkin <[email protected]> | 2016-11-01 16:45:13 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2016-11-08 19:28:35 -0500 |
commit | bef4a48d1c68d74ad42d242483f440b5256e7adf (patch) | |
tree | 9f0e30cc8a43a4a8bd2a06d1a37f9dbe7a0580f0 | |
parent | aa62fa8fb79699e117f0285bd5a045f541aa9771 (diff) |
swr: add support for EXT_depth_bounds_test
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
-rw-r--r-- | src/gallium/drivers/swr/swr_screen.cpp | 2 | ||||
-rw-r--r-- | src/gallium/drivers/swr/swr_state.cpp | 6 |
2 files changed, 7 insertions, 1 deletions
diff --git a/src/gallium/drivers/swr/swr_screen.cpp b/src/gallium/drivers/swr/swr_screen.cpp index 704a6842dc1..fa16edd1250 100644 --- a/src/gallium/drivers/swr/swr_screen.cpp +++ b/src/gallium/drivers/swr/swr_screen.cpp @@ -332,7 +332,7 @@ swr_get_param(struct pipe_screen *screen, enum pipe_cap param) case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: return 0; case PIPE_CAP_DEPTH_BOUNDS_TEST: - return 0; // xxx + return 1; case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: return 1; diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp index 424bff2284f..451ab5af114 100644 --- a/src/gallium/drivers/swr/swr_state.cpp +++ b/src/gallium/drivers/swr/swr_state.cpp @@ -1205,6 +1205,7 @@ swr_update_derived(struct pipe_context *pipe, struct pipe_depth_state *depth = &(ctx->depth_stencil->depth); struct pipe_stencil_state *stencil = ctx->depth_stencil->stencil; SWR_DEPTH_STENCIL_STATE depthStencilState = {{0}}; + SWR_DEPTH_BOUNDS_STATE depthBoundsState = {0}; /* XXX, incomplete. Need to flesh out stencil & alpha test state struct pipe_stencil_state *front_stencil = @@ -1251,6 +1252,11 @@ swr_update_derived(struct pipe_context *pipe, depthStencilState.depthTestFunc = swr_convert_depth_func(depth->func); depthStencilState.depthWriteEnable = depth->writemask; SwrSetDepthStencilState(ctx->swrContext, &depthStencilState); + + depthBoundsState.depthBoundsTestEnable = depth->bounds_test; + depthBoundsState.depthBoundsTestMinValue = depth->bounds_min; + depthBoundsState.depthBoundsTestMaxValue = depth->bounds_max; + SwrSetDepthBoundsState(ctx->swrContext, &depthBoundsState); } /* Blend State */ |