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authorPaul Berry <[email protected]>2013-07-11 15:40:11 -0700
committerPaul Berry <[email protected]>2013-07-15 07:50:47 -0700
commitb2265db8e77b531e380c47bb5bf31a3c0aa36e08 (patch)
treefa33f436d54dba768bbc29d12f4bcda4ece652c4
parentb616d0166158872a135153e27c391424fe655117 (diff)
glsl: Don't allow vertex shader input arrays until GLSL 1.50.
Vertex shader inputs are not allowed to be arrays until GLSL 1.50. We were accidentally enabling them for GLSL 1.40 (although we haven't written any tests for them, so it's not clear whether they actually work). NOTE: although this is a simple bug fix, it probably isn't sensible to cherry-pick it to stable release branches, since its only effect is to cause incorrectly-written shaders to fail to compile. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/ast_to_hir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 01203134d6d..28ccf728870 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2707,7 +2707,7 @@ ast_declarator_list::hir(exec_list *instructions,
}
if (!error_emitted && var->type->is_array() &&
- !state->check_version(140, 0, &loc,
+ !state->check_version(150, 0, &loc,
"vertex shader input / attribute "
"cannot have array type")) {
error_emitted = true;