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authorKenneth Graunke <[email protected]>2019-06-03 13:36:56 -0700
committerKenneth Graunke <[email protected]>2019-06-05 16:45:12 -0700
commitb0e3bd79dcafd48e698a784ca29f337cb6fb2c97 (patch)
treecb9d454cc5a344422bd8a2111f5e0d2ad8ad50be
parentc7d1b52a2c2bf8dc8066db8a7adb02241ccf9e2d (diff)
v3d: Enable NIR's lower_fmod option.
Currently, st/mesa is always calling the GLSL IR lower_instructions() pass with MOD_TO_FLOOR set, so mod operations will be lowered before ever reaching NIR. This enables the same lowering at the NIR level, which will let me shut off the GLSL IR path for NIR-based drivers. Reviewed-by: Marek Olšák <[email protected]> Acked-by: Eric Anholt <[email protected]>
-rw-r--r--src/broadcom/compiler/nir_to_vir.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 5d7b42d91b6..55e41e16b36 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -2382,6 +2382,7 @@ const nir_shader_compiler_options v3d_nir_options = {
.lower_bit_count = true,
.lower_cs_local_id_from_index = true,
.lower_ffract = true,
+ .lower_fmod = true,
.lower_pack_unorm_2x16 = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_unorm_4x8 = true,