diff options
author | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-10-05 14:08:04 +0200 |
---|---|---|
committer | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-10-11 23:16:20 +0200 |
commit | bce3055c69b9fddf951fa1d80fc5894570fc00a3 (patch) | |
tree | 2839555171b19cacd3634db52b459b9fbef9a6a7 | |
parent | e4848053528ee108755652acc9763f904677bfd3 (diff) |
st/mesa: store state that affects sampler views per context
This fixes sequences like:
1. Context 1 samples from texture with sRGB decode enabled
2. Context 2 samples from texture with sRGB decode disabled
3. Context 1 samples from texture with sRGB decode disabled
Previously, step 3 would see the prev_sRGBDecode value from context 2
and would incorrectly use the old sampler view with sRGB decode enabled.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r-- | src/mesa/state_tracker/st_atom_sampler.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_sampler_view.c | 49 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_texture.h | 20 |
4 files changed, 44 insertions, 41 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index d9e8de3c9e0..ff3f49fa4e4 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -170,8 +170,8 @@ st_convert_sampler(const struct st_context *st, swizzle is per-texture, not per context. */ /* XXX: clean that up to not use the sampler view at all */ for (unsigned i = 0; i < stobj->num_sampler_views; ++i) { - if (stobj->sampler_views[i]) { - sv = stobj->sampler_views[i]; + if (stobj->sampler_views[i].view) { + sv = stobj->sampler_views[i].view; break; } } diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 81bf62908f1..90828bb4cf9 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -84,18 +84,6 @@ st_update_single_texture(struct st_context *st, return; } - /* Check a few pieces of state outside the texture object to see if we - * need to force revalidation. - */ - if (stObj->prev_glsl130_or_later != glsl130_or_later || - stObj->prev_sRGBDecode != samp->sRGBDecode) { - - st_texture_release_all_sampler_views(st, stObj); - - stObj->prev_glsl130_or_later = glsl130_or_later; - stObj->prev_sRGBDecode = samp->sRGBDecode; - } - if (texObj->TargetIndex == TEXTURE_EXTERNAL_INDEX && stObj->pt->screen->resource_changed) stObj->pt->screen->resource_changed(stObj->pt->screen, stObj->pt); diff --git a/src/mesa/state_tracker/st_sampler_view.c b/src/mesa/state_tracker/st_sampler_view.c index 014b4d26784..99c4f74ae08 100644 --- a/src/mesa/state_tracker/st_sampler_view.c +++ b/src/mesa/state_tracker/st_sampler_view.c @@ -47,19 +47,19 @@ * If none is found an empty slot is initialized with a * template and returned instead. */ -static struct pipe_sampler_view ** +static struct st_sampler_view * st_texture_get_sampler_view(struct st_context *st, struct st_texture_object *stObj) { - struct pipe_sampler_view **free = NULL; + struct st_sampler_view *free = NULL; GLuint i; for (i = 0; i < stObj->num_sampler_views; ++i) { - struct pipe_sampler_view **sv = &stObj->sampler_views[i]; + struct st_sampler_view *sv = &stObj->sampler_views[i]; /* Is the array entry used ? */ - if (*sv) { + if (sv->view) { /* check if the context matches */ - if ((*sv)->context == st->pipe) { + if (sv->view->context == st->pipe) { return sv; } } else { @@ -73,13 +73,13 @@ st_texture_get_sampler_view(struct st_context *st, if (!free) { /* Haven't even found a free one, resize the array */ unsigned new_size = (stObj->num_sampler_views + 1) * - sizeof(struct pipe_sampler_view *); + sizeof(struct st_sampler_view); stObj->sampler_views = realloc(stObj->sampler_views, new_size); free = &stObj->sampler_views[stObj->num_sampler_views++]; - *free = NULL; + free->view = NULL; } - assert(*free == NULL); + assert(free->view == NULL); return free; } @@ -96,7 +96,7 @@ st_texture_release_sampler_view(struct st_context *st, GLuint i; for (i = 0; i < stObj->num_sampler_views; ++i) { - struct pipe_sampler_view **sv = &stObj->sampler_views[i]; + struct pipe_sampler_view **sv = &stObj->sampler_views[i].view; if (*sv && (*sv)->context == st->pipe) { pipe_sampler_view_reference(sv, NULL); @@ -118,7 +118,7 @@ st_texture_release_all_sampler_views(struct st_context *st, /* XXX This should use sampler_views[i]->pipe, not st->pipe */ for (i = 0; i < stObj->num_sampler_views; ++i) - pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]); + pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i].view); } @@ -410,15 +410,19 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st, const struct gl_sampler_object *samp, bool glsl130_or_later) { - struct pipe_sampler_view **sv; + struct st_sampler_view *sv; + struct pipe_sampler_view *view; sv = st_texture_get_sampler_view(st, stObj); + view = sv->view; - if (*sv) { + if (view && + sv->glsl130_or_later == glsl130_or_later && + sv->sRGBDecode == samp->sRGBDecode) { /* Debug check: make sure that the sampler view's parameters are * what they're supposed to be. */ - MAYBE_UNUSED struct pipe_sampler_view *view = *sv; + MAYBE_UNUSED struct pipe_sampler_view *view = sv->view; assert(stObj->pt == view->texture); assert(!check_sampler_swizzle(st, stObj, view, glsl130_or_later)); assert(get_sampler_view_format(st, stObj, samp) == view->format); @@ -436,12 +440,15 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st, /* create new sampler view */ enum pipe_format format = get_sampler_view_format(st, stObj, samp); - *sv = st_create_texture_sampler_view_from_stobj(st, stObj, - format, glsl130_or_later); + sv->glsl130_or_later = glsl130_or_later; + sv->sRGBDecode = samp->sRGBDecode; + pipe_sampler_view_release(st->pipe, &sv->view); + view = sv->view = + st_create_texture_sampler_view_from_stobj(st, stObj, format, glsl130_or_later); } - return *sv; + return view; } @@ -449,7 +456,7 @@ struct pipe_sampler_view * st_get_buffer_sampler_view_from_stobj(struct st_context *st, struct st_texture_object *stObj) { - struct pipe_sampler_view **sv; + struct st_sampler_view *sv; struct st_buffer_object *stBuf = st_buffer_object(stObj->base.BufferObject); @@ -459,7 +466,7 @@ st_get_buffer_sampler_view_from_stobj(struct st_context *st, sv = st_texture_get_sampler_view(st, stObj); struct pipe_resource *buf = stBuf->buffer; - struct pipe_sampler_view *view = *sv; + struct pipe_sampler_view *view = sv->view; if (view && view->texture == buf) { /* Debug check: make sure that the sampler view's parameters are @@ -499,8 +506,8 @@ st_get_buffer_sampler_view_from_stobj(struct st_context *st, templ.u.buf.offset = base; templ.u.buf.size = size; - pipe_sampler_view_reference(sv, NULL); - *sv = st->pipe->create_sampler_view(st->pipe, buf, &templ); + pipe_sampler_view_release(st->pipe, &sv->view); + view = sv->view = st->pipe->create_sampler_view(st->pipe, buf, &templ); } - return *sv; + return view; } diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index ea459bf6e24..4f41aac53cf 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -49,6 +49,19 @@ struct st_texture_image_transfer { /** + * Container for one context's validated sampler view. + */ +struct st_sampler_view { + struct pipe_sampler_view *view; + + /** The glsl version of the shader seen during validation */ + bool glsl130_or_later; + /** The value of the sampler's sRGBDecode state during validation */ + GLenum sRGBDecode; +}; + + +/** * Subclass of gl_texure_image. */ struct st_texture_image @@ -98,7 +111,7 @@ struct st_texture_object /* Array of sampler views (one per context) attached to this texture * object. Created lazily on first binding in context. */ - struct pipe_sampler_view **sampler_views; + struct st_sampler_view *sampler_views; /* True if this texture comes from the window system. Such a texture * cannot be reallocated and the format can only be changed with a sampler @@ -129,11 +142,6 @@ struct st_texture_object */ uint layer_override; - /** The glsl version of the shader seen during the previous validation */ - bool prev_glsl130_or_later; - /** The value of the sampler's sRGBDecode state at the previous validation */ - GLenum prev_sRGBDecode; - /** * Set when the texture images of this texture object might not all be in * the pipe_resource *pt above. |